View Full Version : Animating water...
Anyone have the animating shallow water from LTTP caves? I can't quite get it myself because my emulator has screwy screenshots that don't work worth anything.
Blankboard
04-25-2002, 05:18 PM
???? is that any different from the newfirst water ????
I cant remember.... Icould try to make some.... Iguess if ya want me to
It's like that water in the bottom left corner of my signature pic. That water currently doesn't animate very well though and it looks highly odd. Also lacks edges.
Blankboard
04-26-2002, 06:00 PM
Ill see what I can do.
I guess I might have to do without for now. If my emulator made decent screenshots, I'd get this myself.
Blankboard
04-28-2002, 08:26 PM
Sorry man I was gone all weekend but expect it soon..... defenitly before Wednesday
J.J. Maxx
04-28-2002, 08:39 PM
Nick, if you could tell me where the I could fins the shallow water and possibly provide me with a savestate I will rip them for you. I'm good with water. ;)
plith
04-28-2002, 09:26 PM
You should be able to find it early on in the game. The secret passage into the castle courtyard has some water, as does the sewer after you get Zelda.
itschris
05-03-2002, 05:12 PM
Since you still haven't gotten any help, I went and did it for you. :)
I zipped three 16 colour bitmap files, each with one of the animation frames. Here's a preview of the first frame (don't try to use it, it's a jpeg):
http://chrisarmsapartment.homestead.com/files/w1preview.jpg
Here's the zip file:
http://chrisarmsapartment.homestead.com/files/water.zip
Thanks! This should be useful. :)
4matsy
05-04-2002, 11:03 PM
Originally posted by Nick41472
my emulator has screwy screenshots that don't work worth anything.
You wouldn't be referring to ZSNES screenies that come out all doubled and green, would you?
I've found that it always does that in 8-bit video modes; if you take screenshots in a 16-bit video mode, they'll look normal.
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