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  1. Umm what happened to the new enemy tiles rule?
  2. Extended Link Tiles...?
  3. will the linux build ever be updated?
  4. Custom Subscreen Item Classes
  5. -> =READ= The Latest Alphas Are Temporarily HERE! =READ=
  6. Why won't ROMView work?
  7. Why are backups so big?
  8. What to do if your items don't work
  9. Custom Items
  10. Custom item sets?
  11. Enemy flags
  12. Beta Updates
  13. ZC Crashes
  14. I'm willing to write some documentation...
  15. There should be a listing of all the versions.
  16. Are the developers able to do this yet?
  17. Custom Item Functionality
  18. A question about the latest new enemy tiles
  19. Magic Spells and the Item Editor
  20. Bombs not working still.
  21. Theorizing Aloud:
  22. Before testing Alpha 386
  23. What's new?
  24. Gp2x Port?!?!
  25. Controls reset to default in 403
  26. When do FFCs stop Carrying Over?
  27. Who wants a stable release?
  28. Zelda Classic & ZQuest SPEC
  29. So how would I do this
  30. The beta downloads are at a new URL!
  31. Cosmetic suggestion
  32. Any way to grab sfx from another quest?
  33. Assigning action sfx to items
  34. room state carry overs
  35. Two Simultaneous Swords: How?
  36. help running ZC in linux
  37. to darkdragon.
  38. Couple of noobish questions.
  39. Favorite New Feature.
  40. Question regarding legality of zelda.nsf
  41. whoa.... build 461 ~ 10.7 megs
  42. About the new classic
  43. Why are there less flags in Flag 1 tab in the enemy editor?
  44. What's up with the hideous load time?
  45. A question about the Light Force
  46. Proposed1st.qst
  47. For Farore's wind SFX
  48. Freeform combo direction changing
  49. shieldless darknut ~ how to?
  50. Imagine what would ZC 10.00 would be like?
  51. Set up large shadows?
  52. DN & Devs ~ About a stable release
  53. Hey L
  54. How good is good enough?
  55. Hey Testers
  56. How hard would it be to fix the annoying mouse flicker?
  57. What are these std.zh "Draw Styles?"
  58. Subscreen Editor: How the hell do you make a subsceen?
  59. making ZC fill the screen in windowed mode... how?
  60. New organization for documentation - the ZC doc wiki!
  61. ZCWiki editor sign-ups
  62. question
  63. What's the deal with grabbing tiles?
  64. A few questions about enemy item drops
  65. FFC "Layering"
  66. Shouldn't dark rooms be pitch-black?
  67. Editing Ganon
  68. Shops can't exceed 999 on price.
  69. Shieldless Darknuts
  70. Combo Aliases high suggestion (speed up performance)
  71. Make Hammer cost magic?
  72. The Various Unimplemented Enemies of ZC Beta
  73. Example quest: fully scripted custom item class
  74. About Vista
  75. Oddity or is it just me?
  76. Selector
  77. Animated Wand.. Possible?
  78. Idk about this...
  79. who wants to trade bugs for sex?
  80. Explain the New Gleeok Misc Attributes!
  81. 2.11 Weopens or Equipment
  82. Bug posticons not showing in main page...
  83. Quake Hammer Scrolls??
  84. Make Arrows cost magic
  85. Vista issue
  86. A few minor annoyances with Room State Carryovers
  87. Read if you're using Vista
  88. Help with Room-Sate Carrovers
  89. Zcl 1.5.1 :-d
  90. Yay or nay
  91. Confused about the newest stuff...
  92. screen sound by _L_
  93. What the new items do.
  94. Large ZC.
  95. probalm with 571
  96. Nothing New in Build 572?
  97. Do triggers work differently in 2.5?
  98. Cave Dmaps?
  99. Block hole / Block trigger?
  100. Bat animation sequence?
  101. An odd assortment of questions
  102. changed string colors
  103. Text Boxes
  104. Problems with Room State Carry-Over
  105. Is Enhanced Music going to be implemented or not?
  106. Reading Custom Subscreen Data...error.
  107. Something nifty you can do with the Whistle now
  108. Big Link and dungeon carving?
  109. Roc's Feather
  110. Permanent Tiered Secrets...
  111. Singular Flags
  112. Quest Rule: No Screen Scrolling... Maybe a dmap flag too
  113. About looping dmap songs(like mp3 and ogg)
  114. Windows build?
  115. Cycling Freeform Combos
  116. Build Numbers
  117. Build 626
  118. I've got a decent question
  119. where is _L_ ?
  120. Custom counters in subscreens?
  121. 2.5 planned features questions
  122. Trouble With SS Counters
  123. Jumping Link Layer Threshold
  124. FFC combo attributes
  125. Carrying over slashed bushes.
  126. Shallow Water
  127. Music Control?
  128. "Auto-Warp" combos use Side Warps
  129. Authentic SFX for ZC
  130. FFC with Draw Over
  131. Enemy and item editor misc. atributes.
  132. Have we given up?
  133. Bug Posticons Missing!!!
  134. So development has stalled, hackers have striken again, and release is still far away
  135. 2.5 features: Shortcuts, Hotkeys?
