View Full Version : Scripting
- Item>String script: What gives? (9 replies)
- Boss Music/Explosive Death (6 replies)
- Script that removes all of Link's items (4 replies)
- Triforce Checker (2 replies)
- Genie Boss from LA (2 replies)
- weapon->Angle (1 replies)
- Changing the button actions (2 replies)
- Calling Weapons in Scripts; Controlling Enemies with Scripts (7 replies)
- e->Extend; (5 replies)
- Smash Style Damage Script (1 replies)
- Sparkle sprites (6 replies)
- Changing Arguments via Scripting (8 replies)
- FFC Activations (3 replies)
- okay so... (5 replies)
- Magic Mirror (3 replies)
- Enemy Harvesting Failure, Help! (0 replies)
- Waitdraw() (10 replies)
- Assigning Items To L/R Buttons (15 replies)
- Screen->Line to; Screen->WavyLine? (7 replies)
- Link->Warp and Link->PitWarp (13 replies)
- What's wrong with my while loops? (2 replies)
- Make Link Invisible via Scripting? (5 replies)
- Layer Lock and Layer Toggle, Please (5 replies)
- Project Script Requests (0 replies)
- weapon->Dir (3 replies)
- Script "requests" (0 replies)
- Zelda Fourswords Battle script (3 replies)
- User-Defined Delays? (9 replies)
- then()? (12 replies)
- Detecting Sideview mode? (2 replies)
- Offsetting Resized Enemies. (1 replies)
- Removing lweapons? (2 replies)
- Unearthing old projects... and my arsenal is not sufficient (2 replies)
- Button->NextCombo Flag (5 replies)
- Stack over or underflow: script 80 (4 replies)
- Strings in ZScript...? (5 replies)
- Antigrav Flags for Sidescrolling (8 replies)
- Subscreen scripting during screen change (4 replies)
- problems with Screen->ComboT[] (0 replies)
- Detect a Screen Change (2 replies)
- Solidity Without Changing Combos - Possible? (8 replies)
- Triggering Secrets (2 replies)
- Problems with Freeze Ray Script (2 replies)
- Button prohibit flag (6 replies)
- Creating Bomb LWeapons (8 replies)
- script help needed!!! (8 replies)
- loops (3 replies)
- LItems (3 replies)
- Multi-Switch/Block set-up (2 replies)
- tunic cset change. (5 replies)
- this->number? (2 replies)
- Time Script (15 replies)
- screen->line (6 replies)
- So.... (3 replies)
- where do you get your scripting ideas? (7 replies)
- An array of FFCs equals....memory overlap? (2 replies)
- Another Script Request: Pushing an "Action Button" near an FFC activates layer (1 replies)
- Layers... (4 replies)
- accessing enemy data (0 replies)
- Spawning an EWeapon (15 replies)
- Kill every enemy present (2 replies)
- Custom Arrays... How do they work? (13 replies)
- Real Npc and sign script (4 replies)
- LA_SCROLLING? and other Actions (1 replies)
- Variable Sized sPrItEs (1 replies)
- Converting to Angular (1 replies)
- problems with ffc->Data=0 (16 replies)
- Press Start script (4 replies)
- need someone to test a script for me. (5 replies)
- Are scripts supposed to disable the ability to pick up items? (2 replies)
- ok one more issue... (2 replies)
- SFX (2 replies)
- Giving Link a Triforce Piece? (6 replies)
- attempting a slightly more simple boss script... (6 replies)
- weapon type reference? (3 replies)
- Multi-Dimensional arrays? (6 replies)
- vines enemy (0 replies)
- Script request: NPC follows Link around (19 replies)
- Simple Script Help (3 replies)
- Enemy/NPC (1 replies)
- Signposts (0 replies)
- quick question (22 replies)
- With Arrays.... (0 replies)
- Message strings. (2 replies)
- Updated ZASM command/variable list? (0 replies)
