View Full Version : Scripting
- Script help
- Item use scripts
- Enemy behavior control.
- Ok a simpler question
- Detecting Selected Item
- Talking to people when you go up to them
- Screen registers (D[])
- (Simple?) Request
- People to talk to and people who will join and fight
- Consecutive Strings Script please, Thank you
- T21 Error
- Changeing enemy CSet not working...
- What do I save Item(1), NPC(2), Enemies(3) and Bosses(4) script as please?
- Dynamic Heart Piece per Heart Container determining...
- ComboD[] and Layers...
- Oh noes! Script problems again!
- Managing multiple enemies
- ok some I need help
- Link->InputA, etc.
- Giant tektite script
- Minor change: NPC and item pointers
- //Weapons. Use with npc->Weapon
- Rapid-fire enemy script.
- Scripting for dummies?
- Shop Script
- I wrote a script!!! but it ain't dun wurk good...
- Help with script
- ComboD[] Read-only??
- Roll Script: Problem with drawing functions and the T21 error.
- Null Gravity Script
- Lost Woods Guide.... Follow the Monkey!
- Can someone explain itemclass varible type?
- Sword Reflect
- A better rotating FFC Script.
- Trigger Secrets via script, possible?
- Hm... here we go. Need some OoT scripts
- I think Link->Dir is partially broken.
- enemy scripts, question.
- Tricky Item Scripts (copied from PureZC)
- Reverting Items
- Some item/weapon scripting questions.
- Math question
- Mystery Dungeon Script ;p [help wanted]
- Bipin and Blossom and Tipin Script
- Better looking Ladder/Vines script
- Invincibility
- GetCurDMapScreen() and GetCurMapScreen()
- Link->PitWarp()
- MCounter[]
- Waitframe() and Item Scripts
- Real NPC script modification
- Global variables, Global scripts, Quick-loading ffc's->thisCombo, and a Kitchen sink!
- ComboS[]
- Checking if a combo is above/below/to the left of/to the right of Link?
- Take MP from Link
- Setting Link's Button Items
- Simultaneous Global Scripts
- hello...
- Checking how many Rupees Link has
- Why does this not work?
- Boss scripts
- Screen->DrawTile and Screen->Rectangle, etc.
- Screen distortion script
- Why does this not work? //Take 2
- Smash Brothers Remake Scripts
- Zquest not compiling std.zh
- Script Warps
- Laser weapon
- Global Integers in FFC script
- Creating a combo with a script
- Patra-type rotation script.
- help with an enemy...
- ComboT
- Circles.
- Making an FFC move to a point
- ++
- aLttP-style pushable 1x2 blocks
- Making Link Invisible
- Roc's Cape
- Is there an easy way to check a screen's combos?
- Stab/Slash choice.
- No access to NPC step, homing, or Dir. via script?
- Portal
- Flamethrower?!
- Some kind of function for an item script...uhh forget it. Just read. ;p
- Pulling Pushblocks
- Problem with giving an item....???
- Multiple inputs not working?
- A new utility routine for std.zh
- Scripts and Flags
- Experience System feasible? (C-dawg)
- Detecting the Combo where Link is standing
- Current Statuts of Draw Functions
- Slope Climber...
- @#%*! is horribly wrong here...
- Abs value help.
- Can ZScript store and return hexadecimal values?
- a generic item pick up script please.
- Int and Float
- Safe Zone
- Error: Could not match type signature GetCurDMap()
- Checking whether Link has an item equipped?
- Global scripts and waitframe
- im requesting an ffc script..
- Code Optimization
- Making a custom weapon
- An ffc, item, and global script that together..
- Using for to check x and y seperate?
- Float FFC script
- Raft script
- Question regarding multiple ffc scripts.
- Quick Question
- Roc's Cape?
- Doppelganger Replicator
- Global Integers
- Dumb Question
- Sidescroll Ladder Script
- 2 block triggers in one room
- Accessing Gravity
- How can I use scripts?
