ShadowTiger
08-02-2002, 12:19 PM
Being that this is ZQuest help, I am going to help everyone else here! There is a simple way to set transparencies, without even slowing your system!
It does use layers though, but will not need you to check the transparent box. Some of you may have thought of it already, but seeing as it's not here, I'll post it. So without further stalling,
1) Set aside the tile you want Link to walk behind, and make a backup copy of it nearby. Now tile edit it, making every other tile transparent. (OXOXOXOXOX) And on the next row down (XOXOXOXOXO, so there is no transparent block that is touching another, no non-transparent block that is touching another non-transparent block) Put that in your combo page.
2) Now put the original tile (without the edits) next to that edited tile in your combo page. Set it to have full walkability. Now put that tile on the ground where Link will walk.
3) Have the editied tile with every other block transparent as the layer. Make sure it is in the same position as the walkable floor tile. Now whenever Link steps on it he will partly show through the layer, and it will still look like a layer because the tile behind the layer is a copy of the tile in the layer!
It does use layers though, but will not need you to check the transparent box. Some of you may have thought of it already, but seeing as it's not here, I'll post it. So without further stalling,
1) Set aside the tile you want Link to walk behind, and make a backup copy of it nearby. Now tile edit it, making every other tile transparent. (OXOXOXOXOX) And on the next row down (XOXOXOXOXO, so there is no transparent block that is touching another, no non-transparent block that is touching another non-transparent block) Put that in your combo page.
2) Now put the original tile (without the edits) next to that edited tile in your combo page. Set it to have full walkability. Now put that tile on the ground where Link will walk.
3) Have the editied tile with every other block transparent as the layer. Make sure it is in the same position as the walkable floor tile. Now whenever Link steps on it he will partly show through the layer, and it will still look like a layer because the tile behind the layer is a copy of the tile in the layer!