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View Full Version : Bugs from Old Betas



  1. Z3 Movement And Smart Scrolling: Alignment
  2. Z-3 Movement BUG
  3. Subscreen Editor - Right click on blank canvas Crashes
  4. Octorok 4 makes bomb sound 2x
  5. [SUBSCR] B12d Super Bombs/No Items
  6. [SUBSCR] Arrange menu in Subscreen Editor
  7. [SUBSCR] Legend of Zelda Selector Bug
  8. Warping Bug(with Z-3Movement enabled)
  9. Aren't the FFC's using the wrong CSet???(On Screen Zquest)
  10. Inherent Block Hole flags don't work.
  11. Quest won't start..
  12. 8-bit tiles currupt quests
  13. Quest Rule "Walk-Affected Combos Are Linked Together" isn't even implemented!
  14. Subscreen Triforce
  15. Small Windowed Fill Bug
  16. Big-Link Hitbox + Sidescroller + Half-Unwalkable Combos = Trouble
  17. Spin Attack (holding the sword tiles) don't work for LTMs
  18. Conveyors not working
  19. 4-frame custom enemy issue (b16)
  20. Cosmetic ZQ bug: Text tends to break through text boxes
  21. Using Slow Walk with Charging the Sword
  22. Screen Edge Bait Usage:
  23. Newly created Enemies crash the Zelda Classic player
  24. Bombs in the Link Data cheat is glitchy
  25. 2-Frame 4-Dir Faulty
  26. Charging Sword Flaws
  27. L key not working (b16)
  28. String Editor Bug (?) (b16)
  29. Subscreen Editor Bug
  30. Enemy Bomb Explosion Error (b16)
  31. "Game Over" text too low?
  32. A Bug...From a Bug: 2nd Fairy flies too fast, in pattern
  33. Charging Error
  34. Sideview Jumping
  35. Custom Enemy Graphical Error
  36. Beta 16 Tracker Bug Returns
  37. " i " Still Moves Combo Aliases.
  38. Swimming Sprite Problem
  39. GYM music looping is screwed up
  40. Map in Zquest messed up
  41. Subscreen Bug
  42. BS Animation problem
  43. Loading "The Revenge.qst" doesn't set the DMap flags correctly
  44. Forest Color Issue
  45. Link Dosen't Animate While Charging
  46. Can't Use Bombs
  47. Tried playing some quests and they're completely screwed to the extreme. 16c
  48. We've lost a cset, apparently
  49. String editor messed up
  50. 16c: Viewing the map screws up the current screen
  51. Shallow water
  52. (116) Zscript compiler errors
  53. Regrowing Bushes on Overworld Map!
  54. Selecting Non-existant Items
  55. Scripts for FFCs get reset when you close ZQuest (16c)
  56. No Digits for Counters
  57. subscreen counters
  58. Script drawing functions
  59. Odd randomly generated combos
  60. subscreen bug (119)
  61. custom Moldorm bug
  62. ZQuest not showing correctly (neither FS or Win. working)
  63. issue with custom quests (2.5 b142)
  64. Whistle Warps Broken?
  65. Multiple FFC ZScript bugs
  66. Item Sprite animation bug (in the editor)
  67. Inventory cycling lockup
  68. FFC Wrapover broken
  69. Subscreen bug
  70. Leaving Bombs
  71. Right Sword Slash still messed up...
  72. Can't place bombs!
  73. Subscreen editor text alignment bug (226 win)
  74. Build 240: Weapon-related Variables crash ZC
  75. 211 b build 18 flags/secret combo bug
  76. Spin Attack Charging Animation doesn't work
  77. New Mirror Robe attributes faulty?
  78. 254: New 1/32 magic setting in cheat menu doesn't go high enough. <_<
  79. 254: Heart containers limited to 16 or 24 in menus, but not in the game
  80. 254: Bomb maximum is rounded down to a multiple of 4 o_O
  81. (2.5b254) Entering a dungeon causes link to walk down
  82. Build 142 (I think): Layer 2 crashes
  83. ZQ crashes
  84. Is it just me...
  85. Map data erased
  86. Black Line
  87. Enemy Spawning is a bit messed up.
  88. Zelda Classic Crashes
  89. Compatibility issue bug concerning bombs
  90. MP3 Crash
  91. Whistle Warps Bug?
  92. Apparently this bug STILL occurs
  93. cycling tiles error!
  94. ZC crashes when you choose an item. (278)
  95. Bugged bombable walls
  96. major item problems (286)
  97. 2-frame 4-dir works like 4-frame 4-dir
  98. Layer 6 pallete problems
  99. Magic bug
  100. Throttling makes everything too slow(332)
  101. Save data corruption (b339)
  102. build 371 - bug with side view and octoroks
  103. 373 Quit / Save...
  104. 4-Frame, 4-Dir bug
  105. Tracker problems