PDA

View Full Version : Beta Discussion



Pages : [1] 2 3 4 5 6

  1. ZC Beta reporting policy?
  2. Zelda Classic 1.92 Beta 132
  3. More bugs, this time from beta 132.
  4. Msvcrt.dll
  5. "Leave your life of money"
  6. The new push flags & triggers (bugs)
  7. Beta 134 Progress...
  8. Envy me!
  9. Heya guys
  10. Zelda Classic 1.92 Beta 134
  11. A few block suggestions(uses new blocks)
  12. Finalized Enemy Positions
  13. Beta 135 Progress
  14. Zelda Classic 1.92 Beta 134 NewDefault Patch
  15. Possible Testers? (This thread primarily for Glenn, though opinions welcome.)
  16. Another push block bug
  17. Newdefault bugs
  18. Zelda Classic 1.92 Beta 135
  19. zquest.txt file
  20. Zelda-Windows Keyboard Woes
  21. Some more newdefault bugs, plus another one. (Build 135)
  22. Vel needs in
  23. Death Knight of a Bug.
  24. Old debug key left in.
  25. Zelda Classic 1.92 Beta 136
  26. Silver and Gold arrow flags dont work at all
  27. Hehehe, deadly crash bug
  28. Damn , more bugs
  29. It's this or a double post because I need comfermation
  30. Lots more bugs! These ones are yucky!
  31. The only logical thing for me to do...
  32. Been Grounded
  33. Zelda Classic 1.92 Beta 138
  34. Bug Report for Beta 138
  35. Quite possibly the most extraordinarly profane bug in the existence of humanity.
  36. Pinpointed the Crashing bug!(138)
  37. Beta 139 Progress
  38. Zelda Classic 1.92 Beta 139
  39. Release Windows ZC player half only?
  40. MapMaker 192b138+
  41. Bug thats been around for a while...
  42. Version History
  43. Trigger Enemies
  44. Strings
  45. Lens Bug in 139
  46. Zelda Classic 1.92 Beta 140
  47. Test quest using trigger enemies.
  48. Zelda Classic 1.92 Beta 141
  49. Suggestions
  50. MapMaker 192b141+
  51. More newdefault bugs! (Watches DN curse KJAZZ)
  52. Another bug in beta 139! Block pushing!
  53. Octorok animation seems to fast
  54. Bug...fixed?
  55. Windows Configuration?
  56. We need a seperate tutorial on doing layers
  57. Question, and if there is no answer, then it is a bug.
  58. Find any good bugs lately?
  59. print screen + windows screen saver/wall papering issues
  60. New BS enemies
  61. Init. Data
  62. 65K strings...
  63. Ack!
  64. Animated Combo move bug.
  65. Beta 147 Progress
  66. Zelda Classic 1.92 Beta 147
  67. Annoying Stuff
  68. April Fools
  69. Layers Bug
  70. Bugs with the expanded strings (147)
  71. If I import a quest from 1.90...
  72. Strings get deleted when loading older quests
  73. Ganon Layer bug
  74. New layer format?
  75. Who is this Cave 2 and what is he doing in my ZQuest?
  76. Zelda Classic 1.92 Beta 149
  77. Alignment arrows in map screens.
  78. REALLY FREAKY bug!
  79. Dark Nation: Enemy Troubles
  80. Wierd Ass Bug
  81. Beta 149 Bug Report
  82. Beta 150 Progress...
  83. No Subscreen Bug
  84. Enable the x button in the upper-right hand corner
  85. Wooden b-rand goes all the way across the screen
  86. Okay, seriously..
  87. Zelda Classic 1.92 Beta 150
  88. Bug w/ Autoload
  89. Transparency Bugs
  90. Zelda Classic 1.92 Beta 151
  91. Minimaps
  92. MiniMapMaker, etc.
  93. Message from bigjoe
  94. Disappearing Dodongos
  95. Hey all
  96. I'm Back Apparently
  97. Transparency
  98. Cyclone, For the good of the community...
  99. No biggie but...
  100. Translucency colors different in Zquest and ZC
  101. Infinite "Take anyone you want"
  102. Enemies
  103. Very Big Bug
  104. Zelda Classic 1.92 Beta 152
  105. Another Small Bug
  106. Can anyone explain misc.?
  107. new bug in beta 152. No script!
  108. First, you finish this quest. Then, you play this one...
  109. Test: Ignore
  110. Midi incompatibility?
  111. For after this release
  112. Bugs in 152
  113. Sword beams bug
  114. GUYS don't have flames?
  115. Enemy Tile bugs.
  116. Layers are apparent when dying.
  117. Bug in Beta 153
  118. Suggestion for Palettes.
  119. A bug that's been around... forever... but should be fixed
  120. Is This Intentional?
  121. 152 Player
  122. Zelda Classic 1.92 Beta 154
  123. DN, 1st quest revamp....
  124. Zelda Classic 1.92 Beta 155
  125. Convey bug
  126. Big beta boo boo
  127. Maybe a bug...
  128. Flood in 155
  129. MapMaker 192b155+
  130. Digdogger and other enemies?
  131. A Trap Request?
  132. ZC Icons ATTN: Dark Nation
  133. Bug not getting fixed?
  134. armos->secret CSet bug
  135. beta 152 isn't working for me.
  136. Updated Newfirst
  137. Transparency suggestion
  138. Translucency pics?
  139. MapMaker 192b156+ (now with item support!)
  140. MapMaker 192b152
  141. Exporting qsu's, using auto-backup crashes zquest-w
  142. Somethin's-a fuckin up my layers.
  143. Screwed up intro. Again.
  144. Screwed up Aquamentus (left)
  145. Fairies have been downsized?
  146. Push blocks show up when you die
  147. Beta Breach: That or Glenn didn't post an anouncement
  148. DN, would this help us any?
  149. Is it possible?
  150. Beta 156 Sword Beam Problems
  151. Which features should we keep?
  152. Now, nobody yell at me...
  153. AI Project
  154. "Unable to load ZGP files"
  155. New beta location...
  156. Boss Dungeon Flag + F6 Continue bug!!!!!
  157. Does this work with NT/2000 yet?
  158. A bug I noticed...
  159. Another 152 Bug
  160. Yet Another 152 bug
  161. For those of you having problems with sound in betas
  162. A small bug with the extended strings
  163. Another two of those Really Old Bugs (tm)
  164. Zelda Classic 1.92 Beta 156b Zelda 3 Audio Support Archive
  165. I posted this bug before but the post didnt catch a lot of attention
  166. What needs to be added/fixed?
  167. Um. Moving bug.
  168. More of a inconsistancy then a bug - but worth looking into
  169. Small bug w/ layers
  170. ZQuest Key
  171. Zelda Classic 1.92 Beta 159
  172. Wierd Paint Shop Pro Bug
  173. Beta 152 mapmaker.
  174. confused...
  175. Zelda Classic Beta 160
  176. New Beta time
  177. Azc?
  178. Beta 159?!?
  179. Beta Testing Policy
  180. Unexplainable Zelda Classic crash (in Beta 163 and Beta 178)
  181. Minor Beta 178 Bug
  182. Beta 179 Progress
  183. Discrepancies that could be bugs
  184. What, I didn't need all those pictures!
  185. 179 - Space bar in quest selection screen
  186. 179 - The drifting head of the gleeok 2
  187. 179 - Vertical corners with lock blocks
  188. 179 - Aquamentus invisible
  189. Gimme more, more, more... No, not THERE!
  190. The truth of the matter is, you don't deserve these rupies.
  191. Sorry if this is the wrong forum for this, but...
  192. Eyeballs malfunction on layers
  193. Bug? (not accurate to the NES version)
  194. Cant Delete Door Combo Sets
  195. Question about combo cycling
  196. Bug with bombs? (179)
  197. Zoras and the Mirror Sheild (this is a funny bug)
  198. Introductory Combo Animation Theory, I
  199. Fantastic Corruption
  200. Freeform dungeon locked door bug (179)
  201. Hammer impact animation misplaced
  202. Intro bug, back from beta 163 is infecting 179
  203. Another 179 bug with the subscreen
  204. No Boss door on DMAP 0
  205. No warp and wave fx (179)
  206. You sly dog!
  207. Screenflags aren't changes
  208. Layers do not turn off via enemy-secret flag
  209. Zelda Classic 1.92 Beta 180
  210. REALLY ANNOYING bug
  211. I thought this bug was gone, but alas, it has returned..
  212. Bugs, suggestions, and cool tricks
  213. Persistant Statues and Animation Timing
  214. Dangerous Bug!!!!!!!!!!!!
  215. What The?!!!!!!!111
  216. Boss Roar SFX Doesn't seem to work..
  217. The Z3 boomerang/hookshot again...
  218. Beta 180 Map-Switching Bug
  219. "Hey, let's mix two combos involving water!" *FREEZES*
  220. New Animations
  221. Do we have a representation for each new enemt for each tileset?
  222. Oops... more boomerang trouble
  223. Uh, Link? What are you doing under there?!
  224. Bugs?
  225. mapmaker b180 progress (big dimensions image)
  226. Another bug
  227. Transfer from 163 to 180+?
  228. Ganonator's Bugs
  229. How about pinning bugs until Dark Nation deals with them
  230. T Music
  231. Crash....
  232. Mapmaker b180+ - get it while it's hot!
  233. Crashing other programs
  234. Kind of a bug
  235. Where the hell did my undercombos go??
  236. Cuts
  237. Another layer "obstruction" and enemy spawning (180)
  238. Hello my fellow ZC followers :)
  239. Not sure if this is an actual bug, but... (180)
  240. Bug (I believe) that's been around at least since Beta 163
  241. Beta 180 Quest Corruption - 2 midis, 1 string
  242. Beta Bug Reports : Everyone please read
  243. Beta 180 - I-Warp w/ Wave FX Bug
  244. Three bugs: One bug that has been with 163 and another two this beta
  245. Under layers
  246. Zelda Classic 1.92 Beta 181
  247. Attn: Dark Nation - Beta 182: Two debug keys left in:
  248. Original LoZ soundtrack
  249. Beta 182 - not a good one to put out
  250. Bugs that has been residing with ZC for a long time