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  1. ZScript Technical FAQ (READ BEFORE POSTING BUGS)
  2. Something for scripts I didn't see before...
  3. Some ZCScript suggestions
  4. Scripting suggestions
  5. ZQuest could check ASM a little more thoroughly
  6. A couple of questions
  7. Custom Shops
  8. Fatal compiler bug in b13 (and patch)
  9. How big is Link?
  10. Gravity in sidescrolling areas
  11. I want +=, -=, *=, /= and div
  12. What are the values for Link->Action? (and other questions)
  13. Can the inventory be modified via ZScript?
  14. What are the ZScript analogies of SETA1, LOAD1 and such?
  15. This script should probably be in std.zh
  16. Combos on layers
  17. Circling Vulture Shadows
  18. Can Link move?
  19. Finally, some documentation
  20. Airship Script
  21. Yes/No?
  22. actually enabling them
  23. Link sprite overlay
  24. Press start -> warp script?
  25. Secondary Inventories
  26. "Stairs" for Sidescrolling areas.
  27. Action is item is equiped.
  28. Triggered Sound Effects?
  29. Detecting equipped items.
  30. Scripting Tutorial
  31. Falling
  32. Main Palette and Cset color change
  33. Getting Link's Position in a FFC Script
  34. Swimming Link
  35. Color Coding
  36. Questions for Jman
  37. Orbit Change
  38. Getting the position of another FFC
  39. The "canMove" function
  40. The Wall-Hugger Doesn't Work
  41. Changing the FFC's Combo in a Script
  42. that Vacuum and Chaser Quest & Script
  43. Script variable design discussion
  44. Vector Velocity Movement
  45. Earthquake codes?
  46. Zasm questions.
  47. A generic "What is wrong with my script!?" thread.
  48. What is up with GetMapFlag?
  49. Light surrounding link
  50. Smooth movement
  51. "Helmstar-style" Tail Whip Code
  52. One-way Block script
  53. Detecting Link's Sword
  54. Oracle of Seasons bosses
  55. Mathematics of Movement
  56. script
  57. Item Scripts for Equipment?
  58. Multiblock Trigger and LinkPusher
  59. Rolling Block
  60. Arrays!
  61. Solid FFCs and FFCs that recognize if a reg combo is solid
  62. more access to manipulate already implemented variables
  63. Creating another FFC in Zasm
  64. Ice Slick
  65. Access to strings, room types, guys, and such
  66. Are there any global registers?
  67. Fixed Direction
  68. Spawning Projectiles
  69. Literal Push Blocks
  70. Instance-Scope Variables
  71. FFC contact with Link's Weapons
  72. Using bits of an integer as independent variables
  73. Randomly moving around
  74. Problems with Toggle_Item
  75. Movement in a Figure-8
  76. Item pickup Scripts?
  77. Fishing
  78. C Scripting For Non-Coders.
  79. Spawning Enemies
  80. House Door
  81. Is ZScript easier to use/learn than Zasm?
  82. Placement of Waitframes in this script...
  83. Item-Giving script
  84. What are all the ZASM commands?
  85. Continuation of L's Gohma Script
  86. Getting more lines to use in ZScript
  87. Bongo Bongo Script
  88. A few new commands:
  89. Explosive Boss Death
  90. Press and Release keys
  91. PlayMidi()
  92. I'm new to scripting...
  93. ZScript tutorial status?
  94. okay, i'm new at this Zscript stuff...
  95. Scripting capabilities - day and night
  96. "Dashing." (Castlevania GBA Style.)
  97. Floormaker?
  98. Fireball related Questions
  99. how do i put zscript things in zquest???
  100. Jumping between screens (Global Variables)
  101. Trying to learn Zscript
  102. What is up with my Beta?
  103. Validator.exe ?
  104. Better Dialogues?
  105. GetCurScreen....returns integer??!
  106. FF Combos and Tiered Secrets:
  107. Crane
  108. Basic Syntax of Zscripts?
  109. What is wrong with this?
  110. std.zh has some minor inconsistancies
  111. don't limit integers to 4 digits
  112. Enemy Generator
  113. Enemy Booster
  114. Holes concept
  115. Are there ZScript commands to disable directions?
  116. Need Raft Script
  117. Disable 'A' and 'B' when facing...
  118. Simple Scripts
  119. Need "Item Checking" Script ASAP
  120. Input Map Button?
  121. Script to modify HP crashes Zquest?
  122. Moving Enemies with an FFC
  123. FFC Control??
  124. Side scrollers
  125. Itme Assigned script makes More FFC
  126. Gun script
  127. Enemy questions
  128. Script
  129. Zasm Drawing functions
  130. Bomb Refill Script help
  131. Bomb Refill
  132. What sort of things can be done with Item Scripts?
  133. OnDeath() {
  134. Diving Orbit Custom Boss Movement Pattern
  135. "Ally" Script
  136. First Z-Script Custom Boss(Unfinished)
  137. How to use Link->Fall
  138. please help with importing!!!
