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View Full Version : F-Zero NGC screens and preview.



Orion
07-25-2002, 11:49 PM
On IGN Insider of course. I will try to get some of these available to you people, if not I'm sure Warlock can try as well. In the meantime, enjoy the article surrounding them:

F-Zero article
Enter GameCube
A GameCube version of F-Zero, totally upgraded and enhanced, made perfect sense so nobody was terribly surprised when Nintendo announced that it was in development. What was shocking, however, was that Nintendo would be teaming up with Sega's Amusement Vision to create it.


The exhaust effect is beautiful


It seems the two companies share the same ideas about where to take the F-Zero franchise, and the good news for gamers is that they seem to want to push the element of speed. "F-Zero GC is more of a racing game than a driving game," says Nintendo designer Shigeru Miyamoto on the subject. "The cars can get faster and faster since they don't have friction with the course, and you feel pleasant when you can handle it as you like."

First videos of F-Zero GC, which can incidentally be found in our media section below, showcase what Miyamoto is talking about: big environments with a total of 28 vehicles on-screen including the player, and a sense of speed absolutely frantic and totally unequaled. Interestingly, it appears that gamers will be able to control drivers from a traditional third-person view and a first-person cockpit view depending on personal preference.
Visually, the GameCube has allowed the developers to simultaneously enable a huge amount of racers on-screen while still outputting compelling 3D backdrops perfectly suited to the franchise. Vehicles, fairly well designed, still sport the colorful F-Zero style, which may appear too cartoon-like for some. But Nintendo and Amusement Vision have layered the crafts with window transparencies, geometrical edges and fins, dirt maps and more crisp texture work than has ever been seen in the F-Zero series before. The result is a look both colorful and sleek.

A number of other visual effects complement the action. First are the backgrounds themselves, which are gargantuan. Even as streets twist and turn upward, loop around and corkscrew around buildings, players can't help but notice some of the architecture in the distance, futuristic, yet clean, and brought to life with moving parts and animation, not to mention traditional neon lights. There is a motion blur effect implemented to highlight the speed of the game, there are depth of field blurs used at every chance -- an effect Nintendo has recently adopted, as can be seen everywhere in Super Mario Sunshine; there are even distorted heat wave effects placed around the exhausts of vehicles, which themselves light up both yellow and blue with the flames. Perhaps best of all, though, the game runs at 60 frames per second, never stuttering.

In what is bound to be seen as an old-school move, Nintendo and Sega will enable cross-platform data trading between the F-Zero GC and F-Zero AC via the GameCube memory card. "Data communication will be available. We now call this style 'Home and Away' -- GameCube as home and arcade as away," says Amusement Vision's Toshihiro Nagoshi on the link. "Both the arcade and console games are important and we believe we can enhance each version by emphasizing the other."

As in all F-Zero games, a multiplayer mode, four-player split-screen for GCN, is extremely likely.

The Mysteries
Nintendo has not presented a playable version of F-Zero publicly yet and because of that there are still many mysterious surrounding the two versions of the game. First, what kind of data will gamers be able to save and trade between the GCN and arcade versions of F-Zero? No firm data yet, but we believe that specific tracks can be unlocked this way, as well as vehicles, and it may also be possible to continue one's game where they left off at home in the arcades and vice versa. Next, and more important question -- will F-Zero GC feature a track editor option? This, unfortunately, is a question that we don't have an answer for. The 64DD version of the series did and it was perhaps one of the best additions to any franchise in recent years. The ability to create and edit courses in F-Zero is, as far as we're concerned, a must, and we hope that Nintendo and Sega realize this for their upcoming versions.



It's all about the close race


Outlook
F-Zero is one of Nintendo's best franchises and a lot of gamers are eagerly awaiting the coming GameCube sequel. With a technically talented and ambitious developer like Amusement Vision teamed with the proven folks at Nintendo, we don't see how this game can be anything but amazing. But don't take our word for it -- take Amusement Vision's.

"I feel I have been waiting for this opportunity since I created Daytona USA," says Nagoshi on developing F-Zero. "I have been away from racing games for a few years and the genre looks new to me now. I am confident that Nintendo will be pleased to have chosen me as a partner."

We think so too.

