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View Full Version : How do you Create a Tile that looks like its moving



bahamut_85
05-31-2002, 09:50 PM
I need to make a tile that looks like it has spikes moving on it, ( a trap tile), and Id also like to know if its possible how you designate enemies sprites. Im using 192 build 104 thanks.

EIHoppe
05-31-2002, 09:52 PM
You make the tiles you want to move next to each other, then you go to combos, add the first tile, then in animated frames, type in how many tiles you want the animation to last. Hope that helps!

*b*
05-31-2002, 10:07 PM
as for the enemy sprites, no, well not completly, there is a quest rule for new animations, but that's not really what you're looking for, is it? no... well, all we have now is the two settings, old and new until DN adds more customization

Praethus
05-31-2002, 11:26 PM
You can't designate which Sprite they use per say(sp?). But you can just change what the enemies look like, putting the new tiles in the same location the old tiles were.

Demimore
06-05-2002, 04:18 AM
If you edit the enemy tiles, you can edit the enemies....
And you can also animate item tiles, but I'm not in the mood of writing that down right now so ask somebody else if you're curious.