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  1. Item>String script: What gives? (9 replies)
  2. Boss Music/Explosive Death (6 replies)
  3. Script that removes all of Link's items (4 replies)
  4. Triforce Checker (2 replies)
  5. Genie Boss from LA (2 replies)
  6. weapon->Angle (1 replies)
  7. Changing the button actions (2 replies)
  8. Calling Weapons in Scripts; Controlling Enemies with Scripts (7 replies)
  9. e->Extend; (5 replies)
  10. Smash Style Damage Script (1 replies)
  11. Sparkle sprites (6 replies)
  12. Changing Arguments via Scripting (8 replies)
  13. FFC Activations (3 replies)
  14. okay so... (5 replies)
  15. Magic Mirror (3 replies)
  16. Enemy Harvesting Failure, Help! (0 replies)
  17. Waitdraw() (10 replies)
  18. Assigning Items To L/R Buttons (15 replies)
  19. Screen->Line to; Screen->WavyLine? (7 replies)
  20. Link->Warp and Link->PitWarp (13 replies)
  21. What's wrong with my while loops? (2 replies)
  22. Make Link Invisible via Scripting? (5 replies)
  23. Layer Lock and Layer Toggle, Please (5 replies)
  24. Project Script Requests (0 replies)
  25. weapon->Dir (3 replies)
  26. Script "requests" (0 replies)
  27. Zelda Fourswords Battle script (3 replies)
  28. User-Defined Delays? (9 replies)
  29. then()? (12 replies)
  30. Detecting Sideview mode? (2 replies)
  31. Offsetting Resized Enemies. (1 replies)
  32. Removing lweapons? (2 replies)
  33. Unearthing old projects... and my arsenal is not sufficient (2 replies)
  34. Button->NextCombo Flag (5 replies)
  35. Stack over or underflow: script 80 (4 replies)
  36. Strings in ZScript...? (5 replies)
  37. Antigrav Flags for Sidescrolling (8 replies)
  38. Subscreen scripting during screen change (4 replies)
  39. problems with Screen->ComboT[] (0 replies)
  40. Detect a Screen Change (2 replies)
  41. Solidity Without Changing Combos - Possible? (8 replies)
  42. Triggering Secrets (2 replies)
  43. Problems with Freeze Ray Script (2 replies)
  44. Button prohibit flag (6 replies)
  45. Creating Bomb LWeapons (8 replies)
  46. script help needed!!! (8 replies)
  47. loops (3 replies)
  48. LItems (3 replies)
  49. Multi-Switch/Block set-up (2 replies)
  50. tunic cset change. (5 replies)
  51. this->number? (2 replies)
  52. Time Script (15 replies)
  53. screen->line (6 replies)
  54. So.... (3 replies)
  55. where do you get your scripting ideas? (7 replies)
  56. An array of FFCs equals....memory overlap? (2 replies)
  57. Another Script Request: Pushing an "Action Button" near an FFC activates layer (1 replies)
  58. Layers... (4 replies)
  59. accessing enemy data (0 replies)
  60. Spawning an EWeapon (15 replies)
  61. Kill every enemy present (2 replies)
  62. Custom Arrays... How do they work? (13 replies)
  63. Real Npc and sign script (4 replies)
  64. LA_SCROLLING? and other Actions (1 replies)
  65. Variable Sized sPrItEs (1 replies)
  66. Converting to Angular (1 replies)
  67. problems with ffc->Data=0 (16 replies)
  68. Press Start script (4 replies)
  69. need someone to test a script for me. (5 replies)
  70. Are scripts supposed to disable the ability to pick up items? (2 replies)
  71. ok one more issue... (2 replies)
  72. SFX (2 replies)
  73. Giving Link a Triforce Piece? (6 replies)
  74. attempting a slightly more simple boss script... (6 replies)
  75. weapon type reference? (3 replies)
  76. Multi-Dimensional arrays? (6 replies)
  77. vines enemy (0 replies)
  78. Script request: NPC follows Link around (19 replies)
  79. Simple Script Help (3 replies)
  80. Enemy/NPC (1 replies)
  81. Signposts (0 replies)
  82. quick question (22 replies)
  83. With Arrays.... (0 replies)
  84. Message strings. (2 replies)
  85. Updated ZASM command/variable list? (0 replies)
  86. ffc pushblock (0 replies)
