View Full Version : Beta Discussion
- Lock Blocks
- A few 2.11 questions
- Zelda 3 Subscreen Setup?
- Any new command line options?
- BS Subscreens
- Excuse Me, how do i set up the 1/4 heart life bar for the z-3 subscreen?
- How do I set up the new enemies with the enemies rule checked? Like Goriya 3.
- Link's Degraving Trip:1st demo released!
- Use Warp Return?
- Resignation
- Beta 2.11 windowed
- Beta 11 progress?
- working on a help file
- Freeform Combo Suggestions/Bug Fixes
- Why is there such little activity with the betas?????!!!!!
- Big Link Plans?
- What i've been up to
- A Revolution is Coming
- What happened to the .key file saving?
- How do you get the HCP in Z-3 Menu to work right?
- "A Revolution Is Coming" by Jman
- Is there going to be a new Help document?
- Question on the password encription
- Level 4 cave issue in 2.11 test
- How do I get 2.11 b 10 for windows?
- Zelda Classic Progress Tracker
- How much more powerful will the Octoroks L3 be?
- I may have a solution to our delima!
- open source?
- Zelda Classic 2.11 Beta 11
- Please verify the quarantined bugs
- screenshots now saving in gif format
- Item Properties
- Does the Cane of Byrna work or it is just in dev?
- A few notes on the subscreen items:
- What does the "Stationary" Freeform Combo Flag do?
- how to... arrow counter?
- Something cool to do w/ Subscreens...
- Zelda Classic 2.11 Beta 12
- Do this as a favor please...
- Discuss FF Combo Scripting Ideas HERE
- Crude fix to the new game bug
- Zelda Classic 2.11 Beta 12b
- A Revolution Is Comming...spam?
- A Revolution Is Comming...spam?
- What's up with Magic Pols Voice and Fire 2 Shooter?
- Does enemy fire effect light?
- passive subscreens
- Life and Magic gauge pieces
- Zelda Classic 2.11 Beta 12c
- Octorok 4 Bomb Sprite Bug
- Getting bummed out again.
- Poll for Beta Testing
- ZSS format- how's it work?
- I think it is time...
- The List of FF Script Commands/Variables:
- FFC Script Library
- Basic 8-bit Tileset
- Beta 12d impending
- Zelda Classic 2.11 Beta 12d
- Board Suggestion
- Err...Noobish question.
- Some ZC engine questions for use in FFC development
- Quick question.
- Is it possible to use one generic script...
- Using Screen Cycling to Make Custom Bosses
- Zelda Classic is Changing
- Generic Scripts
- Drag-in commands
- The first "Hey guys what's wrong with my script" topic
- ZC Final Poll
- new beta tester?
- Scripting applied to Subscreen Editor, too?
- A note to beta testers (this should have been done a long time ago)
- Zelda Classic 2.11 Beta 12.9
- How do you use the sfx?
- What do FFC arguments do?
- Also Regarding SFX...
- Zelda Classic 2.11 Beta 12.9.1
- Should the "FF Combo Attr. Change" combo type be removed?
- Move my Custom Miniboss of the Week threads into Scripting Showcase?
- Current State of 8-Bit Color?
- Features you want in ZC Final
- SFX file help
- How are the enemies coded?
- ZC Linux?
- Mapmaker Status?
- Zelda Classic 2.11 Beta 13
- Fullscreen In Mac OS X ZC
- Which subscreen features work on which subscreen type?
- Rocs feather question(no not a suggestion)
- A question to the Developers.
- Zelda Classic 2.11 beta 14
- [SUBSCR] Ok, Why Is the map part stationary?
- Secondary Character Possible?
- I'm new here.
- No music. Am I doing something wrong?
- What are 8-bit tiles?
- Cannot open up ZC or ZQ
- Tracker Volume
- How do you change the color?
- Hasn't it been enough?!
- ZC 2.11 beta 14 manual
- Why is an FFC's Tile Width capped at 4?
- "Zelda Classic is Changing" Thread
- About the scripting system in Zq
- I don't understand....
- Zelda Classic 2.5 WILL be out before the end of the year
- ZCL 1.5 Beta 1
- Mac Betas?
- we seem to be limited to 7 subscreens or something.
- Zelda Classic 2.11 Beta 15
- My contributions to beta 15
- WANTED: Sound effects for Din's Fire and Farore's Wind
- Item falls from ceiling
- Adding the new items?
- Come On Guys
- So we've got Sidescrolling mode. So...
