Dark Nation
04-11-2002, 11:52 PM
What's new in this version:
1. Fixed combo flipping bugs. Combo displays correctly when flipped while using a cset2. Also, the walk flags and cset2 flags flip with the tile now.
2. Fixed (I hope) the bug where enemies would not show up sometimes.
3. Added new map stuff to dmaps. Click on the edit maps button when you are editing a dmap to access it. However, this isn't quite complete yet (on the ZQuest side). When you close the map chooser dialog, you will be back to the dmap chooser dialog instead of the dmap editor dialog. This should be fixed in the next beta. Also, anything you did on the dmap editor window might not be saved if you make changes and click on the edit maps button instead of the ok button.
4. Fixed the gohma bug.
5. Fixed (I hope) the bug where levels above 32 would have glitches (especially regarding information that is saved into the save file).
I'm sure that the bug that previously was corrupting quests that had exactly 256 combos is still around. I think it's a roaming bug, though, so something else may trigger it now. You might want to turn on the auto-backup feature.
Anyway, here are the files:
Zelda Classic 1.92 Beta 152 for DOS (http://www.armageddongames.com/darknation/beta/zc192b152/zc192b152d.exe)
+zelda.exe
+zquest.exe
Zelda Classic 1.92 Beta 152 for Windows (http://www.armageddongames.com/darknation/beta/zc192b152/zc192b152w.exe)
+zelda-w.exe
+zquest-w.exe
Here's the support archives:
Zelda Classic 1.92 Beta 147+ Support Archive (http://www.armageddongames.com/darknation/beta/zc192b147/zc192b147s.exe)
+1st.qst
+2nd.qst
+3rd.qst
+new enemy tiles.pdf
+new.til
+newfirst-fixed.qst
+zelda.dat
+zgp.dat
+zquest.dat
Zelda Classic 1.92 Beta 144+ Windows Support Archive (http://www.armageddongames.com/darknation/beta/zc192b144/zc192b144ws.exe)
+alleg40.dll
You will also need to download this file (if you didn't download it for beta 150):
Zelda Classic 1.92 Beta 150 NewDefault patch (http://www.armageddongames.com/darknation/beta/zc192b150/zgp.dat)
+zgp.dat
1. Fixed combo flipping bugs. Combo displays correctly when flipped while using a cset2. Also, the walk flags and cset2 flags flip with the tile now.
2. Fixed (I hope) the bug where enemies would not show up sometimes.
3. Added new map stuff to dmaps. Click on the edit maps button when you are editing a dmap to access it. However, this isn't quite complete yet (on the ZQuest side). When you close the map chooser dialog, you will be back to the dmap chooser dialog instead of the dmap editor dialog. This should be fixed in the next beta. Also, anything you did on the dmap editor window might not be saved if you make changes and click on the edit maps button instead of the ok button.
4. Fixed the gohma bug.
5. Fixed (I hope) the bug where levels above 32 would have glitches (especially regarding information that is saved into the save file).
I'm sure that the bug that previously was corrupting quests that had exactly 256 combos is still around. I think it's a roaming bug, though, so something else may trigger it now. You might want to turn on the auto-backup feature.
Anyway, here are the files:
Zelda Classic 1.92 Beta 152 for DOS (http://www.armageddongames.com/darknation/beta/zc192b152/zc192b152d.exe)
+zelda.exe
+zquest.exe
Zelda Classic 1.92 Beta 152 for Windows (http://www.armageddongames.com/darknation/beta/zc192b152/zc192b152w.exe)
+zelda-w.exe
+zquest-w.exe
Here's the support archives:
Zelda Classic 1.92 Beta 147+ Support Archive (http://www.armageddongames.com/darknation/beta/zc192b147/zc192b147s.exe)
+1st.qst
+2nd.qst
+3rd.qst
+new enemy tiles.pdf
+new.til
+newfirst-fixed.qst
+zelda.dat
+zgp.dat
+zquest.dat
Zelda Classic 1.92 Beta 144+ Windows Support Archive (http://www.armageddongames.com/darknation/beta/zc192b144/zc192b144ws.exe)
+alleg40.dll
You will also need to download this file (if you didn't download it for beta 150):
Zelda Classic 1.92 Beta 150 NewDefault patch (http://www.armageddongames.com/darknation/beta/zc192b150/zgp.dat)
+zgp.dat