PDA

View Full Version : Beta Discussion



Pages : 1 [2] 3 4 5 6

  1. Updated zquest.txt
  2. I think I found the solution to avoid the Diving bug
  3. Our Goals as a Team
  4. Sound & Drama Overworld MOD
  5. Beta build 104 Bugs
  6. Sound & Drama Sanctuary Dungeon MOD
  7. hmmm...
  8. slashing, layers, and wawa
  9. an old(?) animation bug
  10. Freeform Dungeon bugs
  11. New Quest version; Please restart game.. WTF does that mean?!?!
  12. Three bugs: Custom quest file reg., Shutters (ZQ), Game Over + Wave Warp
  13. shadows and layers
  14. And another...
  15. pushing blocks bug
  16. combo cycling.. how do i set the time between combos??
  17. b176-179... help, please?
  18. Corrupted .qst file
  19. Bug Forum
  20. About combo's animation and cycling
  21. Secret Combo Flags
  22. Zelda Classic 1.92 Beta 183
  23. Ganon Music
  24. For your listening pleasure =)
  25. For anyone interested in Alpha testing.
  26. Reporting in.
  27. Couple more open slots
  28. Map Maker 183?
  29. Shops are not liking me...
  30. Combo/Tile Animation
  31. Question about the Magic Wand
  32. ZC 1.92 Alpha 184 - 2
  33. Door Combo Sets
  34. Beta Tester Recognition
  35. new to beta testing
  36. BigJoe
  37. Hidden Duality testing on the latest beta.
  38. It sure is quite around here.
  39. Alpha tester check in
  40. Zelda Classic 1.92 Alpha 186
  41. about these forums...
  42. Zelda Classic 1.92 Alpha 187
  43. how do you make 'mock ups'?
  44. am i allowed to post threads about the latest private beta?
  45. how to make link tile mods
  46. SE has killed ZC?
  47. Journey: Redirection a187
  48. What are the chances of dropping Allegro now?
  49. Gearing up for the Mac port...
  50. New Alpha
  51. about the new zcn forums...
  52. Alpha Testing to disband
  53. compass/map/bosskey bug of alpha 186/7
  54. I'm getting back to Beta Testing
  55. Link Tile mod?
  56. Beta Tester Status
  57. just checking in
  58. What's going on?
  59. Final ZC Version
  60. Uh... about Christmas...
  61. need some help with ZCN
  62. release of player alpha 184
  63. Needing help with 187
  64. SPC testing now
  65. Litter files...
  66. Right Click Menu Malfunction
  67. Mouse Hover Bug
  68. CSet2 Variable is unchangable and sometimes glitches.
  69. Tile Exports are messed up.
  70. Aaahhh! Oh My God!!
  71. Wave FX warp graphical glitch (alpha 2)
  72. Combo cycling question
  73. Keese Quest Rule
  74. Uh, Hi, Guys
  75. Announcement concerning BH4
  76. Petoe - 187 Quest Maker
  77. Forum is not dead!(What you can do to help...)
  78. New Tester Recommendation Thread
  79. Beta testing chat
  80. A "Beta.qst" testing device.
  81. Fun Times
  82. The new GUI Colors.
  83. Hilarity Ensues! There's still time left!
  84. Why is ZC pinging hosts?
  85. Old Bugs
  86. Bug Legend(Read Before Verifying Bugs)
  87. 193 set up issues
  88. Suggestion: Bug Tracker
  89. Have a great weekend
  90. ZC Linux Alpha status
  91. Public Bugs Progress
  92. Meow
  93. Brainstorming the Conveyor Bug
  94. New Beta Manager Needed
  95. Something I noticed about Alpha 3
  96. No More BigJoe
  97. QDB - Almost finished - need testers.
  98. Activity
  99. New members application.
  100. Progress
  101. Max Drive Pro and its concerns with ZC
  102. zc.com QDB
  103. Prioritizing and cleanup of bugs
  104. Test Quest Formula
  105. widescreen and ZC
  106. All the Bug Fixes & New Features Since 1.92 Wow!!
  107. Tutorial
  108. Third Party Programs
  109. New Help File
  110. Mac Testers
  111. Freeze on start quest in Alpha 4
  112. What can we do w/ Alphas 4 & 5?
  113. New Icon submission for Mac OS X port (or other ports if you guys want)
  114. A quick question
  115. Midi within linux
  116. Quarantined bugs?
  117. Remember Beta 176?
  118. After almost a year, I'm back.
  119. ZQuest 1.92 b183/184, anyone?
  120. Sound Problems
  121. Why 32-bit palettes don't work that well
  122. What I've been working on for the past 6 weeks
  123. Sean has found the midi issue on linux.
  124. Where did the beta suggestions forum go?
  125. ZC Manual for the full release
  126. DSL test anyone?
  127. Suggestions regarding the latest release...
  128. So... what'd I miss?
  129. A small bug, that has been overlooked for a long time.
  130. Some suggestions to consider (Some bug-related)
