View Full Version : Scripting
- ok some I need help (4 replies)
- Managing multiple enemies (7 replies)
- Oh noes! Script problems again! (6 replies)
- ComboD[] and Layers... (3 replies)
- Dynamic Heart Piece per Heart Container determining... (20 replies)
- What do I save Item(1), NPC(2), Enemies(3) and Bosses(4) script as please? (3 replies)
- Changeing enemy CSet not working... (4 replies)
- T21 Error (2 replies)
- Consecutive Strings Script please, Thank you (4 replies)
- People to talk to and people who will join and fight (4 replies)
- (Simple?) Request (7 replies)
- Screen registers (D[]) (10 replies)
- Talking to people when you go up to them (0 replies)
- Detecting Selected Item (7 replies)
- Ok a simpler question (4 replies)
- Enemy behavior control. (1 replies)
- Item use scripts (10 replies)
- Script help (2 replies)
- Link's Actions (2 replies)
- Ability to assign scripts to an FFC using a script (3 replies)
- Overhead Jumping Script (3 replies)
- Syntax Highlighting (2 replies)
- Scripting Database (14 replies)
- Simple idea, perfered help. (2 replies)
- Some items I'd like (1 replies)
- 1 or more triforce triggers secret combos? (10 replies)
- ZScript + ZASM (2 replies)
- Pickup Message script (7 replies)
- Very Simple Request. (11 replies)
- Is it possible..... (1 replies)
- Ice Rod? (5 replies)
- Detecting enemy projectiles (1 replies)
- Varible Problems.. (3 replies)
- abs compile error (3 replies)
- Switch..case statement??? (1 replies)
- Some item questions (0 replies)
- No ZScript command for GDD? (3 replies)
- Increasing Bombs Directly (5 replies)
- Enemy Scripts (1 replies)
- The Time of Reckoning is upon ye.... (2 replies)
- Fire/Ice Arrows item script (0 replies)
- Password linking system (3 replies)
- Play Sound, and a boat, plus falling (3 replies)
- Deprecation notice: global variables (7 replies)
- Scripts and Custom Items/Enemies (4 replies)
- Anyone got Pong? (1 replies)
- Spawning weapons / items in use (5 replies)
- Modifying "Slash" with a script (1 replies)
- Return enemy ID useing LoadNPC? (1 replies)
- Simulating Enemy Damage (0 replies)
- InputMap command (1 replies)
- Simple Script - Help Needed (0 replies)
- Basic script needed (3 replies)
- Leveling System (5 replies)
- Taking Damage (0 replies)
- Some "Jump" suggestions (0 replies)
- Some relatively simple scripts (0 replies)
- Okay. Seriously. (4 replies)
- .z file? (12 replies)
- Changing Layers (4 replies)
- Can i be a dev (5 replies)
- Rts-like Command Please (2 replies)
- The item script that sucks (literally) (2 replies)
- Yet Another Script Problem (YASP) (33 replies)
- "If" problems? (0 replies)
- More Zasm help needed... (1 replies)
- Importing questions (14 replies)
- NPC XY Coordinates (1 replies)
- First Zasm Item (0 replies)
- Is it possible yet to have Custom Counters for items? (2 replies)
- Really Simple Script (3 replies)
- Boolean constants (3 replies)
- Not again! (More Script Problems!) (9 replies)
- New variables: bool HasWarped & DMapType (0 replies)
- Pallete altering functions (4 replies)
- Harp of Ages (4 replies)
- Zasm scripts crashing... (1 replies)
- A Super-annoying, Rand()-related problem (11 replies)
- Command/Variable Questions (14 replies)
- Rocs Feather 2 (Multi-Jumping) (4 replies)
- One-time-only item acquiring? (2 replies)
- Generating Weapons (3 replies)
- Can scripts modify Global Variables from other scripts? (0 replies)
- Help with this ZASM script (5 replies)
