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View Full Version : ZC Suggestions



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  1. Snapshot quick key (9 replies)
  2. Allow Exporting of "Combo Events" (3 replies)
  3. yet another warp suggestion (5 replies)
  4. Fullscreen/Windowed switch menu item in ZC (0 replies)
  5. Cutscene idea... (3 replies)
  6. Warp combo (4 replies)
  7. Screen Flags (4 replies)
  8. Normalize Combo Cycling Timing (2 replies)
  9. combo cycling on layers! & shown in zquest! (4 replies)
  10. Din's Fire Combos (actually 2 suggestions) (5 replies)
  11. Entirely cosmetic: Title bar font (0 replies)
  12. New Warps! We Need Them! (1 replies)
  13. walking between pit combos (3 replies)
  14. A problem with ladder only combos and stuff (0 replies)
  15. warp rings (0 replies)
  16. just a few suggestions (3 replies)
  17. shallow water (3 replies)
  18. some regarding tile mods (3 replies)
  19. some for beta 188 (3 replies)
  20. disable MP3 repeats (3 replies)
  21. implement the 'unimplemented' (0 replies)
  22. combo properties function on layers (0 replies)
  23. Auto Layer Suggestion(s) (1 replies)
  24. Reversed resistance conveyors (3 replies)
  25. Potion Rule (6 replies)
  26. Easy implementation: start dmap (3 replies)
  27. Tile Animation Reset (1 replies)
  28. 3rd Subscreen Row (6 replies)
  29. The Dmap Continue problem needs to be sqaushed -_- (1 replies)
  30. A very good idea, Triforce Passages. (2 replies)
  31. Filling up: flap flap flap flap flap BANG!! (0 replies)
  32. Four side side warps! (2 replies)
  33. Boss keys on old subscreens (1 replies)
  34. Options for magic need to be added to the cheat menus (4 replies)
  35. My three suggestions (two have Plan B) (1 replies)
  36. hey enemies - watch your feet (0 replies)
  37. quick slash as an upgrade? (2 replies)
  38. Enemies don't walk on shallow water (3 replies)
  39. High flags and Low flags (7 replies)
  40. As for lock blocks (16 replies)
  41. layers be affected by triggers? (5 replies)
  42. Auto Layer Suggestion (0 replies)
  43. Let T Music be directory selectable (0 replies)
  44. Slash Combos on Layer 1+ (2 replies)
  45. Combos that damage regardless of whether or not you have the boots (18 replies)
  46. Lock blocks... that don't accept keys? (7 replies)
  47. Can bushes ,tall grass, and flowers use the next combo over? (4 replies)
  48. Space for a new enemy? (3 replies)
  49. Lens of Truth Rule (2 replies)
  50. Flippers work in Shallow Water (4 replies)
  51. Tall Grass and Shallow Water = Slow Walk trait? (4 replies)
  52. Third-Party Scripting (0 replies)
  53. Test T music (1 replies)
  54. The Game Boy Advance (1 replies)
  55. Key Blocks making a sound when opened (18 replies)
  56. Boss key blocks (13 replies)