- Categorized Bug List
- subscreen.qst made by dn
- OS X ZQuest crashes
- Block Boomerang bug
- Freeform attribute combos
- Heart Container Piece Counter
- Rupee icon bug
- 2.11b11 Subscreen Editor Duplication Bug
- ladder bug
- Major Subscreen Bug
- Selected Item Name
- Major Bug with Custom Subscreen causing quest to become invalid
- Item Positions in Subscreen
- Yet more copied Subscreen bugs:
- Combo Rotate Oddities.
- Subscreen Text
- [critical] alt-tab when entering a password to open a quest in zquest = crash
- Inherent Raft with Secret Flags
- Beta 12b: Fairy Flag bug
- Bombchu sometimes blinds the player. :p
- B12: Deleting a map used by a layer.
- screen tics timing
- Overlaying Subscreens? (12c)
- NES Dodongo ain't hungry half the time. :p
- Selector positioning goof on BS Enhanced subscreen
- Ladder doesn't work
- Chosing New Selected Item Name in subscreen editor causes ZQuest to Crash
- Gel 2 / Zol 2 fire trail
- Zol 2 - Gel 2 graphic glitch
- Subscreen editor bug in b12c
- center statue misses Link
- Subscreen Editor "New Subscreen" Bug
- [SUBSCR] map not showing (small map)
- Bomb Blast Bug Back
- [SUBSCR] Passive subsceen minimap does not follow when it's moved.
- [SUBSCR] Text Box Subscreen Editor Object
- 2.11 B12d Bow & Arrows
- Expanded Link Tile modifiers not using "hold up" tile.
- [OSX] Hey guys, the Mac Tile Paste Crash bug is still here
- [SUBSCR] Selector not working with <NEW> (Active)Subscreen type
- Slow Walk Combo?
- Tile Warps
- ZQ12.9 SFX editor: Intolerant of loading sounds!
- [SUBSCR] 12.9.1: Heart Container Pieces are not displayed properly
- O.O the SFX is messed up (not the one built in Zquest)
- Getting an item from a cave = crash
- Palette 8 Bug
- Spinning tile combo carries over into item cave
- [FATAL] Not Exactly Sure...
- Mean placed traps rule allows traps to pass through solid objects.
- Magic meter not shown
- Gleeok CSet, and HCP gauge.
- FATAL: Msg string hangs ZC
- Zquest Crashes (This is an occasional occurance)
- Enemies can walk on non-fully densed combos.
- Subscreen Text bug
- ZC exit instead restarts. (b14)
- [SUBSCR]My Triforces Still aren't all working
- [ZScript] "this" pointer doesn't work correctly in internal methods
- Map Display Bug
- Missing pixels...
- Room Sate Carry overs and [SSE]New selector not working correctly
- Zoras with Enter from Sides crashes ZC
- HCP's still not working!
- Invalid layers sometimes crash ZQuest
- Various Freeform Combo issues
- Combo Cycling got screwed up
- [ZScript] "ffc != ffc" doesn't work
- FFC sensitivity and Change in Behavior re: Full Screen Warp
- Shop Price Error
- Multiple FFCs per screen still screw up scripts
- FFCs only use CSET 1
- Room State Carryover -> Crashed Game
- Super Bombs Don't Show Up
- HCP's still(B14) don't show properly.
- Tiered Secrets incompatable with FFC Secrets
- Dodongo not affected when he is walking vertically.
- Reset Room doesn't undo permanent secrets
- [ZScript] five-digit constants don't work
- zelda: a link to the darkness 2 bug
- zelda: a link to the darkness 3 bug
- Resetting during bomb flash messes up title screen
- 4 head fire gleeok displaying 6
- moldorm-trap bug
- Palette Bug?
- Music Bug
- fairy-moving=crash
- [CRITICAL] Warps messing up!!
- Controller issue
- Block triggers don't work
- 2.11 beta 13 opening bug..
- Mass tile moving partially ineffective.
- Going onto the screen to the left.
- Din's fire sometimes not showing up
- Remember that annoying dropdown menu bug?
- Link's Tiles for Roc's Feather Jump hardcoded
- snortsia master quest xD
- no turbo hotkey... yet...
- More Roc's Feather Bugs!
- Z3 Animation is broken (beta 15)
- moving map doesn't upgrade dmap
- Import subscreen bug?
- Dmap Intro always appears when continuing
- Link uses the same tiles for float and swim.
- Pressing "B" button on edge of screen will cause stab motion
- Charging sword stab messed up...
- Keese don't appear in Sideview Areas
- importing a subscreen
- dark room & warp
- start screen
- Combo cycling still screwed up.
- Constant traps & fliers
- Beta 15 Door Combo Bug!
- octorok 4
- The new FFC alt change makes FFC invisbale
- Roc's Feather quits animating Link after falling a certain distance
- scrolling warp - palette problem
- Palette cycling bug
- Z-3 Animation Walking doesn't animate.
