PDA

View Full Version : Counter-Strike IPs and Screenames



Icey
07-14-2002, 03:24 AM
Hi all! Just wondering how many of you play counter-strike! Ok my screenname is [G4]DeepBlue and my IP is 24.136.71.82:27015. Talk to me if you wanna play a match or two.

BTW, I'm currently working on making a Zelda (OoT style) Counter-Strike map. Im new to the cs map making process, so anyone wants to help me, I'd appreciate it.

Sirklawd
07-14-2002, 01:13 PM
yo yo, im [T.I]Sirklawd, or [T.I]SHINGoliscious

i dont play that often anymore do to ive formatted my computer like 500 times, tho i mite just have to buy retail cs just cuz i need to play that badly. - even tho im holding out for condition zero

ya, ive made a bunch of maps - you usin worldcraft? that prgm rules. if you have any questions lemme know

DukenukemX
07-14-2002, 01:31 PM
I don't play CS that much anymore either. I did make a map for CS but I never released it to the public.

Ohh and the next version of Worldcraft is Valve Hammer. It's the same thing with fixes here and there.

If you need any help in mapping you can ask me or go to the links bellow. :D

http://countermap.counter-strike.net/about.html

http://www.valve-erc.com/

http://prefabs.gamedesign.net/game.php3?game_id=3&start=70&total_num=1383

I'll try to upload my map for you to see what I have done.

:Update:
Ok I uploaded my map for you to see. http://members.bellatlantic.net/~dlolos/bergenhome.zip

Icey
07-14-2002, 02:50 PM
Thanks guys... yeah Im using Valve Hammer. Im still not quite sure which wad files, etc to use and just getting the starting cofigs up has been a little confusing. As I said Im trying to do an OoT style map, anyone wants to work on it with me give me a PM. Thanks.

Edit: Ive found a great tutorial (thanks for the links Duke :D ) and Ive gotten my starting configs up and ready in a matter of about 3 minutes!

DukenukemX
07-14-2002, 04:20 PM
Your welcome paullyo6. I know how hard it is to find good info for mapping. :D

Can't wait to see your Zelda map.

AlexMax
07-14-2002, 09:05 PM
I was working on a map, but when I found out that I had scaled everything too big I canned it and never started again.

I probably need to though...

Icey
07-16-2002, 05:58 PM
Hmm... I was going to post a new thread for this post, but why not continue it here.

Im considering either making my map Ocarina of Time based, or Zelda Classic based. The textures could easily be ripped off of a tileset, seeing as how tiles are square, and then I could easily resize them. I was thinking of possibly using newfirst tileset or another, but I would not do so without permission.

Im not sure whether to do Ocarina of TIme or Zelda Classic.
Thoughts?

DukenukemX
07-17-2002, 09:27 AM
I think you should do a Ocarina of Time spoof. This way the game is in 3D and you don't need to go crazy trying to figure out what a 2D game would look like 3D.

You know someone should make a Zelda mod for Quake 3 or something. You have link running around in 3rd person view like Alice or Jedi Knight 2. Of course Nintendo would have a shit if they found out. :laughing: