- Snapshot quick key (9 replies)
- Allow Exporting of "Combo Events" (3 replies)
- yet another warp suggestion (5 replies)
- Fullscreen/Windowed switch menu item in ZC (0 replies)
- Cutscene idea... (3 replies)
- Warp combo (4 replies)
- Screen Flags (4 replies)
- Normalize Combo Cycling Timing (2 replies)
- combo cycling on layers! & shown in zquest! (4 replies)
- Din's Fire Combos (actually 2 suggestions) (5 replies)
- Entirely cosmetic: Title bar font (0 replies)
- New Warps! We Need Them! (1 replies)
- walking between pit combos (3 replies)
- A problem with ladder only combos and stuff (0 replies)
- warp rings (0 replies)
- just a few suggestions (3 replies)
- shallow water (3 replies)
- some regarding tile mods (3 replies)
- some for beta 188 (3 replies)
- disable MP3 repeats (3 replies)
- implement the 'unimplemented' (0 replies)
- combo properties function on layers (0 replies)
- Auto Layer Suggestion(s) (1 replies)
- Reversed resistance conveyors (3 replies)
- Potion Rule (6 replies)
- Easy implementation: start dmap (3 replies)
- Tile Animation Reset (1 replies)
- 3rd Subscreen Row (6 replies)
- The Dmap Continue problem needs to be sqaushed -_- (1 replies)
- A very good idea, Triforce Passages. (2 replies)
- Filling up: flap flap flap flap flap BANG!! (0 replies)
- Four side side warps! (2 replies)
- Boss keys on old subscreens (1 replies)
- Options for magic need to be added to the cheat menus (4 replies)
- My three suggestions (two have Plan B) (1 replies)
- hey enemies - watch your feet (0 replies)
- quick slash as an upgrade? (2 replies)
- Enemies don't walk on shallow water (3 replies)
- High flags and Low flags (7 replies)
- As for lock blocks (16 replies)
- layers be affected by triggers? (5 replies)
- Auto Layer Suggestion (0 replies)
- Let T Music be directory selectable (0 replies)
- Slash Combos on Layer 1+ (2 replies)
- Combos that damage regardless of whether or not you have the boots (18 replies)
- Lock blocks... that don't accept keys? (7 replies)
- Can bushes ,tall grass, and flowers use the next combo over? (4 replies)
- Space for a new enemy? (3 replies)
- Lens of Truth Rule (2 replies)
- Flippers work in Shallow Water (4 replies)
- Tall Grass and Shallow Water = Slow Walk trait? (4 replies)
- Third-Party Scripting (0 replies)
- Test T music (1 replies)
- The Game Boy Advance (1 replies)
- Key Blocks making a sound when opened (18 replies)
- Boss key blocks (13 replies)