  131. I have to ask you guys a serious question
  132. Cycling combos
  133. well... bet ya didn't see this one coming
  134. Hmm I am just wondering.
  135. How to fix the Sidewarp Problem
  136. To whom it may concern(dev related)
  137. 2.10 Help File Finally Finished
  138. Just Wondering
  139. Possible Easier Way To Do Layers
  140. 2.11 Beta 1(and 2) Progress
  141. Roll Call
  142. Walcome Nwart!
  143. Duhr...
  144. About Z Variable
  145. Just wondering...
  146. JMan2050
  147. Need a little help :(
  148. Zelda Classic 2.11 Beta 2
  149. The ZC forum needs a "frequent suggestions" sticky.
  150. Zelda Classic Beta (Re-)Application
  151. Suggestions for preview mode
  152. 2.11 Beta 3 Progress
  153. Questions about Treasure Chests
  154. Click Here
  155. Next beta impending
  156. Official tester's IRC channel #ZCTesters
  157. State of Zelda Classic
  158. Zelda Classic 2.11 Beta 5
  159. Distributing beta screens/quests: Current policy?
  160. Improved LttP Link: Get it here!
  161. Features that you like...
  162. Is anyone getting sound in ZC 211 Beta5?
  163. Jman
  164. About the 'perminent enemies->secret' screen flag...
  165. new palette system?
  166. 2.11 Beta 6 Progress
  167. Question about the Tile Editor 253
  168. Updates?
  169. Are these screenshots real?
  170. About Dungeon Carving & Relational modes
  171. About the 'next' combo
  172. Recommendation for combo brush
  173. Hard drive troubles
  174. Zelda Classic 2.11 Beta 6
  175. Welcome all Psuedo-Testers
  176. Entry Point Not Found?
  177. New 2.11 Test Quest
  178. How do i enable/or what happened to the diagonal movement?
  179. Rules
  180. Confusion with Combo Alliasing
  181. Attention: Test aggressively!
  182. The New Security Encryption...
  183. Tile Grabber Question
  184. Working ZC .sav Beta 6
  185. So, any chance of the rest of the new enemies being implemented soon?
  186. Bugs for 2.11, Beta 6
  187. New 2.11 Test Quest with Z3 Subscreen working. Unpassworded.
  188. No sound
  189. Dungeon Carving bug
  190. SFX Grabber
  191. About new arrows
  192. Suggestions for the next Beta (please read)
  193. The relational and the dungeon carving mode Tutorial
  194. What's new since v2.10
  195. Zelda Classic for OS X
  196. A Public Note
  197. More Editing Tools/Options & Time-Savers (Please read)
  198. Which forum?
  199. How does one set up the z-3 subscreen?
  200. Lack of Activity
  201. A few questions....
  202. What are combo aliases for and how do I use them.
  203. Rather upset.....
  204. Beta Question..
  205. Just one question...
  206. So yeah, I finally got around to working on ZC again
  207. You might wanna check this out :)
  208. Dungeon carving and other walls
  209. Beta 7 Progress???
  210. Is there actual documentation for everything that was added from 2.10 to 2.11b6?
  211. Dungeon carving templates?
  212. Zelda Classic 2.11 Beta 8
  213. BS purests rejoice!
  214. ZQ beta 8 fullscreen
  215. A couple Q's
  216. allow 1/4 heart?
  217. Amazing Discovery! (Triggering seperate flags)
  218. Bugs for 2.11, Beta 8
  219. question to Jman about links size
  220. Zelda Classic 2.11 Beta 9
  221. enhanced music?
  222. Wait, so what does 'Temporary Secrets' do?
  223. Big Link?
  224. Introducing...An all new, non-1st quest related example quest,"Link's Degraving Trip"
  225. Migrating v2.10 quests to v2.11
  226. Z3 Link size change problems...
  227. Beta 10 progress
  228. Tips & Tricks Thread (for beta 8 & 9)
  229. so many warps ..... but
  230. How to Make An Effective Day/Night System
  231. Zelda Classic 2.11 Beta 10
  232. How to run full screen in 211, B9 - Mac OS X?
  233. How to calculate x y coordinances
  234. Freeform combos
  235. Save Square?
  236. Beta 11 progress
  237. Idea for Push Blocks as Freeform Combos
  238. Is anyone testing in OS X?
  239. How do i get freeform combos to reverse?
  240. a Timer in Preview Mode
  241. Someone explain FreeForm combos a bit - I can't even figure out how to make them.
  242. Bug? or mistake on my part?
  243. Combo Aliases above #39
  244. Brainstorming Topic: Freeform Combos
  245. Freeform Combo Tutorial
  246. Bomb Bags
  247. Two Beta Feature Questions...
  248. Congratulations jman2050 and koopa!
  249. Singular Flags
  250. beta 10