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DarkSFK
05-12-2002, 09:14 PM
Okay, the file is ready. i know I have a post already, but I started a new one in case nobody saw the other one. You can get it here. (http://www.zelda-gaming.com/azc/uploads/ooldemobeta1.zip)
Let me know of any bugs you find. That's all.

itschris
05-12-2002, 09:30 PM
When you step on the star switch in this room, this happens:

http://chrisarmsapartment.homestead.com/files/nowheretogo.jpg

DarkSFK
05-12-2002, 09:38 PM
Oh, sorry about that! I'll change it in a minute! BRB.

DarkSFK
05-12-2002, 09:50 PM
Okay, problems should be clear. I dna't believe I didn't catch that bug! Here's the file: OracleofLife. (http://www.zelda-gaming.com/azc/uploads/ooldemobeta1.zip)

The Silent Assassin
05-12-2002, 10:22 PM
OK...um...your dungeon is weird. It is obvious you used "double" copies for some areas...because the way I did it...I ended up getting two of everything...keys...candles...and keys...also...when trying to go across the birdge...I got "blocked". Not until I went through a series of warps did it let me go across again...there also was another bug...but I forgot.

You're "continue" points are also screwy...you need to fix them.

DarkSFK
05-13-2002, 01:56 PM
Ok, but id ont get it. That was the old version. I just imported th map from my old game and used that.

DarkSFK
05-13-2002, 07:03 PM
Okay, problem solved! What happened was I had two identical dmaps, one was dmap 1 and the other 2. 1 was level 1, but i decided to add an intro( not included) when I exported the map from the old quest, there was a tilewarp I never finished. I wanted a compass there but never changed it. Anyway, the tilewarp led to dmap 1, not two, so that's how you got double items.

itschris
05-13-2002, 07:10 PM
It's nice to hear you fixed that, but you shouldn't double post. If you want to add something but nobody else has replied, just edit the existing post. :)

Jigglysaint
05-13-2002, 07:17 PM
Originally posted by itschris
It's nice to hear you fixed that, but you shouldn't double post. If you want to add something but nobody else has replied, just edit the existing post. :)

People make mistakes, we don't need to badger them.

I should try this out.

DarkSFK
05-13-2002, 07:23 PM
Jigglysaint, if you mean the demo, it doesn't work yet, I haven't uploaded it. I would advise you not to download as the bug that TSA mentioned is still in the version I gave to you all.

K-Teclis
05-14-2002, 07:04 AM
.... I think you have to practice a bit more to get the dungeon correct to work... Maybe you should a bit more of the room design! :)

DarkSFK
05-14-2002, 01:33 PM
Yeah, I am keeping the overworld so far, The village that is, and making an entire new dungeon.