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Zeldasaver
04-06-2002, 09:44 AM
Normally link would go under the edge of a dungeon screen, right? Well, why doesn't he always?

I have a quest with open edges and it has to looks like link walks normal but he'll go under the edge. Or(more common with me) link goes over the edges meaning even in a door and that looks really stupid.

Can you control the way link walks to the next screen without he would walk over the edge?????????????

Chris Miller
04-06-2002, 10:14 AM
When you make your dmap, there are 4 types you can use.

1. Dungeon(Link walks under the edges)
2. Cave(Link walks over them.)
3. Overworld(over)
4. BS-Overworld(over).

If you want a dungeon with no doors, use Cave. If you want one with them, use dungeon.
P.S. Trying to use doors with Cave only results in a great deal of cursing.
You can use doors with Cave if you want to draw them and use secret combos and layers, but it's a lot of work.

Immortal Warrior
04-06-2002, 11:00 AM
You also need a level number over 0 for those dngn door lintels to be over Link, if you forget that, dungeons will act like caves ;)