- if clauses with no braces?
- Using Multiple Scripts?
- using hex?
- Script Database (for purezc.com)
- Ball & Chain
- Item Scripting
- Bit-wise And/Or
- Gameboy sized screens
- Trigger script
- Memory Exhausted on token-> !?
- Block Triggers/Secret Trigger
- Recreating elements from Cave Story
- Continuous screen quaking
- Magic Drain
- What Saves Between Sessions?
- Link->HoldUpItem()?
- Two words: Portal Gun
- Bridge Extendor
- Haunted Darknut Armor as a script?
- Lttp scrolling screen style?
- Truncate to integer?
- Z3 Scrolling: Revolution Script #1
- Trying to figure out Zscript
- Multiple Global Scripts?
- Link->Z
- ZScript Plugin for Eclipse?
- Sword Tech Script
- scripts for shooting projectiles and fans?
- Ice Script
- Sail Boat Script
- Or
- lava swimmer script
- Some Questions
- Timer
- FFC problems and questions
- Scripts Changing Midis.
- Global script questions...?
- newww questions
- Restrictions on Link->Item[]?
- guides and tuts?
- Screen shaking script
- Game->LItem[];
- Requesting enemy to npc to enemy script
- Lets make a dynamic array function
- Need a... 'poof' script.
- Warp checking
- Enemies Only Move in Integer Units
- Screen->D[], Reset values when Link enters screen?
- this->solid = true?
- Units of measure for ffc->Vx, Vy?
- A custom boss script request
- <click>Holy shit</click>
- Still having trouble
- Seeking Help on Changing Screen Data
- Game->PlayMIDI();
- Okay, I hadn't done anything in a while, but it's all good now.
- Link, and Collision checking using angles.
- Dead zones in my script...
- Pits?
- What's the collision box size for LWeapons?
- Recruiting Scripters
- Problem Importing Scripts
- ffc pushblock
- Updated ZASM command/variable list?
- Message strings.
- With Arrays....
- quick question
- Signposts
- Enemy/NPC
- Simple Script Help
- Script request: NPC follows Link around
- vines enemy
- Multi-Dimensional arrays?
- weapon type reference?
- attempting a slightly more simple boss script...
- Giving Link a Triforce Piece?
- SFX
- ok one more issue...
- Are scripts supposed to disable the ability to pick up items?
- need someone to test a script for me.
- Press Start script
- problems with ffc->Data=0
- Converting to Angular
- Variable Sized sPrItEs
- LA_SCROLLING? and other Actions
- Real Npc and sign script
- Custom Arrays... How do they work?
- Kill every enemy present
- Spawning an EWeapon
- accessing enemy data
- Layers...
- Another Script Request: Pushing an "Action Button" near an FFC activates layer
- An array of FFCs equals....memory overlap?
- where do you get your scripting ideas?
- So....
- screen->line
- Time Script
- this->number?
- tunic cset change.
- Multi-Switch/Block set-up
- LItems
- loops
- script help needed!!!
- Creating Bomb LWeapons
- Button prohibit flag
- Problems with Freeze Ray Script
- Triggering Secrets
- Solidity Without Changing Combos - Possible?
- Detect a Screen Change
- problems with Screen->ComboT[]
- Subscreen scripting during screen change
- Antigrav Flags for Sidescrolling
- Strings in ZScript...?
- Stack over or underflow: script 80
- Button->NextCombo Flag
- Unearthing old projects... and my arsenal is not sufficient
- Removing lweapons?
- Offsetting Resized Enemies.
- Detecting Sideview mode?
- then()?
- User-Defined Delays?
- Zelda Fourswords Battle script
- Script "requests"
- weapon->Dir
- Project Script Requests
- Layer Lock and Layer Toggle, Please
- Make Link Invisible via Scripting?
- What's wrong with my while loops?
- Link->Warp and Link->PitWarp
- Screen->Line to; Screen->WavyLine?
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