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  1. pushing blocks bug (3 replies)
  2. And another... (0 replies)
  3. shadows and layers (0 replies)
  4. Three bugs: Custom quest file reg., Shutters (ZQ), Game Over + Wave Warp (3 replies)
  5. New Quest version; Please restart game.. WTF does that mean?!?! (5 replies)
  6. Freeform Dungeon bugs (6 replies)
  7. an old(?) animation bug (1 replies)
  8. slashing, layers, and wawa (4 replies)
  9. hmmm... (2 replies)
  10. Sound & Drama Sanctuary Dungeon MOD (4 replies)
  11. Beta build 104 Bugs (0 replies)
  12. Sound & Drama Overworld MOD (4 replies)
  13. Our Goals as a Team (12 replies)
  14. I think I found the solution to avoid the Diving bug (0 replies)
  15. Updated zquest.txt (14 replies)
  16. Bugs that has been residing with ZC for a long time (5 replies)
  17. Beta 182 - not a good one to put out (5 replies)
  18. Original LoZ soundtrack (1 replies)
  19. Attn: Dark Nation - Beta 182: Two debug keys left in: (1 replies)
  20. Zelda Classic 1.92 Beta 181 (18 replies)
  21. Under layers (3 replies)
  22. Three bugs: One bug that has been with 163 and another two this beta (0 replies)
  23. Beta 180 - I-Warp w/ Wave FX Bug (1 replies)
  24. Beta Bug Reports : Everyone please read (7 replies)
  25. Beta 180 Quest Corruption - 2 midis, 1 string (1 replies)
  26. Bug (I believe) that's been around at least since Beta 163 (2 replies)
  27. Not sure if this is an actual bug, but... (180) (0 replies)
  28. Hello my fellow ZC followers :) (3 replies)
  29. Another layer "obstruction" and enemy spawning (180) (2 replies)
  30. Cuts (0 replies)
  31. Where the hell did my undercombos go?? (10 replies)
  32. Kind of a bug (3 replies)
  33. Crashing other programs (1 replies)
  34. Mapmaker b180+ - get it while it's hot! (10 replies)
  35. Crash.... (0 replies)
  36. T Music (3 replies)
  37. How about pinning bugs until Dark Nation deals with them (7 replies)
  38. Ganonator's Bugs (3 replies)
  39. Transfer from 163 to 180+? (7 replies)
  40. Another bug (1 replies)
  41. mapmaker b180 progress (big dimensions image) (3 replies)
  42. Bugs? (2 replies)
  43. Uh, Link? What are you doing under there?! (10 replies)
  44. Oops... more boomerang trouble (3 replies)
  45. Do we have a representation for each new enemt for each tileset? (0 replies)
  46. New Animations (1 replies)
  47. "Hey, let's mix two combos involving water!" *FREEZES* (8 replies)
  48. Beta 180 Map-Switching Bug (9 replies)
  49. The Z3 boomerang/hookshot again... (3 replies)
  50. Boss Roar SFX Doesn't seem to work.. (2 replies)
  51. What The?!!!!!!!111 (1 replies)
  52. Dangerous Bug!!!!!!!!!!!! (7 replies)
  53. Persistant Statues and Animation Timing (7 replies)
  54. Bugs, suggestions, and cool tricks (2 replies)
  55. I thought this bug was gone, but alas, it has returned.. (1 replies)
  56. REALLY ANNOYING bug (7 replies)
  57. Zelda Classic 1.92 Beta 180 (13 replies)
  58. Layers do not turn off via enemy-secret flag (2 replies)
  59. Screenflags aren't changes (5 replies)
  60. You sly dog! (3 replies)
  61. No warp and wave fx (179) (11 replies)
  62. No Boss door on DMAP 0 (1 replies)
  63. Another 179 bug with the subscreen (0 replies)
  64. Intro bug, back from beta 163 is infecting 179 (0 replies)
  65. Hammer impact animation misplaced (0 replies)
  66. Freeform dungeon locked door bug (179) (8 replies)
  67. Fantastic Corruption (2 replies)
  68. Introductory Combo Animation Theory, I (0 replies)
  69. Zoras and the Mirror Sheild (this is a funny bug) (6 replies)
  70. Bug with bombs? (179) (2 replies)
  71. Question about combo cycling (1 replies)
  72. Cant Delete Door Combo Sets (3 replies)
  73. Bug? (not accurate to the NES version) (9 replies)
  74. Eyeballs malfunction on layers (4 replies)
  75. Sorry if this is the wrong forum for this, but... (12 replies)
  76. The truth of the matter is, you don't deserve these rupies. (0 replies)
  77. Gimme more, more, more... No, not THERE! (14 replies)
