fatcatfan
04-08-2002, 06:43 PM
okay.... not yet... (sorry to get your hopes up) I'm working on updating MM to the latest betas (any file format changes expected soon, DN?)
Anyway, would there be any interest in a minimap generator added to MM? Basically it would just be a resized version of the standard output, with black (or maybe magenta) borders added to make it align right.
also, on another thread... does Zquest assist in ripping animated combos? what I mean... say you have a 64x64 pixel animated GIF, or just the individual frames in bitmaps, pngs, etc. To use animated combos, the indiviual tiles of each frame must be adjacent in the quest's tile-space. so the top-left corner of frame 1, must be followed by the top-left corner of frame 2. So you can't just rip the whole frame as a block and have it work. Seems like we added something to do this for you a while back, but if not, I may work on something to produce a til/cmb export pair, or zgp, to speed up this process. (did anyone understand what I just said?)
anywho, off to church, youth event tonight. with any luck, I'll finish MM when I get back.
Anyway, would there be any interest in a minimap generator added to MM? Basically it would just be a resized version of the standard output, with black (or maybe magenta) borders added to make it align right.
also, on another thread... does Zquest assist in ripping animated combos? what I mean... say you have a 64x64 pixel animated GIF, or just the individual frames in bitmaps, pngs, etc. To use animated combos, the indiviual tiles of each frame must be adjacent in the quest's tile-space. so the top-left corner of frame 1, must be followed by the top-left corner of frame 2. So you can't just rip the whole frame as a block and have it work. Seems like we added something to do this for you a while back, but if not, I may work on something to produce a til/cmb export pair, or zgp, to speed up this process. (did anyone understand what I just said?)
anywho, off to church, youth event tonight. with any luck, I'll finish MM when I get back.