View Full Version : Scripting
- ZScript Technical FAQ (READ BEFORE POSTING BUGS)
- Something for scripts I didn't see before...
- Some ZCScript suggestions
- Scripting suggestions
- ZQuest could check ASM a little more thoroughly
- A couple of questions
- Custom Shops
- Fatal compiler bug in b13 (and patch)
- How big is Link?
- Gravity in sidescrolling areas
- I want +=, -=, *=, /= and div
- What are the values for Link->Action? (and other questions)
- Can the inventory be modified via ZScript?
- What are the ZScript analogies of SETA1, LOAD1 and such?
- This script should probably be in std.zh
- Combos on layers
- Circling Vulture Shadows
- Can Link move?
- Finally, some documentation
- Airship Script
- Yes/No?
- actually enabling them
- Link sprite overlay
- Press start -> warp script?
- Secondary Inventories
- "Stairs" for Sidescrolling areas.
- Action is item is equiped.
- Triggered Sound Effects?
- Detecting equipped items.
- Scripting Tutorial
- Falling
- Main Palette and Cset color change
- Getting Link's Position in a FFC Script
- Swimming Link
- Color Coding
- Questions for Jman
- Orbit Change
- Getting the position of another FFC
- The "canMove" function
- The Wall-Hugger Doesn't Work
- Changing the FFC's Combo in a Script
- that Vacuum and Chaser Quest & Script
- Script variable design discussion
- Vector Velocity Movement
- Earthquake codes?
- Zasm questions.
- A generic "What is wrong with my script!?" thread.
- What is up with GetMapFlag?
- Light surrounding link
- Smooth movement
- "Helmstar-style" Tail Whip Code
- One-way Block script
- Detecting Link's Sword
- Oracle of Seasons bosses
- Mathematics of Movement
- script
- Item Scripts for Equipment?
- Multiblock Trigger and LinkPusher
- Rolling Block
- Arrays!
- Solid FFCs and FFCs that recognize if a reg combo is solid
- more access to manipulate already implemented variables
- Creating another FFC in Zasm
- Ice Slick
- Access to strings, room types, guys, and such
- Are there any global registers?
- Fixed Direction
- Spawning Projectiles
- Literal Push Blocks
- Instance-Scope Variables
- FFC contact with Link's Weapons
- Using bits of an integer as independent variables
- Randomly moving around
- Problems with Toggle_Item
- Movement in a Figure-8
- Item pickup Scripts?
- Fishing
- C Scripting For Non-Coders.
- Spawning Enemies
- House Door
- Is ZScript easier to use/learn than Zasm?
- Placement of Waitframes in this script...
- Item-Giving script
- What are all the ZASM commands?
- Continuation of L's Gohma Script
- Getting more lines to use in ZScript
- Bongo Bongo Script
- A few new commands:
- Explosive Boss Death
- Press and Release keys
- PlayMidi()
- I'm new to scripting...
- ZScript tutorial status?
- okay, i'm new at this Zscript stuff...
- Scripting capabilities - day and night
- "Dashing." (Castlevania GBA Style.)
- Floormaker?
- Fireball related Questions
- how do i put zscript things in zquest???
- Jumping between screens (Global Variables)
- Trying to learn Zscript
- What is up with my Beta?
- Validator.exe ?
- Better Dialogues?
- GetCurScreen....returns integer??!
- FF Combos and Tiered Secrets:
- Crane
- Basic Syntax of Zscripts?
- What is wrong with this?
- std.zh has some minor inconsistancies
- don't limit integers to 4 digits
- Enemy Generator
- Enemy Booster
- Holes concept
- Are there ZScript commands to disable directions?
- Need Raft Script
- Disable 'A' and 'B' when facing...
- Simple Scripts
- Need "Item Checking" Script ASAP
- Input Map Button?
- Script to modify HP crashes Zquest?
- Moving Enemies with an FFC
- FFC Control??