  78. 179 - Aquamentus invisible (0 replies)
  79. 179 - Vertical corners with lock blocks (1 replies)
  80. 179 - The drifting head of the gleeok 2 (3 replies)
  81. 179 - Space bar in quest selection screen (2 replies)
  82. What, I didn't need all those pictures! (1 replies)
  83. Discrepancies that could be bugs (1 replies)
  84. Beta 179 Progress (14 replies)
  85. Minor Beta 178 Bug (3 replies)
  86. Unexplainable Zelda Classic crash (in Beta 163 and Beta 178) (3 replies)
  87. Beta Testing Policy (0 replies)
  88. Beta 159?!? (2 replies)
  89. Azc? (1 replies)
  90. New Beta time (0 replies)
  91. Zelda Classic Beta 160 (0 replies)
  92. confused... (5 replies)
  93. Beta 152 mapmaker. (3 replies)
  94. Wierd Paint Shop Pro Bug (4 replies)
  95. Zelda Classic 1.92 Beta 159 (2 replies)
  96. ZQuest Key (5 replies)
  97. Small bug w/ layers (2 replies)
  98. More of a inconsistancy then a bug - but worth looking into (0 replies)
  99. Um. Moving bug. (2 replies)
  100. What needs to be added/fixed? (13 replies)
  101. I posted this bug before but the post didnt catch a lot of attention (2 replies)
  102. Zelda Classic 1.92 Beta 156b Zelda 3 Audio Support Archive (14 replies)
  103. Another two of those Really Old Bugs (tm) (0 replies)
  104. A small bug with the extended strings (0 replies)
  105. For those of you having problems with sound in betas (1 replies)
  106. Yet Another 152 bug (0 replies)
  107. Another 152 Bug (2 replies)
  108. A bug I noticed... (1 replies)
  109. Does this work with NT/2000 yet? (3 replies)
  110. Boss Dungeon Flag + F6 Continue bug!!!!! (8 replies)
  111. New beta location... (3 replies)
  112. "Unable to load ZGP files" (0 replies)
  113. AI Project (10 replies)
  114. Now, nobody yell at me... (3 replies)
  115. Which features should we keep? (10 replies)
  116. Beta 156 Sword Beam Problems (4 replies)
  117. Is it possible? (7 replies)
  118. DN, would this help us any? (1 replies)
  119. Beta Breach: That or Glenn didn't post an anouncement (3 replies)
  120. Push blocks show up when you die (6 replies)
  121. Fairies have been downsized? (10 replies)
  122. Screwed up Aquamentus (left) (9 replies)
  123. Screwed up intro. Again. (0 replies)
  124. Somethin's-a fuckin up my layers. (1 replies)
  125. Exporting qsu's, using auto-backup crashes zquest-w (8 replies)
  126. MapMaker 192b152 (10 replies)
  127. MapMaker 192b156+ (now with item support!) (7 replies)
  128. Translucency pics? (6 replies)
  129. Transparency suggestion (3 replies)
  130. Updated Newfirst (2 replies)
  131. beta 152 isn't working for me. (5 replies)
  132. armos->secret CSet bug (4 replies)
  133. Bug not getting fixed? (9 replies)
  134. ZC Icons ATTN: Dark Nation (3 replies)
  135. A Trap Request? (5 replies)
  136. Digdogger and other enemies? (3 replies)
  137. MapMaker 192b155+ (18 replies)
  138. Flood in 155 (6 replies)
  139. Maybe a bug... (0 replies)
  140. Big beta boo boo (10 replies)
  141. Convey bug (0 replies)
  142. Zelda Classic 1.92 Beta 155 (17 replies)
  143. DN, 1st quest revamp.... (0 replies)
  144. Zelda Classic 1.92 Beta 154 (11 replies)
  145. 152 Player (10 replies)
  146. Is This Intentional? (4 replies)
  147. A bug that's been around... forever... but should be fixed (1 replies)
  148. Suggestion for Palettes. (1 replies)
  149. Bug in Beta 153 (0 replies)
  150. Layers are apparent when dying. (4 replies)
  151. Enemy Tile bugs. (1 replies)
  152. GUYS don't have flames? (5 replies)
  153. Sword beams bug (1 replies)
  154. Bugs in 152 (1 replies)
  155. For after this release (5 replies)
  156. Midi incompatibility? (5 replies)
  157. Test: Ignore (0 replies)
  158. First, you finish this quest. Then, you play this one... (2 replies)
  159. new bug in beta 152. No script! (3 replies)
  160. Can anyone explain misc.? (10 replies)
  161. Another Small Bug (0 replies)
  162. Zelda Classic 1.92 Beta 152 (12 replies)
  163. Very Big Bug (4 replies)
