- Z3 Movement And Smart Scrolling: Alignment
- Z-3 Movement BUG
- Subscreen Editor - Right click on blank canvas Crashes
- Octorok 4 makes bomb sound 2x
- [SUBSCR] B12d Super Bombs/No Items
- [SUBSCR] Arrange menu in Subscreen Editor
- [SUBSCR] Legend of Zelda Selector Bug
- Warping Bug(with Z-3Movement enabled)
- Aren't the FFC's using the wrong CSet???(On Screen Zquest)
- Inherent Block Hole flags don't work.
- Quest won't start..
- 8-bit tiles currupt quests
- Quest Rule "Walk-Affected Combos Are Linked Together" isn't even implemented!
- Subscreen Triforce
- Small Windowed Fill Bug
- Big-Link Hitbox + Sidescroller + Half-Unwalkable Combos = Trouble
- Spin Attack (holding the sword tiles) don't work for LTMs
- Conveyors not working
- 4-frame custom enemy issue (b16)
- Cosmetic ZQ bug: Text tends to break through text boxes
- Using Slow Walk with Charging the Sword
- Screen Edge Bait Usage:
- Newly created Enemies crash the Zelda Classic player
- Bombs in the Link Data cheat is glitchy
- 2-Frame 4-Dir Faulty
- Charging Sword Flaws
- L key not working (b16)
- String Editor Bug (?) (b16)
- Subscreen Editor Bug
- Enemy Bomb Explosion Error (b16)
- "Game Over" text too low?
- A Bug...From a Bug: 2nd Fairy flies too fast, in pattern
- Charging Error
- Sideview Jumping
- Custom Enemy Graphical Error
- Beta 16 Tracker Bug Returns
- " i " Still Moves Combo Aliases.
- Swimming Sprite Problem
- GYM music looping is screwed up
- Map in Zquest messed up
- Subscreen Bug
- BS Animation problem
- Loading "The Revenge.qst" doesn't set the DMap flags correctly
- Forest Color Issue
- Link Dosen't Animate While Charging
- Can't Use Bombs
- Tried playing some quests and they're completely screwed to the extreme. 16c
- We've lost a cset, apparently
- String editor messed up
- 16c: Viewing the map screws up the current screen
- Shallow water
- (116) Zscript compiler errors
- Regrowing Bushes on Overworld Map!
- Selecting Non-existant Items
- Scripts for FFCs get reset when you close ZQuest (16c)
- No Digits for Counters
- subscreen counters
- Script drawing functions
- Odd randomly generated combos
- subscreen bug (119)
- custom Moldorm bug
- ZQuest not showing correctly (neither FS or Win. working)
- issue with custom quests (2.5 b142)
- Whistle Warps Broken?
- Multiple FFC ZScript bugs
- Item Sprite animation bug (in the editor)
- Inventory cycling lockup
- FFC Wrapover broken
- Subscreen bug
- Leaving Bombs
- Right Sword Slash still messed up...
- Can't place bombs!
- Subscreen editor text alignment bug (226 win)
- Build 240: Weapon-related Variables crash ZC
- 211 b build 18 flags/secret combo bug
- Spin Attack Charging Animation doesn't work
- New Mirror Robe attributes faulty?
- 254: New 1/32 magic setting in cheat menu doesn't go high enough. <_<
- 254: Heart containers limited to 16 or 24 in menus, but not in the game
- 254: Bomb maximum is rounded down to a multiple of 4 o_O
- (2.5b254) Entering a dungeon causes link to walk down
- Build 142 (I think): Layer 2 crashes
- ZQ crashes
- Is it just me...
- Map data erased
- Black Line
- Enemy Spawning is a bit messed up.
- Zelda Classic Crashes
- Compatibility issue bug concerning bombs
- MP3 Crash
- Whistle Warps Bug?
- Apparently this bug STILL occurs
- cycling tiles error!
- ZC crashes when you choose an item. (278)
- Bugged bombable walls
- major item problems (286)
- 2-frame 4-dir works like 4-frame 4-dir
- Layer 6 pallete problems
- Magic bug
- Throttling makes everything too slow(332)
- Save data corruption (b339)
- build 371 - bug with side view and octoroks
- 373 Quit / Save...
- 4-Frame, 4-Dir bug
- Tracker problems