One of the hottest titles coming to GameCube in 2003. Stay tuned for much more on the racer.

matthew986
07-25-2002, 11:57 PM
Sweet! thanks. finally a new f-zero!

mrz84
07-25-2002, 11:57 PM
*reads thread* mrz wants everyone to know he's speechless right now.....

The Silent Assassin
07-26-2002, 12:13 AM
I want screens...and wasn't there just a topc about this and SF by Namco?

Mak-X
07-26-2002, 12:25 AM
There were a few screen shots in the last EGM, still early but looking good.

Orion
07-26-2002, 12:27 AM
There are screens, and they look really cool, but unfortunately I have no place to upload them to...

Warlock
07-26-2002, 12:49 AM
Who's your buddy?

http://www.war3.com/warlock/fzero/fzero1.jpg

http://www.war3.com/warlock/fzero/fzero2.jpg

http://www.war3.com/warlock/fzero/fzero3.jpg

http://www.war3.com/warlock/fzero/fzero4.jpg

http://www.war3.com/warlock/fzero/fzero5.jpg

http://www.war3.com/warlock/fzero/fzero6.jpg

http://www.war3.com/warlock/fzero/fzero7.jpg

http://www.war3.com/warlock/fzero/fzero8.jpg

http://www.war3.com/warlock/fzero/fzero9.jpg

http://www.war3.com/warlock/fzero/fzero10.jpg

*b*
07-26-2002, 01:37 AM
WOWEEE!! I hope they brought back the Red Gazelle! that inspired me to buy a used F-Zero X game next time I see one! Yay for newness!

Rijuhn
07-26-2002, 02:00 AM
I hope it turns out to be fun and filling. If there's one thing I've noticed...wait, I can turn this idea into a thread. Coolness! Those screens look cool. I know that this will get fans waiting in line.

AtmaWeapon
07-26-2002, 08:06 AM
Just looking at the game makes me lust for it. I'm talking I want to have sex with that game. All night long. That's how much I want that game.

My only problem is this "Home and Away" crap. I hate it when Nintendo does this. Pokemon, the Oracle Series, and many other good games were ruined for me by required collaboration with other games. I STILL haven't found a link partner for the Oracle games. I'm going to have to buy both and link with myself if I want to play linked games. F-Zero will be the same way. My town sucks, so it will never get a good Arcade game like F-Zero X. We just got a Tekken Tag machine, and its graphics look like we got one running PS1 hardware. So, for me to have a perfect game, like I lust for, I will probably have to drive about 30 miles to the next city, which will have the machine. That kind of pisses me off and I hope they consider that.

Orion
07-26-2002, 11:19 AM
Now all I need is to hear some geetar remixes of the "classic f-zero" songs and I'll be one of the happiest men alive. BTW, you think they will bring back the traditional circular track barriers?

Fiyerstorm
07-26-2002, 02:02 PM
O_O

Me want!!!! When does it come out?

I never understood why that dude drove a pink vehicle.....

Orion
07-26-2002, 03:27 PM
The article is saying 2003. Hopefully it's before may so I can get it before I become a poor college student.

King Link
07-27-2002, 01:41 PM
Those screenshots are looking awesome, I can't wait to play the game. 2003? That's a shame, hopefully the developers will soehow be able to move up release a bit, but I doubt it.

throttleman
07-27-2002, 03:08 PM
OMG! Woohooo! Oh! Damn! I hope all this drool doesn't screw up my keyboard. I've been thinking about getting a GC and I think this just locked it up. Sweet!

EWild
07-27-2002, 04:15 PM
Hot digg-a-de-damn! Finally some other people who like F-Zero. Good thing Captn' Falcon is in it, he's the best. w00t! Can't wait!!! Oh and by the way Warlock's my buddy :D.

Grasshopper
07-27-2002, 05:26 PM
How can you not have Cap'n Falcon!? In fact, how can you not have any of the original four. Curse the GBA for not having them. :tongue:

EWild
07-27-2002, 06:54 PM
Well the game still ruled! I bought t the first day it came out and I'm still playing it, can't beat the Pawn courses in Master :sweat:.

AlexMax
07-27-2002, 09:28 PM
WARLOCK YOU ARE MY DADDY!!!!111

Fuck yeah. Just LOOKING at this game makes me want to spontaniously scream.