- Some questions about Global ZScript scripts.... (7 replies)
- More Insane Script Problems! (12 replies)
- Need Z-script help! (0 replies)
- ZScript Editor (1 replies)
- Read to see what I request/need. (0 replies)
- LADX Red Tunic (Defense +0, Attack +1 1/2) (8 replies)
- "Shovel" Item script (4 replies)
- Dual Weapons? (1 replies)
- OnSave(); (0 replies)
- Some new ZScript stuff (2 replies)
- What real scripting language would you say that ZScript is most similar to? (3 replies)
- Magnetic Gauntlets algorithm (8 replies)
- NPC data types crashing on NPC death (12 replies)
- Laser Beamos script (9 replies)
- How do you use screen variables in Zscript, not ZASM? (2 replies)
- Smooth direct motion. (3 replies)
- Beamos + Fireball Script MkI (3 replies)
- && is used for "and", but what is "or" (2 replies)
- How to use Link->Jump (2 replies)
- Checking for integers and floats.... (34 replies)
- EContactDamage()? (3 replies)
- Umm, we DO have global variables, you know... (4 replies)
- King of Red Lions and "Whistle Playing Sprites"! (0 replies)
- 1/4 Magic Container --My first ZScript (3 replies)
- What hapened to the FFC solidity? (2 replies)
- Permanent pseudo-solidity? (28 replies)
- Circular Movement (6 replies)
- Declaring a variable... (3 replies)
- Script Help (14 replies)
- Changing Link's animation (1 replies)
- Item script commands? (0 replies)
- Item Scripts- Activating (13 replies)
- Item Script Help (5 replies)
- How do you "spawn" an FFC from a different FFC? (1 replies)
- Snakey snake (5 replies)
- How do I create a specific combo on-screen? (0 replies)
- Something neat I discovered about ZScript (5 replies)
- Warning: Cast from Float to Bool. (4 replies)
- Since we have Item Scripts now... (Item Request) (6 replies)
- basic item scripting? (0 replies)
- So. How about a throwing script? (1 replies)
- Seeking the lowdown on masking functions (5 replies)
- Item Checks, 'B' button checks, and more... (0 replies)
- Independent and Dependent Movement (0 replies)
- Simple sprite script needed (yes, it IS simple) (2 replies)
- Language alternatives? (6 replies)
- please help with importing!!! (4 replies)
- How to use Link->Fall (4 replies)
- First Z-Script Custom Boss(Unfinished) (7 replies)
- "Ally" Script (5 replies)
- Diving Orbit Custom Boss Movement Pattern (3 replies)
- OnDeath() { (3 replies)
- What sort of things can be done with Item Scripts? (9 replies)
- Bomb Refill (0 replies)
- Bomb Refill Script help (6 replies)
- Zasm Drawing functions (0 replies)
- Script (1 replies)
- Enemy questions (3 replies)
- Gun script (9 replies)
- Itme Assigned script makes More FFC (1 replies)
- Side scrollers (14 replies)
- FFC Control?? (9 replies)
- Moving Enemies with an FFC (3 replies)
- Script to modify HP crashes Zquest? (2 replies)
- Input Map Button? (0 replies)
- Need "Item Checking" Script ASAP (9 replies)
- Simple Scripts (5 replies)
- Disable 'A' and 'B' when facing... (3 replies)
- Need Raft Script (3 replies)
- Are there ZScript commands to disable directions? (3 replies)
- Holes concept (0 replies)
- Enemy Booster (8 replies)
- Enemy Generator (0 replies)
- don't limit integers to 4 digits (1 replies)
- std.zh has some minor inconsistancies (0 replies)
- What is wrong with this? (12 replies)
- Basic Syntax of Zscripts? (2 replies)
- Crane (4 replies)
- FF Combos and Tiered Secrets: (4 replies)
- GetCurScreen....returns integer??! (3 replies)
- Better Dialogues? (2 replies)
