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  1. Lock Blocks
  2. A few 2.11 questions
  3. Zelda 3 Subscreen Setup?
  4. Any new command line options?
  5. BS Subscreens
  6. Excuse Me, how do i set up the 1/4 heart life bar for the z-3 subscreen?
  7. How do I set up the new enemies with the enemies rule checked? Like Goriya 3.
  8. Link's Degraving Trip:1st demo released!
  9. Use Warp Return?
  10. Resignation
  11. Beta 2.11 windowed
  12. Beta 11 progress?
  13. working on a help file
  14. Freeform Combo Suggestions/Bug Fixes
  15. Why is there such little activity with the betas?????!!!!!
  16. Big Link Plans?
  17. What i've been up to
  18. A Revolution is Coming
  19. What happened to the .key file saving?
  20. How do you get the HCP in Z-3 Menu to work right?
  21. "A Revolution Is Coming" by Jman
  22. Is there going to be a new Help document?
  23. Question on the password encription
  24. Level 4 cave issue in 2.11 test
  25. How do I get 2.11 b 10 for windows?
  26. Zelda Classic Progress Tracker
  27. How much more powerful will the Octoroks L3 be?
  28. I may have a solution to our delima!
  29. open source?
  30. Zelda Classic 2.11 Beta 11
  31. Please verify the quarantined bugs
  32. screenshots now saving in gif format
  33. Item Properties
  34. Does the Cane of Byrna work or it is just in dev?
  35. A few notes on the subscreen items:
  36. What does the "Stationary" Freeform Combo Flag do?
  37. how to... arrow counter?
  38. Something cool to do w/ Subscreens...
  39. Zelda Classic 2.11 Beta 12
  40. Do this as a favor please...
  41. Discuss FF Combo Scripting Ideas HERE
  42. Crude fix to the new game bug
  43. Zelda Classic 2.11 Beta 12b
  44. A Revolution Is Comming...spam?
  45. A Revolution Is Comming...spam?
  46. What's up with Magic Pols Voice and Fire 2 Shooter?
  47. Does enemy fire effect light?
  48. passive subscreens
  49. Life and Magic gauge pieces
  50. Zelda Classic 2.11 Beta 12c
  51. Octorok 4 Bomb Sprite Bug
  52. Getting bummed out again.
  53. Poll for Beta Testing
  54. ZSS format- how's it work?
  55. I think it is time...
  56. The List of FF Script Commands/Variables:
  57. FFC Script Library
  58. Basic 8-bit Tileset
  59. Beta 12d impending
  60. Zelda Classic 2.11 Beta 12d
  61. Board Suggestion
  62. Err...Noobish question.
  63. Some ZC engine questions for use in FFC development
  64. Quick question.
  65. Is it possible to use one generic script...
  66. Using Screen Cycling to Make Custom Bosses
  67. Zelda Classic is Changing
  68. Generic Scripts
  69. Drag-in commands
  70. The first "Hey guys what's wrong with my script" topic
  71. ZC Final Poll
  72. new beta tester?
  73. Scripting applied to Subscreen Editor, too?
  74. A note to beta testers (this should have been done a long time ago)
  75. Zelda Classic 2.11 Beta 12.9
  76. How do you use the sfx?
  77. What do FFC arguments do?
  78. Also Regarding SFX...
  79. Zelda Classic 2.11 Beta 12.9.1
  80. Should the "FF Combo Attr. Change" combo type be removed?
  81. Move my Custom Miniboss of the Week threads into Scripting Showcase?
  82. Current State of 8-Bit Color?
  83. Features you want in ZC Final
  84. SFX file help
  85. How are the enemies coded?
  86. ZC Linux?
  87. Mapmaker Status?
  88. Zelda Classic 2.11 Beta 13
  89. Fullscreen In Mac OS X ZC
  90. Which subscreen features work on which subscreen type?
  91. Rocs feather question(no not a suggestion)
  92. A question to the Developers.
  93. Zelda Classic 2.11 beta 14
  94. [SUBSCR] Ok, Why Is the map part stationary?
  95. Secondary Character Possible?
  96. I'm new here.
  97. No music. Am I doing something wrong?
  98. What are 8-bit tiles?
  99. Cannot open up ZC or ZQ
  100. Tracker Volume
  101. How do you change the color?
  102. Hasn't it been enough?!
  103. ZC 2.11 beta 14 manual
  104. Why is an FFC's Tile Width capped at 4?
  105. "Zelda Classic is Changing" Thread
  106. About the scripting system in Zq
  107. I don't understand....
  108. Zelda Classic 2.5 WILL be out before the end of the year
  109. ZCL 1.5 Beta 1
  110. Mac Betas?
  111. we seem to be limited to 7 subscreens or something.
  112. Zelda Classic 2.11 Beta 15
  113. My contributions to beta 15
  114. WANTED: Sound effects for Din's Fire and Farore's Wind
  115. Item falls from ceiling
  116. Adding the new items?
  117. Come On Guys
  118. So we've got Sidescrolling mode. So...
  119. It may be sprites, but I'm asking it to be default....
  120. The new sfx system
  121. Allegro
  122. Dec 3-10: I'm not around
  123. scrolls...