- Flag 66 doesn't work as an inherent flag
- Layers 3 and above not showing on transparent subscreens
- load sfx = crash
- Some sounds don't work in sfx
- Subscreen Bug
- Weird color bug
- Step->next combos not working on layers
- Wand flag does not work
- Door (Freeze) Bug
- Subscreen editor bug
- Whole triforce won't show up in subscreen.
- Big Shadow not displaying correctly.
- Old bug returns in beta 15
- Bomb door rubble
- spinning tile - door opens shutters
- Eyeball combos get Link's position wrong
- Game Icon doesn't work
- Inherent Armos->Item flags don't work.
- Bust (Next->Item) goes to the undercombo.
- Functions returning 0.xxxx floats instead of int
- Step -> Next messed up
- Getting fire boomerang crashes ZC
- SFX bug?
- Item class
- dark room
- Reflected Fireball
- [ZScript] FFC Arguments become munged when carried over
- Aquamentus bug.
- Zquest crashes in Tile Page 255
- Dive Warp
- Dive warp / Dark room
- Script Loading
- Has a ring leader + Shooters
- FFC's and changers
- Editing Strings causes Zquest Crash
- Dropdown menus in enemy editor crash ZQuest
- Sword beams don't work! (Beta 16)
- Magic shield still does not work.
- Counters constantly stay at infinate.
- Raft tile 3 rows too high.
- B button does not work
- Sword Charge Hammer Combo
- Odd walking and autospin
- dropdown menu in subscreen editor crashes zquest
- 2 bugs
- "A button fast message" advances messages at the wrong time
- Candle Flame
- Sword Doesn't Work
- Clocks make Link continue Blinking after it is done
- Can't go diagonal (south-west direction) when using Charge.
- String Editor and Colors
- Picking up Armos Items
- Okay, it's become abundantly clear that Mac<->Windows sounds become messed up.
- Hurricane Spin + Jump == Psycho Spin Frenzy
- The Matrix looking thing
- this-> bug and workaround
- Bomb Bugs (b16)
- "Pay for Info" problems (b16)
- DrawCombo() and DrawTile() script commands don't work (b16)
- Stationary fairy
- Clocks dropping at a higher rate?
- Blue Canldle flame doesn't animate
- Item/Cellar Room not functioning properly
- Rupee Bug
- Super Quake not working proplerly
- Annoying beta 16 bug!
- No Charging Animation.
- Minor Jump inconsistency
- Bouncy Items.
- Screen->LoadNPC() bug
- The Counter Bug
- Bomb flash Bug
- Enemy Editor: Boss Firing Patterns
- Overworld Map not updating
- Direct warps warp to return point.
- Hitting Enemies While Charging...
- Saving bug?
- Undo bug
- compass crashes the player
- walking not right
- Problem with Octorok (L3, Fast)
- Cross Beam Bug
- crash crash crash crash....
- crashes during saving of 1.90 quest. (zquest) BETA 16C
- zelda-w.exe crashes on exit (BETA 16C)
- "Hold Up Item" SFX doesn't play (16c)
- 16c: Fatal hang when depleting bombs
- 16c: (And B254) Underwater Dmap Flag + F3:Pause.
- 16c: Push Blocks can be pushed through solid combos!!
- Slow walk diagonal direction
- Build 116: Psycho Spin Still Possible (Sideview Gravity+Hover Boots)
- SFX inconsistency.
- Arrows don't work.
- Combo Cycling messed up (Beta 16c)
- Build 118 - Tileset Reset
- "Shop Price Error" bug still exists...
- preview - secret - crash
- Statues
- selector positions
- String editor
- 119 Undo not working
- Importing Maps
- Raft still a little too high.
- Warping with cheats enabled crashes ZC
- Holding up item tile not working
- Dondongo still not damagable from right spot when walking vertically.
- Room State Carry overs still not working right
- Beta 16c- Copying a screen makes it "attached" to the pasted screen!
- Zscript Bug????
- Possible compiler bug?
- Eyeball combos don't work with ffc's
- [SUBSCR] infinite box for counters picking random items
- [SUBSCR] Charge rings don't show up.
- Octorok L3 Bug (b119)
- [SUBSCR]Sword, Feather, Cane of Byrna skipped (editor)
- Title screen copyright date
- NES Inconsistency! Blue leever appearance times
- Editing subscreen crashes ZQuest (142)
- Error when saving files
- The Midi Bug is Back
- 1.90 issues remain and here is a additional one. (2.5 b142)
- String controls not functional for ending text
- Strange bug when creating new maps (142)
- Ladder Bug (142)
- The Effing Bow and arrows is broken in 16c!
- ZQuest for Linux - Scaling issue
- 1.90 overworld map bug has returned
- Rock + Shield bug
- Error
- 2.5 bugs
- "SFX:" in string editor is higher than "Y Pos:"