- Validator.exe ? (2 replies)
- What is up with my Beta? (6 replies)
- Trying to learn Zscript (5 replies)
- Jumping between screens (Global Variables) (4 replies)
- how do i put zscript things in zquest??? (4 replies)
- Fireball related Questions (1 replies)
- Floormaker? (3 replies)
- "Dashing." (Castlevania GBA Style.) (2 replies)
- Scripting capabilities - day and night (3 replies)
- okay, i'm new at this Zscript stuff... (1 replies)
- ZScript tutorial status? (3 replies)
- I'm new to scripting... (6 replies)
- PlayMidi() (2 replies)
- Press and Release keys (3 replies)
- Explosive Boss Death (2 replies)
- A few new commands: (4 replies)
- Bongo Bongo Script (8 replies)
- Getting more lines to use in ZScript (20 replies)
- Continuation of L's Gohma Script (2 replies)
- What are all the ZASM commands? (12 replies)
- Item-Giving script (4 replies)
- Placement of Waitframes in this script... (3 replies)
- Is ZScript easier to use/learn than Zasm? (7 replies)
- House Door (3 replies)
- Spawning Enemies (5 replies)
- C Scripting For Non-Coders. (5 replies)
- Fishing (20 replies)
- Item pickup Scripts? (4 replies)
- Movement in a Figure-8 (1 replies)
- Problems with Toggle_Item (6 replies)
- Randomly moving around (16 replies)
- Using bits of an integer as independent variables (4 replies)
- FFC contact with Link's Weapons (7 replies)
- Instance-Scope Variables (1 replies)
- Literal Push Blocks (2 replies)
- Spawning Projectiles (3 replies)
- Fixed Direction (2 replies)
- Are there any global registers? (22 replies)
- Access to strings, room types, guys, and such (2 replies)
- Ice Slick (20 replies)
- Creating another FFC in Zasm (6 replies)
- more access to manipulate already implemented variables (1 replies)
- Solid FFCs and FFCs that recognize if a reg combo is solid (4 replies)
- Arrays! (3 replies)
- Rolling Block (1 replies)
- Multiblock Trigger and LinkPusher (2 replies)
- Item Scripts for Equipment? (1 replies)
- script (4 replies)
- Mathematics of Movement (11 replies)
- Oracle of Seasons bosses (7 replies)
- Detecting Link's Sword (2 replies)
- One-way Block script (5 replies)
- "Helmstar-style" Tail Whip Code (3 replies)
- Smooth movement (0 replies)
- Light surrounding link (6 replies)
- What is up with GetMapFlag? (2 replies)
- A generic "What is wrong with my script!?" thread. (2 replies)
- Zasm questions. (7 replies)
- Earthquake codes? (2 replies)
- Vector Velocity Movement (1 replies)
- Script variable design discussion (6 replies)
- that Vacuum and Chaser Quest & Script (7 replies)
- Changing the FFC's Combo in a Script (4 replies)
- The Wall-Hugger Doesn't Work (6 replies)
- The "canMove" function (3 replies)
- Getting the position of another FFC (4 replies)
- Orbit Change (2 replies)
- Questions for Jman (13 replies)
- Color Coding (2 replies)
- Swimming Link (0 replies)
- Getting Link's Position in a FFC Script (1 replies)
- Main Palette and Cset color change (1 replies)
- Falling (1 replies)
- Scripting Tutorial (4 replies)
- Detecting equipped items. (0 replies)
- Triggered Sound Effects? (1 replies)
- Action is item is equiped. (1 replies)
- "Stairs" for Sidescrolling areas. (0 replies)
- Secondary Inventories (4 replies)
- Press start -> warp script? (5 replies)
- Link sprite overlay (3 replies)
- actually enabling them (1 replies)
- Yes/No? (1 replies)
- Airship Script (3 replies)
- Finally, some documentation (6 replies)
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