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  1. ok some I need help (4 replies)
  2. Managing multiple enemies (7 replies)
  3. Oh noes! Script problems again! (6 replies)
  4. ComboD[] and Layers... (3 replies)
  5. Dynamic Heart Piece per Heart Container determining... (20 replies)
  6. What do I save Item(1), NPC(2), Enemies(3) and Bosses(4) script as please? (3 replies)
  7. Changeing enemy CSet not working... (4 replies)
  8. T21 Error (2 replies)
  9. Consecutive Strings Script please, Thank you (4 replies)
  10. People to talk to and people who will join and fight (4 replies)
  11. (Simple?) Request (7 replies)
  12. Screen registers (D[]) (10 replies)
  13. Talking to people when you go up to them (0 replies)
  14. Detecting Selected Item (7 replies)
  15. Ok a simpler question (4 replies)
  16. Enemy behavior control. (1 replies)
  17. Item use scripts (10 replies)
  18. Script help (2 replies)
  19. Link's Actions (2 replies)
  20. Ability to assign scripts to an FFC using a script (3 replies)
  21. Overhead Jumping Script (3 replies)
  22. Syntax Highlighting (2 replies)
  23. Scripting Database (14 replies)
  24. Simple idea, perfered help. (2 replies)
  25. Some items I'd like (1 replies)
  26. 1 or more triforce triggers secret combos? (10 replies)
  27. ZScript + ZASM (2 replies)
  28. Pickup Message script (7 replies)
  29. Very Simple Request. (11 replies)
  30. Is it possible..... (1 replies)
  31. Ice Rod? (5 replies)
  32. Detecting enemy projectiles (1 replies)
  33. Varible Problems.. (3 replies)
  34. abs compile error (3 replies)
  35. Switch..case statement??? (1 replies)
  36. Some item questions (0 replies)
  37. No ZScript command for GDD? (3 replies)
  38. Increasing Bombs Directly (5 replies)
  39. Enemy Scripts (1 replies)
  40. The Time of Reckoning is upon ye.... (2 replies)
  41. Fire/Ice Arrows item script (0 replies)
  42. Password linking system (3 replies)
  43. Play Sound, and a boat, plus falling (3 replies)
  44. Deprecation notice: global variables (7 replies)
  45. Scripts and Custom Items/Enemies (4 replies)
  46. Anyone got Pong? (1 replies)
  47. Spawning weapons / items in use (5 replies)
  48. Modifying "Slash" with a script (1 replies)
  49. Return enemy ID useing LoadNPC? (1 replies)
  50. Simulating Enemy Damage (0 replies)
  51. InputMap command (1 replies)
  52. Simple Script - Help Needed (0 replies)
  53. Basic script needed (3 replies)
  54. Leveling System (5 replies)
  55. Taking Damage (0 replies)
  56. Some "Jump" suggestions (0 replies)
  57. Some relatively simple scripts (0 replies)
  58. Okay. Seriously. (4 replies)
  59. .z file? (12 replies)
  60. Changing Layers (4 replies)
  61. Can i be a dev (5 replies)
  62. Rts-like Command Please (2 replies)
  63. The item script that sucks (literally) (2 replies)
  64. Yet Another Script Problem (YASP) (33 replies)
  65. "If" problems? (0 replies)
  66. More Zasm help needed... (1 replies)
  67. Importing questions (14 replies)
  68. NPC XY Coordinates (1 replies)
  69. First Zasm Item (0 replies)
  70. Is it possible yet to have Custom Counters for items? (2 replies)
  71. Really Simple Script (3 replies)
  72. Boolean constants (3 replies)
  73. Not again! (More Script Problems!) (9 replies)
  74. New variables: bool HasWarped & DMapType (0 replies)
  75. Pallete altering functions (4 replies)
  76. Harp of Ages (4 replies)
  77. Zasm scripts crashing... (1 replies)
  78. A Super-annoying, Rand()-related problem (11 replies)
  79. Command/Variable Questions (14 replies)
  80. Rocs Feather 2 (Multi-Jumping) (4 replies)
  81. One-time-only item acquiring? (2 replies)
  82. Generating Weapons (3 replies)
  83. Can scripts modify Global Variables from other scripts? (0 replies)
  84. Help with this ZASM script (5 replies)
