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supertails2001
04-07-2002, 12:33 PM
If you need to make sure a player has enough HCs to pass, and don't mind giving them a sword, try this:

1. In Init Data, make sure Sword Hearts for the sword you are giving is the number of HCs they need.

2. Make a Special Item Room with that sword.

3. Make a Slash combo (or sword flag for that sword) where they can't pass.

Optional 4. Past the Slash combo\sword flag place an item, which they must then use to pass someplace.

Note: You must NOT have given them a sword, or must have the ver. with the flags in it.

Cloral
04-07-2002, 06:35 PM
I just had a thought. Try this:

If you have the player start out with the wooden sword, set its sword hearts to the amount you want to force the player to have. Then have a room that you have to pass through where a guy is giving out that sword. In order to use the top exit you should have to take the sword. If this works, then you could force a specific number of hearts without giving the player anything new.