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  1. Quest Rule about Lens of Truth
  2. Wealth Medal toggle for shops + another shop idea
  3. Sorely needed Lens fix -- rule to turn off secret combo visibility
  4. Revert the subscreen's 'Item Class' selection to a number box.
  5. Rocks and Water Combos
  6. New warp type: Insta-Warp with fade
  7. maintain list location in enemy editor
  8. Automatic Triggers
  9. [SUBSCR] Custom Counters
  10. Screen-Specific Palletes
  11. String editor nuiscance fix
  12. Change Peice of Heart Item Class.
  13. Heart Refill Ideas
  14. "Overlay" for string editor frame would be nice.
  15. Enemy editor "cancel" button misleading
  16. suggestion for a faster stable release.
  17. Block Hole trigger
  18. Let's attach scripts to flags! =D
  19. Change the roomstate carry-over boxes to type-in-number boxes
  20. Enemy Editor suggestion
  21. My final requests
  22. "Expanding" the Shop
  23. Quest Rule
  24. Items Replacing Quest Rules
  25. Ability to change Cave/Item Room/ Passage colors via DMap Flag
  26. Quest Rule/Screen Flag toggle to allow combo types to work on Layers 1 and 2
  27. Assingning Triggered Enemies per screen.
  28. New Movement Combos (For AFTER 2.5)
  29. A few things I think be neccessary...
  30. Special Combos
  31. No more new features
  32. small suggestion with scripts...
  33. Whistle Related.
  34. Please, more level dependans csets.
  35. New Dungeon Setup
  36. Up to date secret combos and flags
  37. Custom Enemy Death Animation
  38. Room type "Boss"
  39. Things I need
  40. Incoperate Pxtone files?
  41. Spin Attack Animation related
  42. Magic Mirror Suggestion
  43. Item got message
  44. Add hotkeys in the subscreen editor
  45. Stationary Faries
  46. Biggoron's Sword?
  47. A question about custom enemy dimensions
  48. Flee Enemy Type
  49. "MISC: More" suggestion
  50. A fairly simple screen flag.
  51. Something (I believe) that will be extremely useful.
  52. (New suggestion)
  53. Magic related
  54. Enemies->Warp?
  55. screen specific music question...
  56. Really Really Simple Enemy Drop Suggestion
  57. Item Grids in Subscreen Editor
  58. Darknuts are too exploitable.
  59. Put Item Related Weapon Sprites Inside Their Respective Items
  60. Variable Roc's Feather Jump
  61. The Mirror Sheild
  62. The Palette!
  63. Quick Bug Report Feature
  64. Integrity Check Suggestion
  65. Eyeball(2) idea
  66. Item families: Luck Ring, Whimsical Ring
  67. Dual 256 Color Palettes?
  68. Ghini phantom issue
  69. Combo mechanics
  70. Choosing your Layers?
  71. Mayhap we need an Item Family Editor?
  72. Item Rule Disablement.
  73. Alter gravity on a per-screen basis
  74. Z-axis triggers
  75. Working filters with file types.
  76. Cset selection on 8-bit color
  77. String Item Giver
  78. Midi save blocking
  79. Digdogger Traits.
  80. Non-throwback
  81. Carry-through Warp tics
  82. "Combining" Defensive Rings:
  83. Time Limits
  84. "climbable" combos for side-gravity
  85. If you don't have enough magic, use downgrade quest rule
  86. EnemSet Import/Export
  87. Special Enemies for Sideview Areas
  88. spin attack changes slash and stab of sword and other things...
  89. 8-bit suggestion
  90. Adjusting Transparency, Reflections
  91. Possible Item Flags
  92. Different Size Screens
  93. Conditional flags
  94. Combo Area Effect
  95. Suggestions for Item Editor Misc. Attributes
  96. Required Item
  97. Item Drop Flickering
  98. call up a string from what progress you did in the game.
  99. Animation Reset when the combo is called into use
  100. Ability to set Link onto a certain layer, other than his default layer.
  101. 2 triforce related suggestions and 1 not...
  102. Different type of transparencies
  103. "Z-Layering"
  104. New GUI
  105. Change the starting icon.
  106. A revival potion
  107. Whistle & Custom Item Flags
  108. More Item Editor Suggestions
  109. More Shop Slots, Please?
  110. Cancel is the sames as the OK button when entering quest passwords in ZQuest [all]
  111. Ability to change alternate music on each screen...
  112. More Built-In SFX
  113. Heart Beep Options
  114. Faster sword slash
  115. Vsync?
  116. Warp Effect: Color Change
  117. Interjection! For item usage.
  118. Extra buttons for joystick (9, 10, 11 & 12)
  119. New Level Palette hotkeys?
  120. suggestion for the save games.
  121. Accept MIDI files other than .MID extension (.MIDI and .RMI)
  122. You might want to do this...
  123. New combo: Sideview ladder
  124. Don't black out screen when...
  125. Not a bug but NES fix.
  126. More Combo Types
  127. Enemy Editor Changes/Additions
  128. Room Type Editor (for post 2.5 versions)
  129. 1317 Win: Can't configure 2nd gamepad.
  130. About the zelda.nsf file
  131. About a couple item classes
  132. Some feature requests/suggestions
  133. Layer Functions in ZC 3.0
  134. Forum reopened
  135. [2.5.1] Specific Import/Export features.
  136. [2.5.1] A list of level numbers.
  137. [2.5.1] Completing "Favorite Command" shortcuts.
  138. FDS mode?
  139. npc scripts.
