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Dark Nation
03-13-2002, 08:41 AM
New/fixed in this version:

1. In response to Cloral's Suggestion (http://boards.armageddongames.com/showthread.php?s=&threadid=51567) in ZC Suggestions, I've renamed the 'all-purpose' flag to the 'lens marker' flag. I checked through the code and he was right; it serves absolutely no other purpose other than to mark things for the lens.

2. I tweaked the lens so that it now shows bombable walls in dungeons with a 'bombed wall' state instead of the white square it was showing before.

3. In response to KJAZZ's post (http://boards.armageddongames.com/showthread.php?s=&threadid=51696), I updated newdefault again. It's now in the Zelda Classic 1.92 Beta 135+ Support Archive (http://www.armageddongames.com/darknation/beta/zc192b135/zc192b135s.exe), and also available separately (http://www.armageddongames.com/darknation/beta/zc192b135/zgp.dat) (save it to your C:\ZCBeta directory, or wherever you've been extracting the betas).

4. Added item bubbles. This should make things a lot more interesting. :evil:

For some reason, the 256 combo bug that corrupted your saves vanished. I'm beginning to thing it's a roaming bug, so whenever you save, export a .QSU as well, just in case.

Anyway, here are the files:

Zelda Classic 1.92 Beta 135 for DOS (http://www.armageddongames.com/darknation/beta/zc192b135/zc192b135d.exe)
+zelda.exe
+zquest.exe

Zelda Classic 1.92 Beta 135 for Windows (http://www.armageddongames.com/darknation/beta/zc192b135/zc192b135w.exe)
+zelda-w.exe
+zquest-w.exe


If you missed them the last time around, here are the support archives:

Zelda Classic 1.92 Beta 135+ Support Archive (http://www.armageddongames.com/darknation/beta/zc192b135/zc192b135s.exe)
+1st.qst
+2nd.qst
+3rd.qst
+new enemy tiles.pdf
+new.til
+newfirst-fixed.qst
+zelda.dat
+zgp.dat
+zquest.dat

Zelda Classic 1.92 Beta 126+ Windows Support Archive (http://www.armageddongames.com/darknation/beta/zc192b126/zc192b126ws.exe)
+alleg40.dll


Here is the updated zgp.dat file for Beta 135+. Save it to your C:\ZCBeta folder (or wherever you've been installing the betas):

Zelda Classic 1.92 Beta 135 NewDefault patch (http://www.armageddongames.com/darknation/beta/zc192b135/zgp.dat)

Overlord
03-13-2002, 09:02 AM
By Item Bubbles I assume you mean.. Bubbles that steal certain items... *shivers* ooooh... :naughty:

And, not sure if this is intentional or not.. the Windows download doesn't work with Getright :shrug:

Not really a big problem as I just turned it off.. but there ya go.

Dark Nation
03-13-2002, 09:21 AM
They don't steal the items. They disable your B button (items), like the regular bubbles disable your A button (sword).

Hrmmm... I just thought about something I forgot to check... Maybe someone can test it...

When you go to a fairy fountain, your sword gets turned back on if you lost it to a bubble. Same thing if you get a triforce piece. However, there are quest rules to disable this effect. Can someone check to see if the quest rules actually work for the normal bubbles? Then, if they do work, see if a fairy fountain or triforce piece restores your item functionality. If that works, see if the rules prevent that.

Thanks.

Overlord
03-13-2002, 11:19 AM
Everything works as it should in Windows. The bubbles act normal with rules unchecked, with rules checked, the sword stays gone even with Fairy/medicine/Triforce.

But I dunno about the item bubbles.. I'm just gonna test them now. Btw, are you going to designate new tiles for them? Or are they already in the new enemy tilesheet.

EDIT: Ok, the Item Bubbles seem to work on the same principles. Threw me for a second though.. I had a sword bubble and item bubble on the screen simultaneously.. nothing worked for a second :)

KJAZZ
03-13-2002, 08:24 PM
Dark Nation noticed something of mine! *hell freezes over* :D

Hehe, now the suspicion that you ignore my posts is gone. But my suggestion suspicion still remains.. :scared:

It's good you fixed the newdefault stuff, its been in there even before you released the public beta.

Also, about the item bubbles. There is only one thing that can describe it's powers: :evil:

Looks like Hypercrash has tested them already, but just to be safe I'll test them out as well. :D

EDIT: A thought occured to me. Since we have quest rules to make different things not restore you sword power, maybe you could make seperate ones for item bubbles? For example, you could make medicine heal regular bubbles, fairy fountains heal item bubbles, and triforce heals both. Just an example/suggestion. BTW, a fairy flag that recovers magic and a fairy flag that recovers health AND magic would be nice as well...:D

KingArthur
03-13-2002, 09:56 PM
The new default patch thing is niv\ce and all... but it still doesnt say what enemy is what... Like the 5 (or so) lines of Keese, why are there so many tiles? And also, what's the font thing at the bottom of the tiles?

Cyclone
03-14-2002, 12:29 AM
Ooh, item bubbles... :darkmage:

The question remains: what's next? :)

Cyclone
[email protected]

Dark Nation
03-14-2002, 08:33 AM
Originally posted by Cyclone
The question remains: what's next? :)

Stalfos 3 (not complete)
20 new map flags for weapon interaction.

JayeM
03-14-2002, 08:39 AM
Map flags? Is that screen flags?

Overlord
03-14-2002, 09:04 AM
I guess he means Boomerang Flag, Wand Flag etc.. to trigger secrets with different weapons? And a Stalfos 3.. nice. Cam't weat to see what he'll do.