- It may be sprites, but I'm asking it to be default....
- The new sfx system
- Allegro
- Dec 3-10: I'm not around
- scrolls...
- Shieldless/Small Shield
- Evil things to do with Custom Items
- The Enemy Editor?
- "Take One Item" room type
- Are we allowed to do it?
- Ok here is the question of the ages
- Dungeon Carving/Relational Mode
- can someone please tell me what tiles the new enemies use...
- Raft Bugs
- Can't run Mac OS X beta
- Crunch Time
- Confused about Freeform Combos (specifically the Changer type)
- Item Class Editor
- Okie Dokie!
- Does the "Unused Flag" do anything?
- So many additions... Now I need help
- ATT CHG : Combo Type vs. Flag
- A way to eliminate feature bloat and new bugs, using ZScript?
- Triforce item class.
- Question of the Ages Two
- Quest Rules Help
- Link Tile Mods & Item Disablement
- SFX Not Changing...
- Default Tileset Update
- More Then 9 Magic Containers?
- Lots of suggestions
- Zelda Classic 2.11 Beta 16
- About Room State Carryovers
- New String Editor: mostly functional
- Noob question
- Custom Enemy Ideas (You knew it was coming!)
- Script Drawing Functions Explained.
- how about those misc types
- Just a quick look at things
- Enemy Editor Discussion and Questions
- Custom Items Help
- Door [B] [C] etc...
- Subscreen "Current Item" Error
- Enemy editor question
- Complete list of Misc Attributes
- Quest files are getting huge o.o
- Enemy Editor Help For Idiots Beta 15
- We can make our own swords. What about Slash tiles?
- Interesting. New counter elements, I see?
- Do pushblocks obey gravity?
- Hit Box Question
- A New Beta Philosophy?
- What's new in Beta 16c?
- Offical Beta Release topic
- SFX Question.
- WIP - Rope: A multi-language compiler to ZASM
- My Personal To-Do List
- I'm sorry to say this, but I can't continue
- New dev helping out with ZCL and other stuff. :-D
- These items do what?
- 2x2 Link: too buggy to retain?
- Check this out
- beta 119 not opening.
- Zcl 1.5 B 3
- Zquest cursor stretching on edge of the screen
- Undo doesn't work anymore
- Enemy Misc. Attributes Explained
- Linux build
- Here's a GREAT trick when you're saving in B142!
- I'm going to be re-jiggering the custom enemy system...
- technical suggestion which will affect the majority of beta testers here...
- standardize classic enemies?
- A Quick Suggestion
- Not exactly a bug, but...
- ZCL refuses to load Zquest in windowed mode
- ZC Launcher 1.5 Beta 4
- I'm getting back into ZC... please update me on the progress in the last few months.
- Mapmaker within new Zquest?
- That box at the top of this forum
- build 193 doesn't work for me
- Build 200...
- The Betas are slowly getting worse for some reason....
- Item editor Guide?
- Save as 2.10 quest
- OMG, everyone do it right!
- Mac OS X Build
- Cset Question
- Can't run ZC nor ZQuest
- Disable Enemies?
- Link for build 231 isn't working
- A suggestion regarding crashes
- Singular Flags
- what are all the developers doing with zelda classic?
- Why do Zelda-w.exe and zquest-w.exe not run fullscreen on my laptop?
- If you want to use scripts, but hesitate to edit them...
- Enhanced Music
- Very Serious Question
- Build 254: Tile Protection
- 254 Items?
- Problem with counters
- warping trouble
- Whats happening to ZC?
- Vista Compatibility Fixed!
- ZC Highspeed?
- New items and subscreens help
- 'Sup
- Ah, three new equipment items!
- Quest rules
- Room State Carry-overs
- Item Editor Misc. Attributes
- Which Quest Rules were removed?
- Releases..
- Changed SFX
- Is ZC a closed source project?
- Passage problems
- New Enemy Misc. Attributes (not usable yet)
- Cane Of Byrna
- Recovery of Corrupted Quest File
- Universal Port Next Release?
- Odd Subscreen Occurence
- Allegro Basics? (I would like to help out)
- What's going to happen to ZC when Stencyl is done?
- Stupid b16c!
- Let's compile all this info into one place.
- rom view?...how do I..?
- Are you testing out the improved Item Editor? (it's fixed now!)
- Header Error
- Is there any way to make bombs use rupees instead of bombs?
- Combo Aliases
- Link tile modifiers
- New Beta Download Link doesn't work!
- Some things about ZC on Vista
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