  140. Open Source
  141. Holding Ctrl toggles Side-warp border combos.
  142. BMP, JPG, and PNG Import
  143. About some enemy and item classes...
  144. A few more suggestions/requests for future releases.
  145. [3.0] multi-threading
  146. Different quest passwords for different access levels.
  147. Suggestions regarding sound effects
  148. [???] Basic Audio Manipulation.
  149. [2.5.2] Whistle Vulnerabilities in the Enemy Editor
  150. Custom Guys
  151. Some suggestions regarding music...
  152. 2.5.2 FFC Flags Script 1-5
  153. Pound Combos and Hammer Triggers
  154. More features and options for the Roc's Feather
  155. [2.6] Nth Enemy has the X
  156. Altering the way items are handled in the active menu...
  157. Some adjustments to make to the Link Sprite Editor
  158. About the BS Grave Combo Type
  159. Zelda Classic on Android
  160. Zelda Cheat Console 2.50
  161. [3.0] Enemy Editor (Animation/Hitbox) Overhaul
  162. [3.0]Item Editor changes
  163. NSF VRC7 support
  164. [3.0]Suggestions regarding timed warps
  165. [3.0]Suggestions for the Palette Editor
  166. [ZC 2.60] More "Scripted" flags and combos
  167. MIDI: No support for extra drum kits
  168. A suggestion regarding enemy flags
  169. More push block flags
  170. [2.6] Sign Combos
  171. In regards to enemy boomerangs
  172. More combo types
  173. Windows 8
  174. [2.6] String Control Warps
  175. OOP Diagram
  176. tiles in strings, dmap disable in scripts
  177. ZC Open Source?
  178. ZC 3.0 From Scratch Plan
  179. Complete ZQuest Keyboard Shortcuts Documentation
  180. Docks and Drowning Water (Possible Fix)
  181. wallmaster suggestion
  182. weapon variables
  183. Shallow Water combos on Layers 1 and 2
  184. True Slash (Like Zelda 3)
  185. Suggestion. Support the japanese version of the music.
  186. Seperate Scripted Defenses in Enemy editor (2.6)
  187. [2.60] or [2.50.x] Write to More Attributes and Vars; more tile pages, more DMAPS, etc.
  188. [2.60] or [2.50.x] Detect Uncapping
  189. [2.60] Huge Max Global Variables, and 2D-arrays.
  190. Duration arguments for drawing primitives.
  191. Improved MIDI files for those who have difficulty with NSF.
  192. [2.50.x] Return name of script (type, slot)
  193. Link->Items->Misc[]
  194. Formal Request: External String Editor for .zss Files
  195. [2.xx] Get UIDs and use them as Pointers
  196. [2.xx] Expanded void Remove()
  197. [2.xx] Custom Global Pointers (The Easy Way)
  198. Invincible Link Does not FLicker, or Flash
  199. [2.xx] Enemy Editor: Invisible, without Amulet
  200. [2.xx] Expanded FFC Things
  201. [2.xx] [Item Editor] 'Can be picked up with...'
  202. [2.60] Internal Soundfonts
  203. Suggestion: Iron out all the wonkiness with diagonal movement.
  204. Some suggestions regarding Screen Data
  205. Save File - Relative Paths
  206. Overhead Combos on Layer 1 and 2
  207. Setting No Subscreen flag option map wide
  208. [ZC 2.60] Item Counter Depletion in the Item Editor
  209. [2.50.2] Game->Generic[] -> As Unfloored Floats
  210. Compiler/Assembler/Lexer Errors, to allegro.log
  211. Being able to upgrade SFX.DAT to newest format!
  212. A few suggestions
  213. New Script Variables for itemdata
  214. ZC Bug Forum Suggestion?
  215. [ZC 2.60] Rename Custom Item Classes
  216. [2.future] Change Nomenclature for 'Direct Warp' combos.
  217. Improved CSet Functionaly
  218. Menu Option -> Disable Joypad Inpput
  219. [Compiler] Output all scripts as text.
  220. [2.55] Increase Script Buffer Size
  221. Here's a cool idea: Screen notes
  222. [2.53 or 2.55] Push Blocks and Conveyors on Layers 1, and 2
  223. [Next ZC Version]Set Brush W/H Command in Favorites.
  224. Get/SetDMapScreenDoors()
  225. ZLaunch: Option to Run Debug Console
  226. Set DMap By Script --and-- Set Palettes on a Per-Screen Basis
  227. Cheats->Disable Sideview Gravity
  228. Export ZASM From Slot
  229. Quest->Scripts->View
  230. Enemy Editor Defences (Script 1 to 10) - Major User Request
  231. Customise HP/Heart, MP/Block, and make MAGICDRAINRATE a float.
  232. Added Features to What Links Here
  233. Item TileWidth and TileHeight set via Item Editor
  234. Shadowblitz16's suggestions
  235. Combo improvements I would like to see
  236. Link animation suggestion
  237. Controllable jump height
  238. I widget button for beta builds at the top of this forum.
  239. ZC: Open Quest Dialogue Improvement
  240. please add 6 digit hex box for the color editor
  241. Increasing the alias count
  242. Add Hexadecimal Number Support to FFC (and Item) Script Inputs.
  243. Looping controls for MP3/OGG files
  244. Cursor color jumping for the palette editor
  245. Expanding Save Slots to 99 from 15
  246. EWeapon Maker
  247. Add Defense for LW_SPARKLE, LW_FIRESPARKLE to Editor
  248. Faster subscreen scrolling questrule
  249. Game->SetMIDIVolume and other MIDI control functions in ZScript
  250. Better tool tips