- Individual Bug List
- [901] Palette Editor
- [946] Raft bugs.
- [Romview] -Scale Command Broken
- [1105] Button control dialog issue
- Script Compiling Error With If Statements [1099][1108]
- Possible Out of Bounds Bug with Game->GetData [1108]
- [1110] Fire-shooting statues only shoot horizontally or vertically
- [1100] Eat enemies that split on death don't let go of Link.
- [1111] Room item pic is off
- [1111] Walking Enemies in ancient quests are not upgraded properly
- [<= 1112] Boomerang sprite is wrong in new quests
- [NES Inconsistency] Missing Flag
- [1121][ZC] Locked Block problems...
- [1109] Bad
- Reading weapon->Step doesn't work as expected
- map display in dmaps
- combo flags
- deleting a combo
- Triforce warp & intro strings
- mouse pointer erases combo info
- view flags bug
- [1121] Upgraded bubbles/traps don't have "Doesn't Count as Beatable Enemy" set
- 1129: Automatic relational setup thingy (D key) doesn't make all the tiles
- copy/paste across quest files can crash zquest
- strange behaviors
- shifting items in player
- [proposed qst] - Armos graphics are wrong.
- loaded mp3's and crashes
- [1151 & 1154] Collecting Items messes with Single Items
- bad 8 bit color bug
- [Critical] Patra with Pattern Odd of 0 crashes!
- Incorrect Screen->D[] values when script run at screen init after warp
- [Build ??? to 1170] Ladder Operates even when you don't have it.
- [1170] Heart container bug using 2.10 quest
- [1170] Ghini 2 bug in 2.10 quest
- [1170]Warp Ring Warp Editor Dialog is blank
- [1170]Roc Feather, Armos and Graves in mid air
- shooting statues and secrets
- Windows 2.5 b1182 MIDI window Bug
- Game->SetScreenState() doesn't always work
- Random amount of tiles convert w/ 8-bit color
- [1190] Window Popup Graphical Glitch in Windowed Mode
- like likes
- A critical bug with walking enemies and projectile shooters with summon shot type
- secret combo crash
- 1200: Can't configure gamepad. [player]
- critical NES locked doors bug
- 1200: Zap warp from a lit room to a dark room and all layers will be black.
- Arrange menu does not work in Subscreen Editor [2.5 Build 1200]
- 1200: hookshot can't be used sidwards against a barrier...
- 1200: Can't use a ladder over half-walkable and half water tile.
- [1201] import directory on Mac
- [1204] String switch code "Goto if Screen Variable"
- [1204] More string anomalies
- Minor audiovisual issue with enemies that split on death.
- Hover Boots (Hover Duration)
- do_primitives bug.
- armos broken 1232
- 1256: Zquest hangs when I open it.
- 1256 configuring gamepad: joypad button 1 and 2 must press twice to be recognized.
- 1256: Zelda-w.exe audio craps out. Fraps can't record the program for some reason.
- Difficult to set key buttons for EX's
- Deleting Maps
- [1256] Super Bomb not destroying super bomb flags
- 2.10 reflecting fireballs injures Darknuts.
- [1232] Messages freeze all action isnt working correctly.
- Zquest crashes...
- [1256]Delete Map function not working?
- 1266: Tile warps with Combos Carry Over checked cause ZC to crash
- [1266] Freeze action in messages is bugged still
- [1266] Rope 2 flash
- [1266] Boomerang stops when it hits item
- [1266] Hookshot south through solids!!!
- [1266] ZC crashes when window is unfocused for too long.
- [1267 (Mac OS X)] - Yes, I know it's Level 1 darnit!
- Crash while scrolling the combolist
- Reappearing items bug
- [1281] Integer division?
- 2.10 Ropes and Bubbles don't flicker not taking effect
- Link->Jump Broken? [1286]
- Triforce collection sound effect gets cut off
- Tribble holding item crashes game.
- [1296 Windows] Hookshot 1 goes all the way across the screen.
- [1313]Import Map feature broken!
- [1313] Ctrl+Alt+Shift Click on a screen causes a crash.
- [1313] Division of variables produces unexpected results
- FFCs break sometimes?
- [1317] TraceB() always prints "false"
- [1317] Bitwise NOT is wrong for variables and constants
- 1330 Whistle + Water bug
- [1330] Triforce Midi gets cut off by Warp.
- Tile warps randomly crashing ZC!
- Quest Start-up crash!
- drawing to the scrolling buffer
- Found two bugs in 1343
- Power 0 rings malfunctioning in newer quests!
- Ring Palette Property
- [Beta 18] Crash While Saving (ZQ)
- [beta 18] Fairy Flag
- Dodongo BS/Digdogger changes Overworld CSet
- [beta 18] Leaving the Screen when there is a Message
- [beta 18] Maps Bug
- [beta 18] Triggers when entering a room
- [beta 18] Enemies walk over half tiles
- [beta 18] Hookshot Over combos
- [Beta 18] Button Item Properties Bug
- [Beta 18] Bug with animation on Subscreen
- [1348] Enemies cannot walk on non-solid water
- Bug with Quest Rule "Link drowns in walkable water"
- [Beta 18] FFC Changers are disappearing
- [beta18]Palette Change Fail!
- Possible bug with deleting strings
- Inherent bomb flag + secret flag = ?
- [RC1] Candle causes loss of item on screen change when out of magic
- Items don't show up outside of dungeons (R1)
- [RC1]Another bug with the enemy editor
- [RC1]Animated items in the active subscreen
- [RC1] ZQuest Crash
- Wizzrobes ignore No Enemies flags
- Glitch in Big Map on Active Subscreen!
- Second Quest Map Inconsistency
- BS Patra Bug
- RC2 crashes in Leopard
- Enemy Boomerang bug.
- Super Bombs created by
- Push-block activates hammer-trigger
- Peahats are unstunable
- Gleeok Fire neck messed up.
- Patra Tile Bug
- Traps spawned by FFC Script
- [1401-RC2] View Map is broken
- Statues spawn double enemies
- Moldorm Directional Facing Bug
- Other Floating enemies
- [RC2] Minor interface bug
- [2.5 RC2] Enemy Editor sprite preview display bug
- Moldorms don't drop... anything?
- Ew_brang
- Movement problems with homing moldorms
- [2.5RC2.5]Glitch with picking up bomb ammunitions
- Ladder Bugs with 'Link Drowns In Walkable Water' Rule checked
- Sword Flag bug
- Activating Farore's Wind While Nayru's Love is Active
- Fire Boomerang Damage Bug
- Offset Collision Detection Rule (RC3)
- Grab recolor oddity
- 2.5 RC3: combination - Rocs feather and sword
- Bitmap Drawing Inconsistencies
- Bug with moving tiles used for items and weapons/misc sprites
- Can't get past the title screen
- Sword sprite stays in one spot when spin attack is used...
- New MIDI fix causes music to continue playing
- Aquamentus wanders off the screen when you change its frame rate
- Ladder quest-breaking bug
- Link Palette Change problem with rings that use magic or rupees
- Bug with segmented enemies