  164. Enemies (12 replies)
  165. Infinite "Take anyone you want" (6 replies)
  166. Translucency colors different in Zquest and ZC (5 replies)
  167. No biggie but... (0 replies)
  168. Cyclone, For the good of the community... (4 replies)
  169. Transparency (0 replies)
  170. I'm Back Apparently (2 replies)
  171. Hey all (1 replies)
  172. Disappearing Dodongos (0 replies)
  173. Message from bigjoe (6 replies)
  174. MiniMapMaker, etc. (4 replies)
  175. Minimaps (2 replies)
  176. Zelda Classic 1.92 Beta 151 (5 replies)
  177. Transparency Bugs (0 replies)
  178. Bug w/ Autoload (0 replies)
  179. Zelda Classic 1.92 Beta 150 (12 replies)
  180. Okay, seriously.. (2 replies)
  181. Wooden b-rand goes all the way across the screen (4 replies)
  182. Enable the x button in the upper-right hand corner (0 replies)
  183. No Subscreen Bug (1 replies)
  184. Beta 150 Progress... (12 replies)
  185. Beta 149 Bug Report (0 replies)
  186. Wierd Ass Bug (0 replies)
  187. Dark Nation: Enemy Troubles (0 replies)
  188. REALLY FREAKY bug! (2 replies)
  189. Alignment arrows in map screens. (0 replies)
  190. Zelda Classic 1.92 Beta 149 (18 replies)
  191. Who is this Cave 2 and what is he doing in my ZQuest? (1 replies)
  192. New layer format? (0 replies)
  193. Ganon Layer bug (4 replies)
  194. Strings get deleted when loading older quests (0 replies)
  195. If I import a quest from 1.90... (1 replies)
  196. Bugs with the expanded strings (147) (0 replies)
  197. Layers Bug (1 replies)
  198. April Fools (18 replies)
  199. Annoying Stuff (0 replies)
  200. Zelda Classic 1.92 Beta 147 (17 replies)
  201. Beta 147 Progress (16 replies)
  202. Animated Combo move bug. (4 replies)
  203. Ack! (3 replies)
  204. 65K strings... (4 replies)
  205. Init. Data (3 replies)
  206. New BS enemies (1 replies)
  207. print screen + windows screen saver/wall papering issues (4 replies)
  208. Find any good bugs lately? (2 replies)
  209. Question, and if there is no answer, then it is a bug. (3 replies)
  210. We need a seperate tutorial on doing layers (2 replies)
  211. Windows Configuration? (4 replies)
  212. Bug...fixed? (0 replies)
  213. Octorok animation seems to fast (11 replies)
  214. Another bug in beta 139! Block pushing! (5 replies)
  215. More newdefault bugs! (Watches DN curse KJAZZ) (3 replies)
  216. MapMaker 192b141+ (2 replies)
  217. Suggestions (8 replies)
  218. Zelda Classic 1.92 Beta 141 (12 replies)
  219. Test quest using trigger enemies. (0 replies)
  220. Zelda Classic 1.92 Beta 140 (15 replies)
  221. Lens Bug in 139 (2 replies)
  222. Strings (1 replies)
  223. Trigger Enemies (3 replies)
  224. Version History (1 replies)
  225. Bug thats been around for a while... (2 replies)
  226. MapMaker 192b138+ (0 replies)
  227. Release Windows ZC player half only? (9 replies)
  228. Zelda Classic 1.92 Beta 139 (16 replies)
  229. Beta 139 Progress (5 replies)
  230. Pinpointed the Crashing bug!(138) (0 replies)
  231. Quite possibly the most extraordinarly profane bug in the existence of humanity. (2 replies)
  232. Bug Report for Beta 138 (2 replies)
  233. Zelda Classic 1.92 Beta 138 (11 replies)
  234. Been Grounded (0 replies)
  235. The only logical thing for me to do... (4 replies)
  236. Lots more bugs! These ones are yucky! (2 replies)
  237. It's this or a double post because I need comfermation (0 replies)
  238. Damn , more bugs (1 replies)
  239. Hehehe, deadly crash bug (1 replies)
  240. Silver and Gold arrow flags dont work at all (0 replies)
  241. Zelda Classic 1.92 Beta 136 (12 replies)
  242. Old debug key left in. (0 replies)
  243. Death Knight of a Bug. (1 replies)
  244. Vel needs in (10 replies)
  245. Some more newdefault bugs, plus another one. (Build 135) (2 replies)
  246. Zelda-Windows Keyboard Woes (0 replies)
  247. zquest.txt file (3 replies)
  248. Zelda Classic 1.92 Beta 135 (9 replies)
  249. Newdefault bugs (0 replies)
  250. Another push block bug (4 replies)