- Boss key blocks
- Key Blocks making a sound when opened
- The Game Boy Advance
- Test T music
- Third-Party Scripting
- Tall Grass and Shallow Water = Slow Walk trait?
- Flippers work in Shallow Water
- Lens of Truth Rule
- Space for a new enemy?
- Can bushes ,tall grass, and flowers use the next combo over?
- Lock blocks... that don't accept keys?
- Combos that damage regardless of whether or not you have the boots
- Slash Combos on Layer 1+
- Let T Music be directory selectable
- Auto Layer Suggestion
- layers be affected by triggers?
- As for lock blocks
- High flags and Low flags
- Enemies don't walk on shallow water
- quick slash as an upgrade?
- hey enemies - watch your feet
- My three suggestions (two have Plan B)
- Options for magic need to be added to the cheat menus
- Boss keys on old subscreens
- Four side side warps!
- Filling up: flap flap flap flap flap BANG!!
- A very good idea, Triforce Passages.
- The Dmap Continue problem needs to be sqaushed -_-
- 3rd Subscreen Row
- Tile Animation Reset
- Easy implementation: start dmap
- Potion Rule
- Reversed resistance conveyors
- Auto Layer Suggestion(s)
- combo properties function on layers
- implement the 'unimplemented'
- disable MP3 repeats
- some for beta 188
- some regarding tile mods
- shallow water
- just a few suggestions
- warp rings
- A problem with ladder only combos and stuff
- walking between pit combos
- New Warps! We Need Them!
- Entirely cosmetic: Title bar font
- Din's Fire Combos (actually 2 suggestions)
- combo cycling on layers! & shown in zquest!
- Normalize Combo Cycling Timing
- Screen Flags
- Warp combo
- Cutscene idea...
- Fullscreen/Windowed switch menu item in ZC
- yet another warp suggestion
- Allow Exporting of "Combo Events"
- Snapshot quick key
- Press A+B for Slash
- Underwater swim animations
- Map title.
- Suggestion for ZQuest window size
- Quests in subdirectories
- The Link Sprite Preview Tab: Switching Ring Csets.
- Cheat re-organization?
- Door combos made easy
- Copy/paste map
- Recent Files
- BS Patra CSet
- Negative speed
- Combo Grabbing
- Palletes 12-14
- no Tracker looping
- A very easy way to make flawless treasure chests
- Turn off "Snow" Option
- First steps to an enemy editor...
- Tile Page Jumping:
- Error Report
- Combo suggestions
- Enhanced animations
- wouldn't these be great functions for the next beta?
- BS-Graves & Ghinis
- GUI modifier
- More screen effects...
- Combo cycling on layers
- Combo Info
- Show "Next:" and such
- Palette changing
- AVI movies
- Disable certain Z1... things
- Better display of combo info & more practicle ideas
- CSet 5
- avoiding the deception
- non walkable graphic change
- Triforce MIDI
- Expanding on the Timed Pit Warp:
- More "Warp" triggers
- two string ideas
- Continuous "Timers" Screen Flag
- Scripting Language.
- Link tile modifier
- fowl
- hammer animation
- Link Tiles can be set like Items/Combos
- "Rearrange Items" Quest Rule
- NPC Editor
- Slashed Shrubs (etc) & Full Screen Warp:
- Numerical Input Box Enlargement / Erasure.
- "Check for Undercombo" Option
- enemy palletes
- Button-Triggered Warps on specific combos
- Fix the NES quests
- Repairing the SPC playback core
- "Help File"
- bigger subscreen maps
- What to start working on following this current beta...
- What should be the next big "project"?
- Solution to Multiple Undercombos
- triforce amount modifier
- Another music format...
- enemy preview
- Something that might make Link Tile Mod easier to use...
- CSet 5 suggestion...
- Just a little suggestion.
