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  1. yo Dark Nation (7 replies)
  2. What happened to the enemy editor? (3 replies)
  3. Gleeok Tile Placement Question (4 replies)
  4. WTF is up with ROMView? (8 replies)
  5. Well, this sounds impatient, but... (28 replies)
  6. Is a GP2X port still being developed? (4 replies)
  7. Fire, Ice, and Light arrows, need help. (3 replies)
  8. "Not sure what to put here yet." (9 replies)
  9. Bigger Enemies (21 replies)
  10. permanent block trigger flags? (3 replies)
  11. Auto Tile-Warp?! (0 replies)
  12. Something that bothers me. (2 replies)
  13. Fast Dungeon scrolling rule, suggestion. (3 replies)
  14. quicker combo scrolling (22 replies)
  15. Linux port/open source? (5 replies)
  16. Dir (4 replies)
  17. Who you calling a dummy6!? :P (1 replies)
  18. Wierd Moniter Display Error (0 replies)
  19. Have to wait 2 frames to check changes (2 replies)
  20. Grab in 8-bit... possible? [Build 798] (4 replies)
  21. Edit->Paste Spec. (5 replies)
  22. a few suggestions... (7 replies)
  23. Installing in linux? (0 replies)
  24. Lets throw in an awesome feature and not document it. :P (8 replies)
  25. How do you set whistle warps in the latest betas? (6 replies)
  26. Two Swords at the same time! (12 replies)
  27. Tweakforce modified drivers can introduce blur. (1 replies)
  28. What good is Link->Z? (9 replies)
  29. Commands&Favourites? (3 replies)
  30. I figured out what the Leever's Second Misc Attribute is! (2 replies)
  31. Something about the Flame 2 Trail... (0 replies)
  32. About the Expanded Tile Editor In Large Mode... (5 replies)
  33. What happened to the MIDIs that were on the MIDI List in the Default Template? (0 replies)
  34. View Pic (4 replies)
  35. Caves (Overworld 0x80 - 0x81) (5 replies)
  36. Exporting Scripts (5 replies)
  37. Drunk Link? (12 replies)
  38. Misc Attribute 2 For The Triforce Item Class... (2 replies)
  39. Regarding the Ghini Enemy Rules (1 replies)
  40. About a couple more enemy rules... (0 replies)
  41. I'm having trouble getting sound on the Linux builds... (0 replies)
  42. I just realized something about traps (2 replies)
  43. enemy UID=0;..? (1 replies)
  44. About Combo Flag 10 (Armos -> Item) (3 replies)
  45. Something interesting about the Block Hole (8 replies)
  46. About the Link Slash Misc Sprite (1 replies)
  47. so i don't quite get the enemy editor... (2 replies)
  48. What about fullscreen? (17 replies)
  49. Sprite Decorations? (2 replies)
  50. A new windows build? (44 replies)
  51. so wait those enimies with a question mark instead of a pallette (4 replies)
  52. Could it be possible for "No Gravity" flags? (8 replies)
  53. Gravity affecting Pushblocks? (2 replies)
  54. About Magic Gauge Pieces... (2 replies)
  55. Thankyou (1 replies)
  56. Questions about new enemy draw mode. (1 replies)
  57. Question about Enemy Damage (2 replies)
  58. About the Bombchu (1 replies)
  59. Question about Triforce Fragments (1 replies)
  60. 2 questions, the new ICN file and the version info box... (2 replies)
  61. The ZC launcher is annoying me. (7 replies)
  62. Regarding ROMView (8 replies)
  63. Enhanced music (11 replies)
  64. 24 hearts max!? (5 replies)
  65. 8 Bit Mode (5 replies)
  66. video caed limits (5 replies)
  67. "Assertion Failed" ZQuest b735 Crash (1 replies)
  68. Massive slowdown (Drawtile) since Beta 718 (2 replies)
  69. Recent Changes (4 replies)
  70. Font Switching and Stylization X-ed out? (2 replies)
  71. Custom Enemies and Boomerangs (4 replies)
  72. Zq wont open (718) (2 replies)
  73. New tiles for Default Tileset (3 replies)
  74. The OSX Build (3 replies)
  75. Remote bombs? (3 replies)
  76. The Rope Editor. (0 replies)
  77. Sword Sprites Flashing? (1 replies)
  78. List of Things incompatible w/8-bit Tiles? (6 replies)
  79. saving your game WITHOUT exiting ZC? (6 replies)
  80. ZQUEST LARGE MODE, why is the minimap so small? (6 replies)
  81. The candles reach (4 replies)
