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View Full Version : Can I disable whistle warps in my quest?



Raichu86
06-04-2002, 01:06 PM
Is it possible to disable whistle warps completely? They're really getting in my way to have multiple overworlds. The second overworld has a different pallete than the first, so it's really stupid looking when the warp takes you back to the first.

If there's nothing else I can do, I'll make the overworld a Dungeon Level 0. But I really want to use BSOW. :shrug:

I had a brain fart. The whirlwind only appears on Level 0. So I made my BSOW Level 255. The screen indicator squares went away, but I made my own mini map and stuck in.

All is well. Remember this if you ever have trouble, kiddies. :D

Jigglysaint
06-04-2002, 01:32 PM
I think no tornado occures if you don't get the triforce. Other than that, make it just go back to the same screen, like a quick warp back. That's all I can think of.

C-Dawg
06-04-2002, 02:07 PM
Sure you can disable the whistle. Just make all overworld dmaps into cave dmaps.

-C

Raichu86
06-04-2002, 07:09 PM
I wanted to make the secondary OW DMap a cave dmap, but the whistle still works. I'd say that's a bug. :shrug:

Zeldageek
06-13-2002, 09:23 AM
I haven't tried this but you could try not even making any whistlewarps.... just a thought!

Nick
06-13-2002, 10:15 AM
No, doing that would just make it take you to dmap 0 screen 00.

Dark_Xero
06-13-2002, 11:34 AM
IS there a way to have it just warp you back to the screen you were on? Just have dmap 0 screen 00 a warp to where you were......... that wouldn't work would it?

EWild
06-13-2002, 05:38 PM
Tile warps? Wouldn't that work?

Happyman
06-14-2002, 02:10 PM
Hmmm...

Hey DN, can you make a "Disable Whistle Warps" quest rule?