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Dark Nation
04-07-2002, 04:06 PM
Thanks to Dark Dude and Warlock for picking out bugs in beta 150. This beta fixes those bugs (I hope).

Basically, this beta is more of a beta 150b. It just contains 2 bugfixes to beta 150 relating to the new translucency feature.

Please note: There is a new support file you need for this version. Get it at the bottom (the Beta 150 NewDefault Patch).

What's new in this version.

1. Translucency bugfixes.

Don't post this on the beta report thread as it only deals with the translucency feature.

Also, if you missed beta 150, read the beta 150 topic, but download this version instead.

I'm sure that the bug that previously was corrupting quests that had exactly 256 combos is still around. I think it's a roaming bug, though, so something else may trigger it now. You might want to turn on the auto-backup feature.


Anyway, here are the files:

Zelda Classic 1.92 Beta 151 for DOS (http://www.armageddongames.com/darknation/beta/zc192b151/zc192b151d.exe)
+zelda.exe
+zquest.exe

Zelda Classic 1.92 Beta 151 for Windows (http://www.armageddongames.com/darknation/beta/zc192b151/zc192b151w.exe)
+zelda-w.exe
+zquest-w.exe


Here's the support archives:

Zelda Classic 1.92 Beta 147+ Support Archive (http://www.armageddongames.com/darknation/beta/zc192b147/zc192b147s.exe)
+1st.qst
+2nd.qst
+3rd.qst
+new enemy tiles.pdf
+new.til
+newfirst-fixed.qst
+zelda.dat
+zgp.dat
+zquest.dat

Zelda Classic 1.92 Beta 144+ Windows Support Archive (http://www.armageddongames.com/darknation/beta/zc192b144/zc192b144ws.exe)
+alleg40.dll


You will also need to download this file (if you didn't download it for beta 150):

Zelda Classic 1.92 Beta 150 NewDefault patch (http://www.armageddongames.com/darknation/beta/zc192b150/zgp.dat)
+zgp.dat

bigjoe
04-07-2002, 07:00 PM
the test feature that you supposedly added is no where to be seen.

KJAZZ
04-07-2002, 08:40 PM
I hope the CSET2 bug is fixed (all combos that use CSET-2 are screwed up..)..

And bigjoe is correct, it's MIA..

KingArthur
04-08-2002, 12:22 AM
I LOVE TRANSLUCENCY!!!

Whats the deal with the X size Xspeed xdelay and the like? is it supposed to scroll the layer?

Dark Nation
04-08-2002, 12:45 AM
That's the plan eventually. Probably won't make it in, though. At least for layers 1 and 2, since walk flags are cumulative.

KingArthur
04-08-2002, 01:04 AM
Man... that sounds great... Cant wait to see it in action DN! (it probably wouldnt get used much on layers 1 and 2 anyway.)