- ffc pushblock (0 replies)
- Problem Importing Scripts (6 replies)
- Recruiting Scripters (3 replies)
- What's the collision box size for LWeapons? (2 replies)
- Pits? (4 replies)
- Dead zones in my script... (4 replies)
- Link, and Collision checking using angles. (3 replies)
- Okay, I hadn't done anything in a while, but it's all good now. (12 replies)
- Game->PlayMIDI(); (0 replies)
- Seeking Help on Changing Screen Data (2 replies)
- Still having trouble (5 replies)
- <click>Holy shit</click> (9 replies)
- A custom boss script request (0 replies)
- Units of measure for ffc->Vx, Vy? (11 replies)
- this->solid = true? (5 replies)
- Screen->D[], Reset values when Link enters screen? (9 replies)
- Enemies Only Move in Integer Units (6 replies)
- Warp checking (6 replies)
- Need a... 'poof' script. (7 replies)
- Lets make a dynamic array function (19 replies)
- Requesting enemy to npc to enemy script (3 replies)
- Game->LItem[]; (4 replies)
- Screen shaking script (2 replies)
- guides and tuts? (18 replies)
- Restrictions on Link->Item[]? (3 replies)
- newww questions (89 replies)
- Global script questions...? (9 replies)
- Scripts Changing Midis. (7 replies)
- FFC problems and questions (16 replies)
- Timer (6 replies)
- Some Questions (7 replies)
- lava swimmer script (2 replies)
- Or (9 replies)
- Sail Boat Script (3 replies)
- Ice Script (3 replies)
- scripts for shooting projectiles and fans? (6 replies)
- Sword Tech Script (4 replies)
- ZScript Plugin for Eclipse? (2 replies)
- Link->Z (0 replies)
- Multiple Global Scripts? (3 replies)
- Trying to figure out Zscript (31 replies)
- Z3 Scrolling: Revolution Script #1 (5 replies)
- Truncate to integer? (5 replies)
- Lttp scrolling screen style? (9 replies)
- Haunted Darknut Armor as a script? (3 replies)
- Bridge Extendor (18 replies)
- Two words: Portal Gun (7 replies)
- Link->HoldUpItem()? (10 replies)
- What Saves Between Sessions? (4 replies)
- Magic Drain (13 replies)
- Continuous screen quaking (20 replies)
- Recreating elements from Cave Story (1 replies)
- Block Triggers/Secret Trigger (8 replies)
- Memory Exhausted on token-> !? (4 replies)
- Trigger script (2 replies)
- Gameboy sized screens (5 replies)
- Bit-wise And/Or (9 replies)
- Item Scripting (3 replies)
- Ball & Chain (3 replies)
- Script Database (for purezc.com) (6 replies)
- using hex? (3 replies)
- Using Multiple Scripts? (3 replies)
- if clauses with no braces? (11 replies)
- How can I use scripts? (7 replies)
- Accessing Gravity (3 replies)
- 2 block triggers in one room (11 replies)
- Sidescroll Ladder Script (61 replies)
- Dumb Question (1 replies)
- Global Integers (9 replies)
- Doppelganger Replicator (15 replies)
- Roc's Cape? (4 replies)
- Quick Question (7 replies)
- Question regarding multiple ffc scripts. (4 replies)
- Raft script (3 replies)
- Float FFC script (9 replies)
- Using for to check x and y seperate? (2 replies)
- An ffc, item, and global script that together.. (8 replies)
- Making a custom weapon (2 replies)
- Code Optimization (3 replies)
- im requesting an ffc script.. (20 replies)
- Global scripts and waitframe (16 replies)
- Checking whether Link has an item equipped? (2 replies)
- Error: Could not match type signature GetCurDMap() (3 replies)
- Safe Zone (9 replies)
- Int and Float (3 replies)
- a generic item pick up script please. (8 replies)
- Can ZScript store and return hexadecimal values? (5 replies)