- Side scrollers
- Itme Assigned script makes More FFC
- Gun script
- Enemy questions
- Script
- Zasm Drawing functions
- Bomb Refill Script help
- Bomb Refill
- What sort of things can be done with Item Scripts?
- OnDeath() {
- Diving Orbit Custom Boss Movement Pattern
- "Ally" Script
- First Z-Script Custom Boss(Unfinished)
- How to use Link->Fall
- please help with importing!!!
- Language alternatives?
- Simple sprite script needed (yes, it IS simple)
- Independent and Dependent Movement
- Item Checks, 'B' button checks, and more...
- Seeking the lowdown on masking functions
- So. How about a throwing script?
- basic item scripting?
- Since we have Item Scripts now... (Item Request)
- Warning: Cast from Float to Bool.
- Something neat I discovered about ZScript
- How do I create a specific combo on-screen?
- Snakey snake
- How do you "spawn" an FFC from a different FFC?
- Item Script Help
- Item Scripts- Activating
- Item script commands?
- Changing Link's animation
- Script Help
- Declaring a variable...
- Circular Movement
- Permanent pseudo-solidity?
- What hapened to the FFC solidity?
- 1/4 Magic Container --My first ZScript
- King of Red Lions and "Whistle Playing Sprites"!
- Umm, we DO have global variables, you know...
- EContactDamage()?
- Checking for integers and floats....
- How to use Link->Jump
- && is used for "and", but what is "or"
- Beamos + Fireball Script MkI
- Smooth direct motion.
- How do you use screen variables in Zscript, not ZASM?
- Laser Beamos script
- NPC data types crashing on NPC death
- Magnetic Gauntlets algorithm
- What real scripting language would you say that ZScript is most similar to?
- Some new ZScript stuff
- OnSave();
- Dual Weapons?
- "Shovel" Item script
- LADX Red Tunic (Defense +0, Attack +1 1/2)
- Read to see what I request/need.
- ZScript Editor
- Need Z-script help!
- More Insane Script Problems!
- Some questions about Global ZScript scripts....
- Help with this ZASM script
- Can scripts modify Global Variables from other scripts?
- Generating Weapons
- One-time-only item acquiring?
- Rocs Feather 2 (Multi-Jumping)
- Command/Variable Questions
- A Super-annoying, Rand()-related problem
- Zasm scripts crashing...
- Harp of Ages
- Pallete altering functions
- New variables: bool HasWarped & DMapType
- Not again! (More Script Problems!)
- Boolean constants
- Really Simple Script
- Is it possible yet to have Custom Counters for items?
- First Zasm Item
- NPC XY Coordinates
- Importing questions
- More Zasm help needed...
- "If" problems?
- Yet Another Script Problem (YASP)
- The item script that sucks (literally)
- Rts-like Command Please
- Can i be a dev
- Changing Layers
- .z file?
- Okay. Seriously.
- Some relatively simple scripts
- Some "Jump" suggestions
- Taking Damage
- Leveling System
- Basic script needed
- Simple Script - Help Needed
- InputMap command
- Simulating Enemy Damage
- Return enemy ID useing LoadNPC?
- Modifying "Slash" with a script
- Spawning weapons / items in use
- Anyone got Pong?
- Scripts and Custom Items/Enemies
- Deprecation notice: global variables
- Play Sound, and a boat, plus falling
- Password linking system
- Fire/Ice Arrows item script
- The Time of Reckoning is upon ye....
- Enemy Scripts
- Increasing Bombs Directly
- No ZScript command for GDD?
- Some item questions
- Switch..case statement???
- abs compile error
- Varible Problems..
- Detecting enemy projectiles
- Ice Rod?
- Is it possible.....
- Very Simple Request.
- Pickup Message script
- ZScript + ZASM
- 1 or more triforce triggers secret combos?
- Some items I'd like
- Simple idea, perfered help.
- Scripting Database
- Syntax Highlighting
- Overhead Jumping Script
- Ability to assign scripts to an FFC using a script
- Link's Actions
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