Orion
07-18-2002, 01:40 PM
As production of LightWorld is coming to a close, I'd like some input on a few things that I'm debating to do or not do. I'd like to try and please as many people as I can with this thing, so please comment and make suggestions on these things:
First of all, passageways. As you know, there never were side-scrolling passageways in Zelda 3. I could put them in using the graphics from the file selection screen (in Zelda 3), but I don't know how it would look. The other option is to just have warps from one stairway to another. Thoughts? Also, items have moved from passageways and into big chests.
Next, How about a title screen, which could be followed by a screen which will take you to the story (something like the opening of Zelda 3) or to the gameplay at the player's choice. I don't think it would be too hard to add, but again, I want to know what you people think about this.
Another thing, changing music. I wanted to put in Death Mountain music around the enterance to Level 9, as well as Lost Woods music in the Level 2 area. However, this means that when you die in that area, you either A: start over at the place where the music changes or B: start over at screen 77, but with either the Lost Woods music or Death Mountain music playing for the overworld music. If anybody has any ideas on how to fix this, please throw them at me.
And finally, I've been debating about boss keys. The current design has the dungeons set with boss doors and keys, which were never found in Zelda 1. Since this is still a remake of the original game, do we still want these? Keep in mind this would delay the release until DN releases the next ZC version with boss keys enabled.
Anywho, please tell me what you think about these things. Beta testing will begin shortly.
First of all, passageways. As you know, there never were side-scrolling passageways in Zelda 3. I could put them in using the graphics from the file selection screen (in Zelda 3), but I don't know how it would look. The other option is to just have warps from one stairway to another. Thoughts? Also, items have moved from passageways and into big chests.
Next, How about a title screen, which could be followed by a screen which will take you to the story (something like the opening of Zelda 3) or to the gameplay at the player's choice. I don't think it would be too hard to add, but again, I want to know what you people think about this.
Another thing, changing music. I wanted to put in Death Mountain music around the enterance to Level 9, as well as Lost Woods music in the Level 2 area. However, this means that when you die in that area, you either A: start over at the place where the music changes or B: start over at screen 77, but with either the Lost Woods music or Death Mountain music playing for the overworld music. If anybody has any ideas on how to fix this, please throw them at me.
And finally, I've been debating about boss keys. The current design has the dungeons set with boss doors and keys, which were never found in Zelda 1. Since this is still a remake of the original game, do we still want these? Keep in mind this would delay the release until DN releases the next ZC version with boss keys enabled.
Anywho, please tell me what you think about these things. Beta testing will begin shortly.