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Demimore
05-14-2002, 04:57 AM
1795
submitted May 06, 2002 07:45 AM
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How to make things move when I'm using newfirst graphics.
For example, moving water or jumping :eyebrow: flowers.
:confuse2:

Zelda III tiles are great
:blah:

Demimore
05-14-2002, 04:58 AM
Please answer fast, I need to know this now.

JayeM
05-14-2002, 07:11 AM
Double-posting is a no-no, you should have editted your first post.

To make things move with ZQ 1.90 requires palette cycling. I don't know how to do it myself, but there's a section on it under New Additions in AlphaDawg's Tutorial (http://zqtutorial.armageddongames.com/) . The public beta version has animated combos, which is much easier to learn than palette cycling.

Jigglysaint
05-14-2002, 12:28 PM
However it is slow on some people's computer.

Lord AxaliaN
05-14-2002, 02:33 PM
To animate a water tile using the latest version of the zqest editor (192 i believe), you should have 2 or more tiles, which should be animated (like 4 water tiles.) Then, rightclick on an empty tile in the combo browser at the right edge of the screen (usually it's a red square)

Now, select the first tile of the animation. Then, enter the number of tiles that are included in the animation. If you used 4 water tiles, enter 4. Now, enter the animation speed. For water, something betweem 10-20 should do.

Set the combo to whatever you want, and the walkability to what you want. Press ok and you're all done!

Hope this helped you out! :spin: