Dark Nation
03-18-2002, 10:05 AM
Well, it's been a while since the last update. I hope you all think it's worth it.
What's new/fixed:
1. Fixed zgp.dat to account for the new template screen.
2. Enhanced the import combo function so you can now specify a starting page like with the import tile function.
3. JayeM has done a new zquest.txt file for beta 136.
4. Items now animate in ZQuest.
5. Items continue to animate when Link picks holds them over his head now (before, they stopped). I suppose I could put this as a quest rule if someone has a reason that an item should stop animating when Link is holding them.
6. The trigger enemy finally works.
7. When you push a non-heavy pushblock onto a trigger, it will now make the secret sound when it's supposed to like the heavy ones do.
8. Pushblocks now flicker when viewed with the lens, instead of disappearing. Should I change this back? Or should I find another way to represent them?
9. Enemy placement flags no longer show up with the lens.
10. The "Lens Hints" quest rule works now. Basically, when you view a flag under the lens, you will see what item triggers it flickering there. For instance, a burn flag will show a flickering blue candle. Some flags have multiple things showing up. For instance, the "reflected fireball" flag shows a mirror shield with a fireball reflecting off of it. Reflected magic and wand magic exhibit similar behaviors. Strike flags cycle through all of the weak items that will trigger them: blue candle, bomb, arrow, boomerang, sword, sword beam, wand magic, reflected magic, reflected fireball, hookshot, hammer (not necessarily in that order). Give the new lens rule a try and tell me what you think. Also, if you have the "whistle->stairs" screen flag set, then a whistle will blink slowly (instead of flicker) on at the place where the stairs appear. Also, the fairy flag has a fairy on it now. Should this be taken out or changed in any way? Before, it was a flickering white square. If you want to see what this square looks like, look at a walk-through dungeon wall with the lens (like in level 2 of the second quest, I think).
Tomorrow morning, I plan to add the autobackup feature. It will, when you save, export a qsb file (qsu file with a qsb extension) with the same name.
Now that I think of it, I think the map and qsu export and import functions are wrong now because of the new quest format. I'll look at them tomorrow morning and fix them as well, if needed. The zgp import/export functions should already be fixed, since I had to use them to export a new zgp.dat file.
I'm sure that the bug that previously was corrupting quests that had exactly 256 combos is still around. I think it's a roaming bug, though, so something else may trigger it now. Whenever you save, export a QSU file as well, just in case.
Another feature I plan to add soon is the ability to select a graphics pack when you start a new quest. Right now, it defaults to newdefault, which is included in the zgp.dat file. I can add more easily. Thoughts? Any ones I should definitely include? Already plan on using newfirst (with Warlock's permission) and BS1st. What about Glenn's CGBZ set or Orion's Z3 set? Maybe even demo.
Anyway, here are the files:
Zelda Classic 1.92 Beta 139 for DOS (http://www.armageddongames.com/darknation/beta/zc192b139/zc192b139d.exe)
+zelda.exe
+zquest.exe
Zelda Classic 1.92 Beta 139 for Windows (http://www.armageddongames.com/darknation/beta/zc192b139/zc192b139w.exe)
+zelda-w.exe
+zquest-w.exe
If you missed them the last time around, here are the support archives:
Zelda Classic 1.92 Beta 139+ Support Archive (http://www.armageddongames.com/darknation/beta/zc192b139/zc192b139s.exe)
+1st.qst
+2nd.qst
+3rd.qst
+new enemy tiles.pdf
+new.til
+newfirst-fixed.qst
+zelda.dat
+zgp.dat
+zquest.dat
Zelda Classic 1.92 Beta 126+ Windows Support Archive (http://www.armageddongames.com/darknation/beta/zc192b126/zc192b126ws.exe)
+alleg40.dll
If you already have the beta 136+ support archive, just download these two files:
Zelda Classic 1.92 Beta 139 NewDefault patch (http://www.armageddongames.com/darknation/beta/zc192b139/zgp.dat)
+zgp.dat
Zelda Classic 1.92 Beta 136+ ZQuest help file (http://www.armageddongames.com/darknation/beta/zc192b139/zquest.txt) (you may need to right-click on this and do a "save as").
+zquest.txt
What's new/fixed:
1. Fixed zgp.dat to account for the new template screen.
2. Enhanced the import combo function so you can now specify a starting page like with the import tile function.
3. JayeM has done a new zquest.txt file for beta 136.
4. Items now animate in ZQuest.
5. Items continue to animate when Link picks holds them over his head now (before, they stopped). I suppose I could put this as a quest rule if someone has a reason that an item should stop animating when Link is holding them.
6. The trigger enemy finally works.
7. When you push a non-heavy pushblock onto a trigger, it will now make the secret sound when it's supposed to like the heavy ones do.
8. Pushblocks now flicker when viewed with the lens, instead of disappearing. Should I change this back? Or should I find another way to represent them?
9. Enemy placement flags no longer show up with the lens.
10. The "Lens Hints" quest rule works now. Basically, when you view a flag under the lens, you will see what item triggers it flickering there. For instance, a burn flag will show a flickering blue candle. Some flags have multiple things showing up. For instance, the "reflected fireball" flag shows a mirror shield with a fireball reflecting off of it. Reflected magic and wand magic exhibit similar behaviors. Strike flags cycle through all of the weak items that will trigger them: blue candle, bomb, arrow, boomerang, sword, sword beam, wand magic, reflected magic, reflected fireball, hookshot, hammer (not necessarily in that order). Give the new lens rule a try and tell me what you think. Also, if you have the "whistle->stairs" screen flag set, then a whistle will blink slowly (instead of flicker) on at the place where the stairs appear. Also, the fairy flag has a fairy on it now. Should this be taken out or changed in any way? Before, it was a flickering white square. If you want to see what this square looks like, look at a walk-through dungeon wall with the lens (like in level 2 of the second quest, I think).
Tomorrow morning, I plan to add the autobackup feature. It will, when you save, export a qsb file (qsu file with a qsb extension) with the same name.
Now that I think of it, I think the map and qsu export and import functions are wrong now because of the new quest format. I'll look at them tomorrow morning and fix them as well, if needed. The zgp import/export functions should already be fixed, since I had to use them to export a new zgp.dat file.
I'm sure that the bug that previously was corrupting quests that had exactly 256 combos is still around. I think it's a roaming bug, though, so something else may trigger it now. Whenever you save, export a QSU file as well, just in case.
Another feature I plan to add soon is the ability to select a graphics pack when you start a new quest. Right now, it defaults to newdefault, which is included in the zgp.dat file. I can add more easily. Thoughts? Any ones I should definitely include? Already plan on using newfirst (with Warlock's permission) and BS1st. What about Glenn's CGBZ set or Orion's Z3 set? Maybe even demo.
Anyway, here are the files:
Zelda Classic 1.92 Beta 139 for DOS (http://www.armageddongames.com/darknation/beta/zc192b139/zc192b139d.exe)
+zelda.exe
+zquest.exe
Zelda Classic 1.92 Beta 139 for Windows (http://www.armageddongames.com/darknation/beta/zc192b139/zc192b139w.exe)
+zelda-w.exe
+zquest-w.exe
If you missed them the last time around, here are the support archives:
Zelda Classic 1.92 Beta 139+ Support Archive (http://www.armageddongames.com/darknation/beta/zc192b139/zc192b139s.exe)
+1st.qst
+2nd.qst
+3rd.qst
+new enemy tiles.pdf
+new.til
+newfirst-fixed.qst
+zelda.dat
+zgp.dat
+zquest.dat
Zelda Classic 1.92 Beta 126+ Windows Support Archive (http://www.armageddongames.com/darknation/beta/zc192b126/zc192b126ws.exe)
+alleg40.dll
If you already have the beta 136+ support archive, just download these two files:
Zelda Classic 1.92 Beta 139 NewDefault patch (http://www.armageddongames.com/darknation/beta/zc192b139/zgp.dat)
+zgp.dat
Zelda Classic 1.92 Beta 136+ ZQuest help file (http://www.armageddongames.com/darknation/beta/zc192b139/zquest.txt) (you may need to right-click on this and do a "save as").
+zquest.txt