  87. Problem Importing Scripts (6 replies)
  88. Recruiting Scripters (3 replies)
  89. What's the collision box size for LWeapons? (2 replies)
  90. Pits? (4 replies)
  91. Dead zones in my script... (4 replies)
  92. Link, and Collision checking using angles. (3 replies)
  93. Okay, I hadn't done anything in a while, but it's all good now. (12 replies)
  94. Game->PlayMIDI(); (0 replies)
  95. Seeking Help on Changing Screen Data (2 replies)
  96. Still having trouble (5 replies)
  97. <click>Holy shit</click> (9 replies)
  98. A custom boss script request (0 replies)
  99. Units of measure for ffc->Vx, Vy? (11 replies)
  100. this->solid = true? (5 replies)
  101. Screen->D[], Reset values when Link enters screen? (9 replies)
  102. Enemies Only Move in Integer Units (6 replies)
  103. Warp checking (6 replies)
  104. Need a... 'poof' script. (7 replies)
  105. Lets make a dynamic array function (19 replies)
  106. Requesting enemy to npc to enemy script (3 replies)
  107. Game->LItem[]; (4 replies)
  108. Screen shaking script (2 replies)
  109. guides and tuts? (18 replies)
  110. Restrictions on Link->Item[]? (3 replies)
  111. newww questions (89 replies)
  112. Global script questions...? (9 replies)
  113. Scripts Changing Midis. (7 replies)
  114. FFC problems and questions (16 replies)
  115. Timer (6 replies)
  116. Some Questions (7 replies)
  117. lava swimmer script (2 replies)
  118. Or (9 replies)
  119. Sail Boat Script (3 replies)
  120. Ice Script (3 replies)
  121. scripts for shooting projectiles and fans? (6 replies)
  122. Sword Tech Script (4 replies)
  123. ZScript Plugin for Eclipse? (2 replies)
  124. Link->Z (0 replies)
  125. Multiple Global Scripts? (3 replies)
  126. Trying to figure out Zscript (31 replies)
  127. Z3 Scrolling: Revolution Script #1 (5 replies)
  128. Truncate to integer? (5 replies)
  129. Lttp scrolling screen style? (9 replies)
  130. Haunted Darknut Armor as a script? (3 replies)
  131. Bridge Extendor (18 replies)
  132. Two words: Portal Gun (7 replies)
  133. Link->HoldUpItem()? (10 replies)
  134. What Saves Between Sessions? (4 replies)
  135. Magic Drain (13 replies)
  136. Continuous screen quaking (20 replies)
  137. Recreating elements from Cave Story (1 replies)
  138. Block Triggers/Secret Trigger (8 replies)
  139. Memory Exhausted on token-> !? (4 replies)
  140. Trigger script (2 replies)
  141. Gameboy sized screens (5 replies)
  142. Bit-wise And/Or (9 replies)
  143. Item Scripting (3 replies)
  144. Ball & Chain (3 replies)
  145. Script Database (for purezc.com) (6 replies)
  146. using hex? (3 replies)
  147. Using Multiple Scripts? (3 replies)
  148. if clauses with no braces? (11 replies)
  149. How can I use scripts? (7 replies)
  150. Accessing Gravity (3 replies)
  151. 2 block triggers in one room (11 replies)
  152. Sidescroll Ladder Script (61 replies)
  153. Dumb Question (1 replies)
  154. Global Integers (9 replies)
  155. Doppelganger Replicator (15 replies)
  156. Roc's Cape? (4 replies)
  157. Quick Question (7 replies)
  158. Question regarding multiple ffc scripts. (4 replies)
  159. Raft script (3 replies)
  160. Float FFC script (9 replies)
  161. Using for to check x and y seperate? (2 replies)
  162. An ffc, item, and global script that together.. (8 replies)
  163. Making a custom weapon (2 replies)
  164. Code Optimization (3 replies)
  165. im requesting an ffc script.. (20 replies)
  166. Global scripts and waitframe (16 replies)
  167. Checking whether Link has an item equipped? (2 replies)
  168. Error: Could not match type signature GetCurDMap() (3 replies)
  169. Safe Zone (9 replies)
  170. Int and Float (3 replies)
  171. a generic item pick up script please. (8 replies)
