View Full Version : Beta Discussion
- pushing blocks bug (3 replies)
- And another... (0 replies)
- shadows and layers (0 replies)
- Three bugs: Custom quest file reg., Shutters (ZQ), Game Over + Wave Warp (3 replies)
- New Quest version; Please restart game.. WTF does that mean?!?! (5 replies)
- Freeform Dungeon bugs (6 replies)
- an old(?) animation bug (1 replies)
- slashing, layers, and wawa (4 replies)
- hmmm... (2 replies)
- Sound & Drama Sanctuary Dungeon MOD (4 replies)
- Beta build 104 Bugs (0 replies)
- Sound & Drama Overworld MOD (4 replies)
- Our Goals as a Team (12 replies)
- I think I found the solution to avoid the Diving bug (0 replies)
- Updated zquest.txt (14 replies)
- Bugs that has been residing with ZC for a long time (5 replies)
- Beta 182 - not a good one to put out (5 replies)
- Original LoZ soundtrack (1 replies)
- Attn: Dark Nation - Beta 182: Two debug keys left in: (1 replies)
- Zelda Classic 1.92 Beta 181 (18 replies)
- Under layers (3 replies)
- Three bugs: One bug that has been with 163 and another two this beta (0 replies)
- Beta 180 - I-Warp w/ Wave FX Bug (1 replies)
- Beta Bug Reports : Everyone please read (7 replies)
- Beta 180 Quest Corruption - 2 midis, 1 string (1 replies)
- Bug (I believe) that's been around at least since Beta 163 (2 replies)
- Not sure if this is an actual bug, but... (180) (0 replies)
- Hello my fellow ZC followers :) (3 replies)
- Another layer "obstruction" and enemy spawning (180) (2 replies)
- Cuts (0 replies)
- Where the hell did my undercombos go?? (10 replies)
- Kind of a bug (3 replies)
- Crashing other programs (1 replies)
- Mapmaker b180+ - get it while it's hot! (10 replies)
- Crash.... (0 replies)
- T Music (3 replies)
- How about pinning bugs until Dark Nation deals with them (7 replies)
- Ganonator's Bugs (3 replies)
- Transfer from 163 to 180+? (7 replies)
- Another bug (1 replies)
- mapmaker b180 progress (big dimensions image) (3 replies)
- Bugs? (2 replies)
- Uh, Link? What are you doing under there?! (10 replies)
- Oops... more boomerang trouble (3 replies)
- Do we have a representation for each new enemt for each tileset? (0 replies)
- New Animations (1 replies)
- "Hey, let's mix two combos involving water!" *FREEZES* (8 replies)
- Beta 180 Map-Switching Bug (9 replies)
- The Z3 boomerang/hookshot again... (3 replies)
- Boss Roar SFX Doesn't seem to work.. (2 replies)
- What The?!!!!!!!111 (1 replies)
- Dangerous Bug!!!!!!!!!!!! (7 replies)
- Persistant Statues and Animation Timing (7 replies)
- Bugs, suggestions, and cool tricks (2 replies)
- I thought this bug was gone, but alas, it has returned.. (1 replies)
- REALLY ANNOYING bug (7 replies)
- Zelda Classic 1.92 Beta 180 (13 replies)
- Layers do not turn off via enemy-secret flag (2 replies)
- Screenflags aren't changes (5 replies)
- You sly dog! (3 replies)
- No warp and wave fx (179) (11 replies)
- No Boss door on DMAP 0 (1 replies)
- Another 179 bug with the subscreen (0 replies)
- Intro bug, back from beta 163 is infecting 179 (0 replies)
- Hammer impact animation misplaced (0 replies)
- Freeform dungeon locked door bug (179) (8 replies)
- Fantastic Corruption (2 replies)
- Introductory Combo Animation Theory, I (0 replies)
- Zoras and the Mirror Sheild (this is a funny bug) (6 replies)
- Bug with bombs? (179) (2 replies)
- Question about combo cycling (1 replies)
- Cant Delete Door Combo Sets (3 replies)
- Bug? (not accurate to the NES version) (9 replies)
- Eyeballs malfunction on layers (4 replies)
- Sorry if this is the wrong forum for this, but... (12 replies)
- The truth of the matter is, you don't deserve these rupies. (0 replies)