  139. Language alternatives?
  140. Simple sprite script needed (yes, it IS simple)
  141. Independent and Dependent Movement
  142. Item Checks, 'B' button checks, and more...
  143. Seeking the lowdown on masking functions
  144. So. How about a throwing script?
  145. basic item scripting?
  146. Since we have Item Scripts now... (Item Request)
  147. Warning: Cast from Float to Bool.
  148. Something neat I discovered about ZScript
  149. How do I create a specific combo on-screen?
  150. Snakey snake
  151. How do you "spawn" an FFC from a different FFC?
  152. Item Script Help
  153. Item Scripts- Activating
  154. Item script commands?
  155. Changing Link's animation
  156. Script Help
  157. Declaring a variable...
  158. Circular Movement
  159. Permanent pseudo-solidity?
  160. What hapened to the FFC solidity?
  161. 1/4 Magic Container --My first ZScript
  162. King of Red Lions and "Whistle Playing Sprites"!
  163. Umm, we DO have global variables, you know...
  164. EContactDamage()?
  165. Checking for integers and floats....
  166. How to use Link->Jump
  167. && is used for "and", but what is "or"
  168. Beamos + Fireball Script MkI
  169. Smooth direct motion.
  170. How do you use screen variables in Zscript, not ZASM?
  171. Laser Beamos script
  172. NPC data types crashing on NPC death
  173. Magnetic Gauntlets algorithm
  174. What real scripting language would you say that ZScript is most similar to?
  175. Some new ZScript stuff
  176. OnSave();
  177. Dual Weapons?
  178. "Shovel" Item script
  179. LADX Red Tunic (Defense +0, Attack +1 1/2)
  180. Read to see what I request/need.
  181. ZScript Editor
  182. Need Z-script help!
  183. More Insane Script Problems!
  184. Some questions about Global ZScript scripts....
  185. Help with this ZASM script
  186. Can scripts modify Global Variables from other scripts?
  187. Generating Weapons
  188. One-time-only item acquiring?
  189. Rocs Feather 2 (Multi-Jumping)
  190. Command/Variable Questions
  191. A Super-annoying, Rand()-related problem
  192. Zasm scripts crashing...
  193. Harp of Ages
  194. Pallete altering functions
  195. New variables: bool HasWarped & DMapType
  196. Not again! (More Script Problems!)
  197. Boolean constants
  198. Really Simple Script
  199. Is it possible yet to have Custom Counters for items?
  200. First Zasm Item
  201. NPC XY Coordinates
  202. Importing questions
  203. More Zasm help needed...
  204. "If" problems?
  205. Yet Another Script Problem (YASP)
  206. The item script that sucks (literally)
  207. Rts-like Command Please
  208. Can i be a dev
  209. Changing Layers
  210. .z file?
  211. Okay. Seriously.
  212. Some relatively simple scripts
  213. Some "Jump" suggestions
  214. Taking Damage
  215. Leveling System
  216. Basic script needed
  217. Simple Script - Help Needed
  218. InputMap command
  219. Simulating Enemy Damage
  220. Return enemy ID useing LoadNPC?
  221. Modifying "Slash" with a script
  222. Spawning weapons / items in use
  223. Anyone got Pong?
  224. Scripts and Custom Items/Enemies
  225. Deprecation notice: global variables
  226. Play Sound, and a boat, plus falling
  227. Password linking system
  228. Fire/Ice Arrows item script
  229. The Time of Reckoning is upon ye....
  230. Enemy Scripts
  231. Increasing Bombs Directly
  232. No ZScript command for GDD?
  233. Some item questions
  234. Switch..case statement???
  235. abs compile error
  236. Varible Problems..
  237. Detecting enemy projectiles
  238. Ice Rod?
  239. Is it possible.....
  240. Very Simple Request.
  241. Pickup Message script
  242. ZScript + ZASM
  243. 1 or more triforce triggers secret combos?
  244. Some items I'd like
  245. Simple idea, perfered help.
  246. Scripting Database
  247. Syntax Highlighting
  248. Overhead Jumping Script
  249. Ability to assign scripts to an FFC using a script
  250. Link's Actions