  85. Some questions about Global ZScript scripts.... (7 replies)
  86. More Insane Script Problems! (12 replies)
  87. Need Z-script help! (0 replies)
  88. ZScript Editor (1 replies)
  89. Read to see what I request/need. (0 replies)
  90. LADX Red Tunic (Defense +0, Attack +1 1/2) (8 replies)
  91. "Shovel" Item script (4 replies)
  92. Dual Weapons? (1 replies)
  93. OnSave(); (0 replies)
  94. Some new ZScript stuff (2 replies)
  95. What real scripting language would you say that ZScript is most similar to? (3 replies)
  96. Magnetic Gauntlets algorithm (8 replies)
  97. NPC data types crashing on NPC death (12 replies)
  98. Laser Beamos script (9 replies)
  99. How do you use screen variables in Zscript, not ZASM? (2 replies)
  100. Smooth direct motion. (3 replies)
  101. Beamos + Fireball Script MkI (3 replies)
  102. && is used for "and", but what is "or" (2 replies)
  103. How to use Link->Jump (2 replies)
  104. Checking for integers and floats.... (34 replies)
  105. EContactDamage()? (3 replies)
  106. Umm, we DO have global variables, you know... (4 replies)
  107. King of Red Lions and "Whistle Playing Sprites"! (0 replies)
  108. 1/4 Magic Container --My first ZScript (3 replies)
  109. What hapened to the FFC solidity? (2 replies)
  110. Permanent pseudo-solidity? (28 replies)
  111. Circular Movement (6 replies)
  112. Declaring a variable... (3 replies)
  113. Script Help (14 replies)
  114. Changing Link's animation (1 replies)
  115. Item script commands? (0 replies)
  116. Item Scripts- Activating (13 replies)
  117. Item Script Help (5 replies)
  118. How do you "spawn" an FFC from a different FFC? (1 replies)
  119. Snakey snake (5 replies)
  120. How do I create a specific combo on-screen? (0 replies)
  121. Something neat I discovered about ZScript (5 replies)
  122. Warning: Cast from Float to Bool. (4 replies)
  123. Since we have Item Scripts now... (Item Request) (6 replies)
  124. basic item scripting? (0 replies)
  125. So. How about a throwing script? (1 replies)
  126. Seeking the lowdown on masking functions (5 replies)
  127. Item Checks, 'B' button checks, and more... (0 replies)
  128. Independent and Dependent Movement (0 replies)
  129. Simple sprite script needed (yes, it IS simple) (2 replies)
  130. Language alternatives? (6 replies)
  131. please help with importing!!! (4 replies)
  132. How to use Link->Fall (4 replies)
  133. First Z-Script Custom Boss(Unfinished) (7 replies)
  134. "Ally" Script (5 replies)
  135. Diving Orbit Custom Boss Movement Pattern (3 replies)
  136. OnDeath() { (3 replies)
  137. What sort of things can be done with Item Scripts? (9 replies)
  138. Bomb Refill (0 replies)
  139. Bomb Refill Script help (6 replies)
  140. Zasm Drawing functions (0 replies)
  141. Script (1 replies)
  142. Enemy questions (3 replies)
  143. Gun script (9 replies)
  144. Itme Assigned script makes More FFC (1 replies)
  145. Side scrollers (14 replies)
  146. FFC Control?? (9 replies)
  147. Moving Enemies with an FFC (3 replies)
  148. Script to modify HP crashes Zquest? (2 replies)
  149. Input Map Button? (0 replies)
  150. Need "Item Checking" Script ASAP (9 replies)
  151. Simple Scripts (5 replies)
  152. Disable 'A' and 'B' when facing... (3 replies)
  153. Need Raft Script (3 replies)
  154. Are there ZScript commands to disable directions? (3 replies)
  155. Holes concept (0 replies)
  156. Enemy Booster (8 replies)
  157. Enemy Generator (0 replies)
  158. don't limit integers to 4 digits (1 replies)
  159. std.zh has some minor inconsistancies (0 replies)
  160. What is wrong with this? (12 replies)
  161. Basic Syntax of Zscripts? (2 replies)
  162. Crane (4 replies)
  163. FF Combos and Tiered Secrets: (4 replies)
  164. GetCurScreen....returns integer??! (3 replies)
  165. Better Dialogues? (2 replies)