- Gimme more, more, more... No, not THERE! (14 replies)
- 179 - Aquamentus invisible (0 replies)
- 179 - Vertical corners with lock blocks (1 replies)
- 179 - The drifting head of the gleeok 2 (3 replies)
- 179 - Space bar in quest selection screen (2 replies)
- What, I didn't need all those pictures! (1 replies)
- Discrepancies that could be bugs (1 replies)
- Beta 179 Progress (14 replies)
- Minor Beta 178 Bug (3 replies)
- Unexplainable Zelda Classic crash (in Beta 163 and Beta 178) (3 replies)
- Beta Testing Policy (0 replies)
- Beta 159?!? (2 replies)
- Azc? (1 replies)
- New Beta time (0 replies)
- Zelda Classic Beta 160 (0 replies)
- confused... (5 replies)
- Beta 152 mapmaker. (3 replies)
- Wierd Paint Shop Pro Bug (4 replies)
- Zelda Classic 1.92 Beta 159 (2 replies)
- ZQuest Key (5 replies)
- Small bug w/ layers (2 replies)
- More of a inconsistancy then a bug - but worth looking into (0 replies)
- Um. Moving bug. (2 replies)
- What needs to be added/fixed? (13 replies)
- I posted this bug before but the post didnt catch a lot of attention (2 replies)
- Zelda Classic 1.92 Beta 156b Zelda 3 Audio Support Archive (14 replies)
- Another two of those Really Old Bugs (tm) (0 replies)
- A small bug with the extended strings (0 replies)
- For those of you having problems with sound in betas (1 replies)
- Yet Another 152 bug (0 replies)
- Another 152 Bug (2 replies)
- A bug I noticed... (1 replies)
- Does this work with NT/2000 yet? (3 replies)
- Boss Dungeon Flag + F6 Continue bug!!!!! (8 replies)
- New beta location... (3 replies)
- "Unable to load ZGP files" (0 replies)
- AI Project (10 replies)
- Now, nobody yell at me... (3 replies)
- Which features should we keep? (10 replies)
- Beta 156 Sword Beam Problems (4 replies)
- Is it possible? (7 replies)
- DN, would this help us any? (1 replies)
- Beta Breach: That or Glenn didn't post an anouncement (3 replies)
- Push blocks show up when you die (6 replies)
- Fairies have been downsized? (10 replies)
- Screwed up Aquamentus (left) (9 replies)
- Screwed up intro. Again. (0 replies)
- Somethin's-a fuckin up my layers. (1 replies)
- Exporting qsu's, using auto-backup crashes zquest-w (8 replies)
- MapMaker 192b152 (10 replies)
- MapMaker 192b156+ (now with item support!) (7 replies)
- Translucency pics? (6 replies)
- Transparency suggestion (3 replies)
- Updated Newfirst (2 replies)
- beta 152 isn't working for me. (5 replies)
- armos->secret CSet bug (4 replies)
- Bug not getting fixed? (9 replies)
- ZC Icons ATTN: Dark Nation (3 replies)
- A Trap Request? (5 replies)
- Digdogger and other enemies? (3 replies)
- MapMaker 192b155+ (18 replies)
- Flood in 155 (6 replies)
- Maybe a bug... (0 replies)
- Big beta boo boo (10 replies)
- Convey bug (0 replies)
- Zelda Classic 1.92 Beta 155 (17 replies)
- DN, 1st quest revamp.... (0 replies)
- Zelda Classic 1.92 Beta 154 (11 replies)
- 152 Player (10 replies)
- Is This Intentional? (4 replies)
- A bug that's been around... forever... but should be fixed (1 replies)
- Suggestion for Palettes. (1 replies)
- Bug in Beta 153 (0 replies)
- Layers are apparent when dying. (4 replies)
- Enemy Tile bugs. (1 replies)
- GUYS don't have flames? (5 replies)
- Sword beams bug (1 replies)
- Bugs in 152 (1 replies)
- For after this release (5 replies)
- Midi incompatibility? (5 replies)
- Test: Ignore (0 replies)
- First, you finish this quest. Then, you play this one... (2 replies)
- new bug in beta 152. No script! (3 replies)
- Can anyone explain misc.? (10 replies)
- Another Small Bug (0 replies)
- Zelda Classic 1.92 Beta 152 (12 replies)
