Happyman
06-15-2002, 04:00 PM
ab
"a" is a screen. "b" is a screen.
"a" is a boss-type screen, surrounded by walls. In this case, although irrelevant, it has 2 moldorms. When both are killed, a path opens up to "b" and stairs appear to go to the next section.
"b" is a normal screen. It leads to screen "a" on the left side. Since "a" is blocked off on the right side, it uses a sidewarp to appear within "a".
Both "a" and "b" are on the same DMap. The DMap is Overworld. "a" has no sidewarp on the right leading to "b" because it doesn't need one, and its tile warp is also occupied.
Here are the types of side-warps I can use
-cave/item room: Can't use it.
-passageway: Can't use it.
-entrance/exit: Rather not, since they are the same DMap.
-scrolling warp: Would dump the player on top of a wall.
-insta-warps: I used this, but this makes the intro-string appear again. I prefer that not happen.
-no warp: Of course not!
I want the player to be able to go to "a" normally, but there doesn't appear to be away without using shutters. I can't use shutters because it is an Overworld DMap.
What is the best way?
"a" is a screen. "b" is a screen.
"a" is a boss-type screen, surrounded by walls. In this case, although irrelevant, it has 2 moldorms. When both are killed, a path opens up to "b" and stairs appear to go to the next section.
"b" is a normal screen. It leads to screen "a" on the left side. Since "a" is blocked off on the right side, it uses a sidewarp to appear within "a".
Both "a" and "b" are on the same DMap. The DMap is Overworld. "a" has no sidewarp on the right leading to "b" because it doesn't need one, and its tile warp is also occupied.
Here are the types of side-warps I can use
-cave/item room: Can't use it.
-passageway: Can't use it.
-entrance/exit: Rather not, since they are the same DMap.
-scrolling warp: Would dump the player on top of a wall.
-insta-warps: I used this, but this makes the intro-string appear again. I prefer that not happen.
-no warp: Of course not!
I want the player to be able to go to "a" normally, but there doesn't appear to be away without using shutters. I can't use shutters because it is an Overworld DMap.
What is the best way?