  82. Item Carriers? (11 replies)
  83. Documentation (3 replies)
  84. Dead Screens? (1 replies)
  85. Link's Walking Speed (10 replies)
  86. Room State Carryovers, NES Dungeon DMAPS, Doors, and Secrets (9 replies)
  87. So there's Mouse Support now... (9 replies)
  88. regarding the ZScript function PutPixel() (2 replies)
  89. Save screens, Save/save-quit point, spinning tiles.? (7 replies)
  90. Gravity - How it works? (7 replies)
  91. ZCL 2.0 Alpha 004 Updates (0 replies)
  92. Labeling the individual sounds in the SFX Importer. (2 replies)
  93. Enhanced Music (3 replies)
  94. A Bug Testing Proposal. (0 replies)
  95. New Build (5 replies)
  96. ZCL 2.0 Final (0 replies)
  97. Using Auto-Tile Warps (2 replies)
  98. anyone gonna get the password for my quest yet? (2 replies)
  99. Goriya rooms in 2.5? (4 replies)
  100. Enemy Misc Attributes? (3 replies)
  101. _L_: changing Link->Jump... (7 replies)
  102. Track? (20 replies)
  103. Rolling? (1 replies)
  104. Do I need to start over? (1 replies)
  105. Romview? (33 replies)
  106. Quick Item Editor Question (0 replies)
  107. Worn out glove? (4 replies)
  108. Quivers? (1 replies)
  109. Using the "A" Button for jumping? (2 replies)
  110. FFC Tutorial for dummies! (21 replies)
  111. ZC Mac Build (3 replies)
  112. Additions to ZScript.txt of the Utility Routines (4 replies)
  113. Taking a break..... (0 replies)
  114. Thankyou DarkDragon (9 replies)
  115. Dungeon Carving? (1 replies)
  116. The box at the top of the forum is back! (1 replies)
  117. Diagonal Movement? (4 replies)
  118. Concerning the A/B Item Selection Quest Rule and the Subsceen Editor: (2 replies)
  119. Hurray for dungeon screen maps! (8 replies)
  120. Two questions concerning water and the string editor. (13 replies)
  121. _L_: Jump Floatiness Bugfix ¬_¬ (2 replies)
  122. No!!! (8 replies)
  123. ...yes! (14 replies)
  124. Walkable Water (11 replies)
  125. Enhanced Music. (4 replies)
  126. About combo cycling..... (0 replies)
  127. Open Letter to Mottzilla - ZConsole for 2.11 b18 (lost island) desperate! (copypaste) (1 replies)
  128. Screen Freeze Combotype (0 replies)
  129. can someone get me my password to my quest?? (5 replies)
  130. Relational mode in the default tileset (0 replies)
  131. 2.5 features: Shortcuts, Hotkeys? (8 replies)
  132. So development has stalled, hackers have striken again, and release is still far away (11 replies)
  133. Bug Posticons Missing!!! (1 replies)
  134. Have we given up? (12 replies)
  135. Enemy and item editor misc. atributes. (1 replies)
  136. FFC with Draw Over (2 replies)
  137. Authentic SFX for ZC (1 replies)
  138. "Auto-Warp" combos use Side Warps (8 replies)
  139. Music Control? (0 replies)
  140. Shallow Water (0 replies)
  141. Carrying over slashed bushes. (23 replies)
  142. FFC combo attributes (11 replies)
  143. Jumping Link Layer Threshold (0 replies)
  144. Trouble With SS Counters (1 replies)
  145. 2.5 planned features questions (3 replies)
  146. Custom counters in subscreens? (2 replies)
  147. where is _L_ ? (10 replies)
  148. I've got a decent question (9 replies)
  149. Build 626 (6 replies)
  150. Build Numbers (8 replies)
  151. Cycling Freeform Combos (4 replies)
  152. Windows build? (5 replies)
  153. About looping dmap songs(like mp3 and ogg) (10 replies)
  154. Quest Rule: No Screen Scrolling... Maybe a dmap flag too (0 replies)
  155. Singular Flags (15 replies)
  156. Permanent Tiered Secrets... (10 replies)
  157. Roc's Feather (20 replies)
  158. Big Link and dungeon carving? (4 replies)
  159. Something nifty you can do with the Whistle now (13 replies)
  160. Reading Custom Subscreen Data...error. (3 replies)
  161. Is Enhanced Music going to be implemented or not? (5 replies)
  162. Problems with Room State Carry-Over (3 replies)
  163. Text Boxes (5 replies)
  164. changed string colors (2 replies)
  165. An odd assortment of questions (3 replies)
  166. Bat animation sequence? (0 replies)
