- Large Link Hitbox Doesn't Detect Collision Properly
- Scripted Bombs Not Setting Off Bomb Flag
- Extreme Lag Linux ZC 2.5.2
- ZQuest - Adjacent Screens Ignore Layer 2/3 as Background
- Link Shield Issue 2.50.2
- FFC jumps into a changer
- Hammer Behaviour Has Changed (breaks quests)
- Adding HCs via Cheat Menu - Fatal Crash
- Too many HCs crashes ZC (very minor)
- Enemy with Tile 0 not drawn
- Too Much Love
- Parser: Lexical Errors May Cause Crash
- Bug Report Guidelines
- [2.50.2: Passive Subscereen A+B] Single item set by init data is in both slots.
- All enemies above e255 are deleted when Grabbing tiles from an older quest
- Global Arrays...
- BOMBBLAST/SBOMBLAST Ignore Thngs
- Power of Magic Book Fire Cannot Be Set?
- Spin Attack w/ Magic Cost Goes Haywire
- Const Floats with Negative Values
- [2.50.2] Setting LA_HOPPING on Land Freezes ZC
- Change equipment when changing screens bugs it
- [2.50.2] Bizarre, Instant Death
- Junk Data in ZASM Export
- MacOSX 10.11.x : No Right Click
- [NES Behaviour] Patras Don't Wrap
- F12 Screensot w/LensOn = Black Image
- Items With Large Hitboxes Don't Display Properly When Picked Up
- String 0 Traces as '(none)'
- [2.50.2] Game->PlaySound(12) is Silent
- ASCII String Control Code Bug
- [NES consistency] Statues' firing behavior is wrong
- [NES consistency] Pushable Graves have wrong behavior
- Subscreen Graphical Bugs Related to Game->Generic[GEN_MAGICDRAINRATE]
- Sideview Gravity Jump bug
- Link->Warp / PitWarp - ZC Crashes with Invalid DMaps
- 2.50.3 RC1 - Combos Carry Over crash.
- Screen->Wavy crashes ZC (2.50.2)
- Quake Bugs
- Stone of Agony Bugs
- ZQuest - tiles adv-pasted on animated/cycled combos reset if combo editor opened
- [2.50.2 and Above]Setting Link->Action = LA_CASTING No Longer Works
- [2.50.3] Something Strange with SetComboSolid
- Windows 10 Fullscreen glitches out
- Rupee Bug Submitted from Facebook
- [2.50.1 and above] Large-hitbox Link starts swimming wrong
- [2.50.1 and above] Link's sword seperates when charging, during warps with sprite carryover
- [2.50.3] Honkey Pig by Wild Bill Crashes ZC
- Yuurei: Utterly Bizarre Crash on 2.50.x Tree Builds
- [2.50.3] DrawInteger() Graphical Error when Setting scale arg.
- [DD/scriptparser] FFCs malfunction when recompiling Link and Zelda: Panoply of Calatia
- enemy editor doesn't allow enemy to alway turn towards link.
- (ZC 2.54) Link->HitXOffset and Link->HitWidth do not effect combo collision
- (2.50.2) Ctrl + U transparency bug
- [ZC 2.54] Link->SetLinkTile() causes game to freeze
- [ZC 2.54 ] setting Link->Action to LA_DROWNING makes link turn invisable
- Enemies React to Bomb Blasts Even if Set to Ignore Them
- Script Counters Roll Over to Max Int When Going Below Zero
- Combos In ZQuest Change Appearance in Zelda Classic (W/O LTMS)
- Screen->Draw Screen Shows Wrong CSet of Combos
- Changing passage warp return also changes item cellar warp return
- Diagonal Movement Issues
- [2.50] Eyeball Combos and Animation Skipping
- MacOS v2.50.2 Not working on latest macOS 10.12.3
- I cannot save/open a Zelda Classic quest file
- Link randomly moving in one direction uncontrollably
- [2.50.2] Hookshotting upwards through a wall.
- [2.50.2] Vires freeze
- [ZC 2.50.2] Custom soundfont midi turn to piano instruments
- Cane of Byrna Bug ( in Randmizer)
- LWeapon->Behind does nothing.
- Sword Triggers Are Not Continuous
- Says I used cheats when I clearly did not
- Import ZASM -> Crash
- Import ZASM: Leading Spaces
- Setting Link->Item[] Every Frame Causes lag
- Input Configuration window bugs
- Why can't I have EX Buttons 1-4 mapped to my controller?
- Map Import/Export
- Strange Compiler Error
- (Links) [2.55/2.60] GitHub Repo Bugs/Issues Topics
- Hookshiot Through Solid Combos
- Charged Hammer Does Not Pound
- Large Triforce Aaffects CSet 9
- Full Screen ZC Makes Me Sad
- Revenge 2 (1.90 compatibility): Critical Bug: When you take an item the guy still showed up
- [2.50.3] "keese" enemy type movement bug
- [2.50.2] Lens rapidfire Item Scripts ( Tentatively Fixed -Z )
- 2.53.0: Old Version Bug: Wizzrobes Appear in Walls
- 2.50.3 Wand Magic Damage Not Scaling with Level/Damage Without Script
- Subscreen crashes ZC in weird instances
- Two "relatively minor" Backwards Comaptibility Bugs
- Another backwards compatibility bug: Ganon roaring once he appears and throughout the level
- Reflected Magic LWeapon Hitbox Rotated 90 Degrees
- 1.84 Player issues: Items Not Showing Up Properly
- More 1.84 issues: Tiles Not Saving
- [2.50.2] Default quest folder reset on crash (And quest file pathing issue)
- [2.53] Crash on exiting open screen at diagonal angle
- Setting Damage Divisor on an Item to Zero Makes You Invincible
- [2.50.2] Bush->Next (Continuous) Unintended behaviour?
- Weird Bug With Screen->Arc Drawing
- Screen Resolution, screen flicker and Admin Rudeness.
- [2.50.2] Combo CSet 2 does not respect rotation angles
- [2.50.2] Melee weapons do not trigger secret triggers on layers above 0
- [2.50.2] Empty quest file Hookshot configurations
- Register name blank screen, can't load custom quests. including defaults.
- Animation bug in 2.52
- A major bug in 2.52 with animation
- Windows 10 incomatibilities.
- [2.54 A 21] Arrows showing up as the White Sword
- [2.50.2] Mirror prism treating Sword beams incorrectly
- [2.50 +] Candlevoice dying to Wand Magic
- [2.54 A 22 R 2, other versions possible?) Intro for level respawning at Ganon Battle?
- Icons can be corrupted and crash ZC
- ZC 2.53 Beta 10 8-way homing is bugged.
- Broken Screen Entry
- Gambling Room type flipping out
- [2.50.2]High level b-rangs trigger screen secret on flag 97
- link likes to automatically move and snap to the grid when getting out of water
- Link always has original animations
- ROMView filename mismatch
- Collision on far right of map (Last 2 pixels)
- No variable `Animation` in itemsprite
- a bug with std_functions.zh