  172. Can ZScript store and return hexadecimal values? (5 replies)
  173. Abs value help. (2 replies)
  174. @#%*! is horribly wrong here... (0 replies)
  175. Slope Climber... (0 replies)
  176. Current Statuts of Draw Functions (2 replies)
  177. Detecting the Combo where Link is standing (5 replies)
  178. Experience System feasible? (C-dawg) (16 replies)
  179. Scripts and Flags (5 replies)
  180. A new utility routine for std.zh (4 replies)
  181. Multiple inputs not working? (8 replies)
  182. Problem with giving an item....??? (0 replies)
  183. Pulling Pushblocks (21 replies)
  184. Some kind of function for an item script...uhh forget it. Just read. ;p (2 replies)
  185. Flamethrower?! (31 replies)
  186. Portal (10 replies)
  187. No access to NPC step, homing, or Dir. via script? (4 replies)
  188. Stab/Slash choice. (18 replies)
  189. Is there an easy way to check a screen's combos? (3 replies)
  190. Roc's Cape (13 replies)
  191. Making Link Invisible (33 replies)
  192. aLttP-style pushable 1x2 blocks (1 replies)
  193. ++ (2 replies)
  194. Making an FFC move to a point (6 replies)
  195. Circles. (3 replies)
  196. ComboT (2 replies)
  197. help with an enemy... (8 replies)
  198. Patra-type rotation script. (4 replies)
  199. Creating a combo with a script (5 replies)
  200. Global Integers in FFC script (8 replies)
  201. Laser weapon (4 replies)
  202. Script Warps (6 replies)
  203. Zquest not compiling std.zh (16 replies)
  204. Smash Brothers Remake Scripts (2 replies)
  205. Why does this not work? //Take 2 (7 replies)
  206. Screen distortion script (8 replies)
  207. Screen->DrawTile and Screen->Rectangle, etc. (6 replies)
  208. Boss scripts (11 replies)
  209. Why does this not work? (10 replies)
  210. Checking how many Rupees Link has (1 replies)
  211. hello... (5 replies)
  212. Simultaneous Global Scripts (4 replies)
  213. Setting Link's Button Items (4 replies)
  214. Take MP from Link (2 replies)
  215. Checking if a combo is above/below/to the left of/to the right of Link? (7 replies)
  216. ComboS[] (2 replies)
  217. Global variables, Global scripts, Quick-loading ffc's->thisCombo, and a Kitchen sink! (7 replies)
  218. Real NPC script modification (8 replies)
  219. Waitframe() and Item Scripts (14 replies)
  220. MCounter[] (1 replies)
  221. Link->PitWarp() (0 replies)
  222. GetCurDMapScreen() and GetCurMapScreen() (4 replies)
  223. Invincibility (2 replies)
  224. Better looking Ladder/Vines script (6 replies)
  225. Bipin and Blossom and Tipin Script (0 replies)
  226. Mystery Dungeon Script ;p [help wanted] (32 replies)
  227. Math question (9 replies)
  228. Some item/weapon scripting questions. (5 replies)
  229. Reverting Items (12 replies)
  230. Tricky Item Scripts (copied from PureZC) (5 replies)
  231. enemy scripts, question. (7 replies)
  232. I think Link->Dir is partially broken. (1 replies)
  233. Hm... here we go. Need some OoT scripts (10 replies)
  234. Trigger Secrets via script, possible? (3 replies)
  235. A better rotating FFC Script. (13 replies)
  236. Sword Reflect (7 replies)
  237. Can someone explain itemclass varible type? (5 replies)
  238. Lost Woods Guide.... Follow the Monkey! (8 replies)
  239. Null Gravity Script (6 replies)
  240. Roll Script: Problem with drawing functions and the T21 error. (4 replies)
  241. ComboD[] Read-only?? (3 replies)
  242. Help with script (11 replies)
  243. I wrote a script!!! but it ain't dun wurk good... (30 replies)
  244. Shop Script (2 replies)
  245. Scripting for dummies? (13 replies)
  246. Rapid-fire enemy script. (28 replies)
  247. //Weapons. Use with npc->Weapon (3 replies)
  248. Minor change: NPC and item pointers (19 replies)
  249. Giant tektite script (6 replies)
  250. Link->InputA, etc. (3 replies)