- Very Big Bug (4 replies)
- Enemies (12 replies)
- Infinite "Take anyone you want" (6 replies)
- Translucency colors different in Zquest and ZC (5 replies)
- No biggie but... (0 replies)
- Cyclone, For the good of the community... (4 replies)
- Transparency (0 replies)
- I'm Back Apparently (2 replies)
- Hey all (1 replies)
- Disappearing Dodongos (0 replies)
- Message from bigjoe (6 replies)
- MiniMapMaker, etc. (4 replies)
- Minimaps (2 replies)
- Zelda Classic 1.92 Beta 151 (5 replies)
- Transparency Bugs (0 replies)
- Bug w/ Autoload (0 replies)
- Zelda Classic 1.92 Beta 150 (12 replies)
- Okay, seriously.. (2 replies)
- Wooden b-rand goes all the way across the screen (4 replies)
- Enable the x button in the upper-right hand corner (0 replies)
- No Subscreen Bug (1 replies)
- Beta 150 Progress... (12 replies)
- Beta 149 Bug Report (0 replies)
- Wierd Ass Bug (0 replies)
- Dark Nation: Enemy Troubles (0 replies)
- REALLY FREAKY bug! (2 replies)
- Alignment arrows in map screens. (0 replies)
- Zelda Classic 1.92 Beta 149 (18 replies)
- Who is this Cave 2 and what is he doing in my ZQuest? (1 replies)
- New layer format? (0 replies)
- Ganon Layer bug (4 replies)
- Strings get deleted when loading older quests (0 replies)
- If I import a quest from 1.90... (1 replies)
- Bugs with the expanded strings (147) (0 replies)
- Layers Bug (1 replies)
- April Fools (18 replies)
- Annoying Stuff (0 replies)
- Zelda Classic 1.92 Beta 147 (17 replies)
- Beta 147 Progress (16 replies)
- Animated Combo move bug. (4 replies)
- Ack! (3 replies)
- 65K strings... (4 replies)
- Init. Data (3 replies)
- New BS enemies (1 replies)
- print screen + windows screen saver/wall papering issues (4 replies)
- Find any good bugs lately? (2 replies)
- Question, and if there is no answer, then it is a bug. (3 replies)
- We need a seperate tutorial on doing layers (2 replies)
- Windows Configuration? (4 replies)
- Bug...fixed? (0 replies)
- Octorok animation seems to fast (11 replies)
- Another bug in beta 139! Block pushing! (5 replies)
- More newdefault bugs! (Watches DN curse KJAZZ) (3 replies)
- MapMaker 192b141+ (2 replies)
- Suggestions (8 replies)
- Zelda Classic 1.92 Beta 141 (12 replies)
- Test quest using trigger enemies. (0 replies)
- Zelda Classic 1.92 Beta 140 (15 replies)
- Lens Bug in 139 (2 replies)
- Strings (1 replies)
- Trigger Enemies (3 replies)
- Version History (1 replies)
- Bug thats been around for a while... (2 replies)
- MapMaker 192b138+ (0 replies)
- Release Windows ZC player half only? (9 replies)
- Zelda Classic 1.92 Beta 139 (16 replies)
- Beta 139 Progress (5 replies)
- Pinpointed the Crashing bug!(138) (0 replies)
- Quite possibly the most extraordinarly profane bug in the existence of humanity. (2 replies)
- Bug Report for Beta 138 (2 replies)
- Zelda Classic 1.92 Beta 138 (11 replies)
- Been Grounded (0 replies)
- The only logical thing for me to do... (4 replies)
- Lots more bugs! These ones are yucky! (2 replies)
- It's this or a double post because I need comfermation (0 replies)
- Damn , more bugs (1 replies)
- Hehehe, deadly crash bug (1 replies)
- Silver and Gold arrow flags dont work at all (0 replies)
- Zelda Classic 1.92 Beta 136 (12 replies)
- Old debug key left in. (0 replies)
- Death Knight of a Bug. (1 replies)
- Vel needs in (10 replies)
- Some more newdefault bugs, plus another one. (Build 135) (2 replies)
- Zelda-Windows Keyboard Woes (0 replies)
- zquest.txt file (3 replies)
- Zelda Classic 1.92 Beta 135 (9 replies)
- Newdefault bugs (0 replies)
- Another push block bug (4 replies)
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