- Abs value help. (2 replies)
- @#%*! is horribly wrong here... (0 replies)
- Slope Climber... (0 replies)
- Current Statuts of Draw Functions (2 replies)
- Detecting the Combo where Link is standing (5 replies)
- Experience System feasible? (C-dawg) (16 replies)
- Scripts and Flags (5 replies)
- A new utility routine for std.zh (4 replies)
- Multiple inputs not working? (8 replies)
- Problem with giving an item....??? (0 replies)
- Pulling Pushblocks (21 replies)
- Some kind of function for an item script...uhh forget it. Just read. ;p (2 replies)
- Flamethrower?! (31 replies)
- Portal (10 replies)
- No access to NPC step, homing, or Dir. via script? (4 replies)
- Stab/Slash choice. (18 replies)
- Is there an easy way to check a screen's combos? (3 replies)
- Roc's Cape (13 replies)
- Making Link Invisible (33 replies)
- aLttP-style pushable 1x2 blocks (1 replies)
- ++ (2 replies)
- Making an FFC move to a point (6 replies)
- Circles. (3 replies)
- ComboT (2 replies)
- help with an enemy... (8 replies)
- Patra-type rotation script. (4 replies)
- Creating a combo with a script (5 replies)
- Global Integers in FFC script (8 replies)
- Laser weapon (4 replies)
- Script Warps (6 replies)
- Zquest not compiling std.zh (16 replies)
- Smash Brothers Remake Scripts (2 replies)
- Why does this not work? //Take 2 (7 replies)
- Screen distortion script (8 replies)
- Screen->DrawTile and Screen->Rectangle, etc. (6 replies)
- Boss scripts (11 replies)
- Why does this not work? (10 replies)
- Checking how many Rupees Link has (1 replies)
- hello... (5 replies)
- Simultaneous Global Scripts (4 replies)
- Setting Link's Button Items (4 replies)
- Take MP from Link (2 replies)
- Checking if a combo is above/below/to the left of/to the right of Link? (7 replies)
- ComboS[] (2 replies)
- Global variables, Global scripts, Quick-loading ffc's->thisCombo, and a Kitchen sink! (7 replies)
- Real NPC script modification (8 replies)
- Waitframe() and Item Scripts (14 replies)
- MCounter[] (1 replies)
- Link->PitWarp() (0 replies)
- GetCurDMapScreen() and GetCurMapScreen() (4 replies)
- Invincibility (2 replies)
- Better looking Ladder/Vines script (6 replies)
- Bipin and Blossom and Tipin Script (0 replies)
- Mystery Dungeon Script ;p [help wanted] (32 replies)
- Math question (9 replies)
- Some item/weapon scripting questions. (5 replies)
- Reverting Items (12 replies)
- Tricky Item Scripts (copied from PureZC) (5 replies)
- enemy scripts, question. (7 replies)
- I think Link->Dir is partially broken. (1 replies)
- Hm... here we go. Need some OoT scripts (10 replies)
- Trigger Secrets via script, possible? (3 replies)
- A better rotating FFC Script. (13 replies)
- Sword Reflect (7 replies)
- Can someone explain itemclass varible type? (5 replies)
- Lost Woods Guide.... Follow the Monkey! (8 replies)
- Null Gravity Script (6 replies)
- Roll Script: Problem with drawing functions and the T21 error. (4 replies)
- ComboD[] Read-only?? (3 replies)
- Help with script (11 replies)
- I wrote a script!!! but it ain't dun wurk good... (30 replies)
- Shop Script (2 replies)
- Scripting for dummies? (13 replies)
- Rapid-fire enemy script. (28 replies)
- //Weapons. Use with npc->Weapon (3 replies)
- Minor change: NPC and item pointers (19 replies)
- Giant tektite script (6 replies)
- Link->InputA, etc. (3 replies)
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.