  166. Validator.exe ? (2 replies)
  167. What is up with my Beta? (6 replies)
  168. Trying to learn Zscript (5 replies)
  169. Jumping between screens (Global Variables) (4 replies)
  170. how do i put zscript things in zquest??? (4 replies)
  171. Fireball related Questions (1 replies)
  172. Floormaker? (3 replies)
  173. "Dashing." (Castlevania GBA Style.) (2 replies)
  174. Scripting capabilities - day and night (3 replies)
  175. okay, i'm new at this Zscript stuff... (1 replies)
  176. ZScript tutorial status? (3 replies)
  177. I'm new to scripting... (6 replies)
  178. PlayMidi() (2 replies)
  179. Press and Release keys (3 replies)
  180. Explosive Boss Death (2 replies)
  181. A few new commands: (4 replies)
  182. Bongo Bongo Script (8 replies)
  183. Getting more lines to use in ZScript (20 replies)
  184. Continuation of L's Gohma Script (2 replies)
  185. What are all the ZASM commands? (12 replies)
  186. Item-Giving script (4 replies)
  187. Placement of Waitframes in this script... (3 replies)
  188. Is ZScript easier to use/learn than Zasm? (7 replies)
  189. House Door (3 replies)
  190. Spawning Enemies (5 replies)
  191. C Scripting For Non-Coders. (5 replies)
  192. Fishing (20 replies)
  193. Item pickup Scripts? (4 replies)
  194. Movement in a Figure-8 (1 replies)
  195. Problems with Toggle_Item (6 replies)
  196. Randomly moving around (16 replies)
  197. Using bits of an integer as independent variables (4 replies)
  198. FFC contact with Link's Weapons (7 replies)
  199. Instance-Scope Variables (1 replies)
  200. Literal Push Blocks (2 replies)
  201. Spawning Projectiles (3 replies)
  202. Fixed Direction (2 replies)
  203. Are there any global registers? (22 replies)
  204. Access to strings, room types, guys, and such (2 replies)
  205. Ice Slick (20 replies)
  206. Creating another FFC in Zasm (6 replies)
  207. more access to manipulate already implemented variables (1 replies)
  208. Solid FFCs and FFCs that recognize if a reg combo is solid (4 replies)
  209. Arrays! (3 replies)
  210. Rolling Block (1 replies)
  211. Multiblock Trigger and LinkPusher (2 replies)
  212. Item Scripts for Equipment? (1 replies)
  213. script (4 replies)
  214. Mathematics of Movement (11 replies)
  215. Oracle of Seasons bosses (7 replies)
  216. Detecting Link's Sword (2 replies)
  217. One-way Block script (5 replies)
  218. "Helmstar-style" Tail Whip Code (3 replies)
  219. Smooth movement (0 replies)
  220. Light surrounding link (6 replies)
  221. What is up with GetMapFlag? (2 replies)
  222. A generic "What is wrong with my script!?" thread. (2 replies)
  223. Zasm questions. (7 replies)
  224. Earthquake codes? (2 replies)
  225. Vector Velocity Movement (1 replies)
  226. Script variable design discussion (6 replies)
  227. that Vacuum and Chaser Quest & Script (7 replies)
  228. Changing the FFC's Combo in a Script (4 replies)
  229. The Wall-Hugger Doesn't Work (6 replies)
  230. The "canMove" function (3 replies)
  231. Getting the position of another FFC (4 replies)
  232. Orbit Change (2 replies)
  233. Questions for Jman (13 replies)
  234. Color Coding (2 replies)
  235. Swimming Link (0 replies)
  236. Getting Link's Position in a FFC Script (1 replies)
  237. Main Palette and Cset color change (1 replies)
  238. Falling (1 replies)
  239. Scripting Tutorial (4 replies)
  240. Detecting equipped items. (0 replies)
  241. Triggered Sound Effects? (1 replies)
  242. Action is item is equiped. (1 replies)
  243. "Stairs" for Sidescrolling areas. (0 replies)
  244. Secondary Inventories (4 replies)
  245. Press start -> warp script? (5 replies)
  246. Link sprite overlay (3 replies)
  247. actually enabling them (1 replies)
  248. Yes/No? (1 replies)
  249. Airship Script (3 replies)
  250. Finally, some documentation (6 replies)