- ZQuest Double Sized
- 183-compatibility in zelda.exe
- ZQuest's grid color
- bow/arrow positioning
- suggestions list
- New version out! What next...?
- flying sword/boomerang
- Treasure Chests
- Gleaned from the ZC Suggestions Board...
- Select Attributes to Paste
- Pressable Switches
- Associate ZC with .qst files in Windows
- The concept items from some of the 1.92 17x builds
- Calling all testers: Priority Suggestion Thread
- MP3 volume
- layers suggestion
- Palette Suggestion
- overhead combo on layer 1
- "Item Limit" Screen Data
- "Foldaway" Combo Pages: Save Space, Add Convenience!
- ZQuest GUI
- ZConfig
- SOME big enemies.
- Pressed Treasure Chests Rule
- An idea to help in custom door placements
- random movement
- custom Link animations
- Suggestion for room states and such
- Shift+B in tile editor
- mass converting tiles
- Misc items
- Room State Carryover
- Change the help file title.
- Interactions Between The Bow, Arrows, Quiver, And Ammunition:
- Enemies drop Arrow Ammunition?
- true arrows rule
- Copy entire map
- Spawns
- Suggestions For Beta 7
- Simplified Combo Setup for Carving/Iso
- Guy Editor?
- Inherent Combo Flags
- secret combo suggestion
- 32 pixels
- 2 suggestions
- About Secret Combos
- new title screen?
- Giant flags or something similar
- Layer -1
- Timed Maps/Dmaps
- Subscreen Test
- Quest rule dialog
- Linking screen timers
- Slashable Combos Etc.
- Link's frames
- Switch Combo!
- Damage Ingores Boots
- small suggestion regarding treasure chest combos
- Bug free release
- Suggestions for Beta 9
- A suggestion regarding step combos
- Spacebar in the Combo Page.
- combo type that throws rock / deku nuts
- Suggestion for a sidewarp
- Execute String Flag
- an odd idea
- More power to ripping/arranging graphics
- Tile Selection Scroll Bar
- "Use Warp Return" and Cave/Item Rooms
- 'Start' button combos
- Fixing the wand fire...
- Screen Flag: Dmg Combos Harm NMies
- LTM Suggestions 101
- Lanmolas spawn point.
- Item Drop Rate Setting
- Beta 11 Suggestions
- Suggestions regarding freeform Combos
- Just to raise attention to another topic
- Freeform combo flags
- Autocombos
- compression.
- Custom GUI Colorsets
- Dmap Cycling
- Arrows in Non-Z3 Subscreens (Bad Mockup Ahead)
- More Freeform Combo Flags
- Tile/Sidewarp: "Current Dmap"
- Thunderstorm SFX and Rain SFX
- Tools-->Preview Mode
- Skulltulla System
- encrypt mp3's and restrict extraction.
- 2 suggestions
- Some more freeform combo suggestions
- Tools->Hot Keys Menu
- Combo Alias + Relational Mode = :-D
- Custom Boss Menu
- Help Menu Update
- 2 more suggestions
- Combo Alias Page?
- 'Remove' function
- Secret => item
- Reduce feature
- Items suggestion
- Mass Combo Copying.
- block hole/block trigger comination
- Z3 Subscreen + Map = ?
- Freeform Combo Flags
- Volume/loop control for mp3:s
- Walls that don't allow arrows to pass through them.
- More "No Reset" options
- The "Next Big Thing" (Please read carefully)
- Suggestions regarding Level-Specific Keys
- Auto Recoloring?
- Dial-up friendly release?
- Developers should just settle down
- simple saving suggestion...
- new item: anti heart container
- Variables
- parse the config files?
- We need perminent tiered secrets
- Link stops flashing after turning the no walls cheat off
- Lens screen flags
- Some new enemy suggestions.
- A list of simple little suggestions...
- 8-bit enemies flash when damaged
- Three suggestions
- Bridge type combo.
- 3 New Quest Rules
- Floors option on dmaps