  136. Relational mode in the default tileset
  137. can someone get me my password to my quest??
  138. Screen Freeze Combotype
  139. Open Letter to Mottzilla - ZConsole for 2.11 b18 (lost island) desperate! (copypaste)
  140. About combo cycling.....
  141. Enhanced Music.
  142. Walkable Water
  143. ...yes!
  144. No!!!
  145. _L_: Jump Floatiness Bugfix ¬_¬
  146. Two questions concerning water and the string editor.
  147. Hurray for dungeon screen maps!
  148. Concerning the A/B Item Selection Quest Rule and the Subsceen Editor:
  149. Diagonal Movement?
  150. The box at the top of the forum is back!
  151. Dungeon Carving?
  152. Thankyou DarkDragon
  153. Taking a break.....
  154. Additions to ZScript.txt of the Utility Routines
  155. ZC Mac Build
  156. FFC Tutorial for dummies!
  157. Using the "A" Button for jumping?
  158. Quivers?
  159. Worn out glove?
  160. Quick Item Editor Question
  161. Romview?
  162. Do I need to start over?
  163. Rolling?
  164. Track?
  165. _L_: changing Link->Jump...
  166. Enemy Misc Attributes?
  167. Goriya rooms in 2.5?
  168. anyone gonna get the password for my quest yet?
  169. Using Auto-Tile Warps
  170. ZCL 2.0 Final
  171. New Build
  172. A Bug Testing Proposal.
  173. Enhanced Music
  174. Labeling the individual sounds in the SFX Importer.
  175. ZCL 2.0 Alpha 004 Updates
  176. Gravity - How it works?
  177. Save screens, Save/save-quit point, spinning tiles.?
  178. regarding the ZScript function PutPixel()
  179. So there's Mouse Support now...
  180. Room State Carryovers, NES Dungeon DMAPS, Doors, and Secrets
  181. Link's Walking Speed
  182. Dead Screens?
  183. Documentation
  184. Item Carriers?
  185. The candles reach
  186. ZQUEST LARGE MODE, why is the minimap so small?
  187. saving your game WITHOUT exiting ZC?
  188. List of Things incompatible w/8-bit Tiles?
  189. Sword Sprites Flashing?
  190. The Rope Editor.
  191. Remote bombs?
  192. The OSX Build
  193. New tiles for Default Tileset
  194. Zq wont open (718)
  195. Custom Enemies and Boomerangs
  196. Font Switching and Stylization X-ed out?
  197. Recent Changes
  198. Massive slowdown (Drawtile) since Beta 718
  199. "Assertion Failed" ZQuest b735 Crash
  200. video caed limits
  201. 8 Bit Mode
  202. 24 hearts max!?
  203. Enhanced music
  204. Regarding ROMView
  205. The ZC launcher is annoying me.
  206. 2 questions, the new ICN file and the version info box...
  207. Question about Triforce Fragments
  208. About the Bombchu
  209. Question about Enemy Damage
  210. Questions about new enemy draw mode.
  211. Thankyou
  212. About Magic Gauge Pieces...
  213. Gravity affecting Pushblocks?
  214. Could it be possible for "No Gravity" flags?
  215. so wait those enimies with a question mark instead of a pallette
  216. A new windows build?
  217. Sprite Decorations?
  218. What about fullscreen?
  219. so i don't quite get the enemy editor...
  220. About the Link Slash Misc Sprite
  221. Something interesting about the Block Hole
  222. About Combo Flag 10 (Armos -> Item)
  223. enemy UID=0;..?
  224. I just realized something about traps
  225. I'm having trouble getting sound on the Linux builds...
  226. About a couple more enemy rules...
  227. Regarding the Ghini Enemy Rules
  228. Misc Attribute 2 For The Triforce Item Class...
  229. Drunk Link?
  230. Exporting Scripts
  231. Caves (Overworld 0x80 - 0x81)
  232. View Pic
  233. What happened to the MIDIs that were on the MIDI List in the Default Template?
  234. About the Expanded Tile Editor In Large Mode...
  235. Something about the Flame 2 Trail...
  236. I figured out what the Leever's Second Misc Attribute is!
  237. Commands&Favourites?
  238. What good is Link->Z?
  239. Tweakforce modified drivers can introduce blur.
  240. Two Swords at the same time!
  241. How do you set whistle warps in the latest betas?
  242. Lets throw in an awesome feature and not document it. :P
  243. Installing in linux?
  244. a few suggestions...
  245. Edit->Paste Spec.
  246. Grab in 8-bit... possible? [Build 798]
  247. Have to wait 2 frames to check changes
  248. Wierd Moniter Display Error
  249. Who you calling a dummy6!? :P
  250. Dir