  167. Block hole / Block trigger? (3 replies)
  168. Cave Dmaps? (4 replies)
  169. Do triggers work differently in 2.5? (1 replies)
  170. Nothing New in Build 572? (3 replies)
  171. probalm with 571 (1 replies)
  172. Large ZC. (27 replies)
  173. What the new items do. (8 replies)
  174. screen sound by _L_ (7 replies)
  175. Confused about the newest stuff... (6 replies)
  176. Yay or nay (14 replies)
  177. Zcl 1.5.1 :-d (1 replies)
  178. Help with Room-Sate Carrovers (5 replies)
  179. Read if you're using Vista (19 replies)
  180. A few minor annoyances with Room State Carryovers (3 replies)
  181. Vista issue (1 replies)
  182. Make Arrows cost magic (5 replies)
  183. Quake Hammer Scrolls?? (1 replies)
  184. Bug posticons not showing in main page... (10 replies)
  185. 2.11 Weopens or Equipment (6 replies)
  186. Explain the New Gleeok Misc Attributes! (8 replies)
  187. who wants to trade bugs for sex? (9 replies)
  188. Idk about this... (2 replies)
  189. Animated Wand.. Possible? (2 replies)
  190. Selector (5 replies)
  191. Oddity or is it just me? (2 replies)
  192. About Vista (8 replies)
  193. Example quest: fully scripted custom item class (8 replies)
  194. The Various Unimplemented Enemies of ZC Beta (5 replies)
  195. Make Hammer cost magic? (6 replies)
  196. Combo Aliases high suggestion (speed up performance) (7 replies)
  197. Shieldless Darknuts (3 replies)
  198. Shops can't exceed 999 on price. (15 replies)
  199. Editing Ganon (0 replies)
  200. Shouldn't dark rooms be pitch-black? (8 replies)
  201. FFC "Layering" (5 replies)
  202. A few questions about enemy item drops (2 replies)
  203. What's the deal with grabbing tiles? (5 replies)
  204. question (8 replies)
  205. ZCWiki editor sign-ups (22 replies)
  206. New organization for documentation - the ZC doc wiki! (6 replies)
  207. making ZC fill the screen in windowed mode... how? (1 replies)
  208. Subscreen Editor: How the hell do you make a subsceen? (11 replies)
  209. What are these std.zh "Draw Styles?" (1 replies)
  210. How hard would it be to fix the annoying mouse flicker? (7 replies)
  211. Hey Testers (107 replies)
  212. How good is good enough? (20 replies)
  213. Hey L (12 replies)
  214. DN & Devs ~ About a stable release (9 replies)
  215. Set up large shadows? (5 replies)
  216. Imagine what would ZC 10.00 would be like? (22 replies)
  217. shieldless darknut ~ how to? (0 replies)
  218. Freeform combo direction changing (3 replies)
  219. For Farore's wind SFX (1 replies)
  220. Proposed1st.qst (3 replies)
  221. A question about the Light Force (2 replies)
  222. What's up with the hideous load time? (6 replies)
  223. Why are there less flags in Flag 1 tab in the enemy editor? (4 replies)
  224. About the new classic (6 replies)
  225. whoa.... build 461 ~ 10.7 megs (18 replies)
  226. Question regarding legality of zelda.nsf (7 replies)
  227. Favorite New Feature. (24 replies)
  228. Couple of noobish questions. (2 replies)
  229. to darkdragon. (1 replies)
  230. help running ZC in linux (15 replies)
  231. Two Simultaneous Swords: How? (7 replies)
  232. room state carry overs (1 replies)
  233. Assigning action sfx to items (4 replies)
  234. Any way to grab sfx from another quest? (1 replies)
  235. Cosmetic suggestion (0 replies)
  236. The beta downloads are at a new URL! (19 replies)
  237. So how would I do this (3 replies)
  238. Zelda Classic & ZQuest SPEC (3 replies)
  239. Who wants a stable release? (113 replies)
  240. When do FFCs stop Carrying Over? (2 replies)
  241. Controls reset to default in 403 (4 replies)
  242. Gp2x Port?!?! (1 replies)
  243. What's new? (13 replies)
  244. Before testing Alpha 386 (4 replies)
  245. Theorizing Aloud: (3 replies)
  246. Bombs not working still. (2 replies)
  247. Magic Spells and the Item Editor (1 replies)
  248. A question about the latest new enemy tiles (0 replies)
  249. Custom Item Functionality (8 replies)
  250. Are the developers able to do this yet? (5 replies)