  124. Shieldless/Small Shield
  125. Evil things to do with Custom Items
  126. The Enemy Editor?
  127. "Take One Item" room type
  128. Are we allowed to do it?
  129. Ok here is the question of the ages
  130. Dungeon Carving/Relational Mode
  131. can someone please tell me what tiles the new enemies use...
  132. Raft Bugs
  133. Can't run Mac OS X beta
  134. Crunch Time
  135. Confused about Freeform Combos (specifically the Changer type)
  136. Item Class Editor
  137. Okie Dokie!
  138. Does the "Unused Flag" do anything?
  139. So many additions... Now I need help
  140. ATT CHG : Combo Type vs. Flag
  141. A way to eliminate feature bloat and new bugs, using ZScript?
  142. Triforce item class.
  143. Question of the Ages Two
  144. Quest Rules Help
  145. Link Tile Mods & Item Disablement
  146. SFX Not Changing...
  147. Default Tileset Update
  148. More Then 9 Magic Containers?
  149. Lots of suggestions
  150. Zelda Classic 2.11 Beta 16
  151. About Room State Carryovers
  152. New String Editor: mostly functional
  153. Noob question
  154. Custom Enemy Ideas (You knew it was coming!)
  155. Script Drawing Functions Explained.
  156. how about those misc types
  157. Just a quick look at things
  158. Enemy Editor Discussion and Questions
  159. Custom Items Help
  160. Door [B] [C] etc...
  161. Subscreen "Current Item" Error
  162. Enemy editor question
  163. Complete list of Misc Attributes
  164. Quest files are getting huge o.o
  165. Enemy Editor Help For Idiots Beta 15
  166. We can make our own swords. What about Slash tiles?
  167. Interesting. New counter elements, I see?
  168. Do pushblocks obey gravity?
  169. Hit Box Question
  170. A New Beta Philosophy?
  171. What's new in Beta 16c?
  172. Offical Beta Release topic
  173. SFX Question.
  174. WIP - Rope: A multi-language compiler to ZASM
  175. My Personal To-Do List
  176. I'm sorry to say this, but I can't continue
  177. New dev helping out with ZCL and other stuff. :-D
  178. These items do what?
  179. 2x2 Link: too buggy to retain?
  180. Check this out
  181. beta 119 not opening.
  182. Zcl 1.5 B 3
  183. Zquest cursor stretching on edge of the screen
  184. Undo doesn't work anymore
  185. Enemy Misc. Attributes Explained
  186. Linux build
  187. Here's a GREAT trick when you're saving in B142!
  188. I'm going to be re-jiggering the custom enemy system...
  189. technical suggestion which will affect the majority of beta testers here...
  190. standardize classic enemies?
  191. A Quick Suggestion
  192. Not exactly a bug, but...
  193. ZCL refuses to load Zquest in windowed mode
  194. ZC Launcher 1.5 Beta 4
  195. I'm getting back into ZC... please update me on the progress in the last few months.
  196. Mapmaker within new Zquest?
  197. That box at the top of this forum
  198. build 193 doesn't work for me
  199. Build 200...
  200. The Betas are slowly getting worse for some reason....
  201. Item editor Guide?
  202. Save as 2.10 quest
  203. OMG, everyone do it right!
  204. Mac OS X Build
  205. Cset Question
  206. Can't run ZC nor ZQuest
  207. Disable Enemies?
  208. Link for build 231 isn't working
  209. A suggestion regarding crashes
  210. Singular Flags
  211. what are all the developers doing with zelda classic?
  212. Why do Zelda-w.exe and zquest-w.exe not run fullscreen on my laptop?
  213. If you want to use scripts, but hesitate to edit them...
  214. Enhanced Music
  215. Very Serious Question
  216. Build 254: Tile Protection
  217. 254 Items?
  218. Problem with counters
  219. warping trouble
  220. Whats happening to ZC?
  221. Vista Compatibility Fixed!
  222. ZC Highspeed?
  223. New items and subscreens help
  224. 'Sup
  225. Ah, three new equipment items!
  226. Quest rules
  227. Room State Carry-overs
  228. Item Editor Misc. Attributes
  229. Which Quest Rules were removed?
  230. Releases..
  231. Changed SFX
  232. Is ZC a closed source project?
  233. Passage problems
  234. New Enemy Misc. Attributes (not usable yet)
  235. Cane Of Byrna
  236. Recovery of Corrupted Quest File
  237. Universal Port Next Release?
  238. Odd Subscreen Occurence
  239. Allegro Basics? (I would like to help out)
  240. What's going to happen to ZC when Stencyl is done?
  241. Stupid b16c!
  242. Let's compile all this info into one place.
  243. rom view?...how do I..?
  244. Are you testing out the improved Item Editor? (it's fixed now!)
  245. Header Error
  246. Is there any way to make bombs use rupees instead of bombs?
  247. Combo Aliases
  248. Link tile modifiers
  249. New Beta Download Link doesn't work!
  250. Some things about ZC on Vista