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  1. The Door Combos 'Auto' button thread (0 replies)
  2. Is GUI_EVENT evil? (0 replies)
  3. type resolution limitations? (0 replies)
  4. Why rename cfg_sect[] from "zeldadx" ? (0 replies)
  5. Is something wrong with strip_extra_spaces? (0 replies)
  6. Who is Z? (6 replies)
  7. What is a DDPanel? (0 replies)
  8. Why remove the module system? (0 replies)
  9. [zplayer.exe] Those mysterious Volume Keys (0 replies)
  10. What is "new" about NewMenu? (0 replies)
  11. file format specs (1 replies)
  12. Sad over the fact that .zgp (Graphics Pack) is being removed. (11 replies)
  13. ZC 2.53.0 fails to compile Ubuntu 16.04 (3 replies)
  14. qr_OFFSETEWPNCOLLISIONFIX (6 replies)
  15. Enemy & Item Editors: Edit InitD Labels (0 replies)
  16. Started Writing New Script Types (5 replies)
  17. New Downloads Paths for Builds, Quests, Modules, and Tools (0 replies)
  18. New Modules Format (2 replies)
  19. Random Behaviour from 'int onSaveMapPic()' (4 replies)
  20. Map Count (2 replies)
  21. Unimplemented Enemies (5 replies)
  22. The ZC Dev Discord Server is Now Open to the Public (0 replies)
  23. Historical ZC Source (Repo Now Available for Reference) (0 replies)
  24. OOP Sucks (7 replies)
  25. Diagonal Screen Scrolling Crashes (3 replies)
  26. 2.10 Changelogs? (2 replies)
  27. Set/getComboX Issues Remain (8 replies)
  28. Mac Version News (4 replies)
  29. 2.53 Fixes -> Master : Need a Period of Suspended Pushes (12 replies)
  30. Allow Setting the .sav FIlename in ag.cfg? (2 replies)
  31. zelda classic run on android modifications (1 replies)
  32. Half-Tile Trick Accessable by main menu for pre-2.10 quests (3 replies)
  33. Yet Another Allegro Race Condition (3 replies)
  34. Working on getting ZC V 1.84 Playing Right in 2.53 (4 replies)
  35. New ZCL ( ZLaunch ) Repo (0 replies)
  36. Passwords for zquest.dat and fonts.dat (7 replies)
  37. ZQuest Templates/Modules: Zelda 3 (0 replies)
  38. Potential NES Inconsistencies (22 replies)
  39. Allegro pull requests (57 replies)
  40. NEWCOMBOSDM quest rule (20 replies)
  41. Rebranding and legacy support ("2.6+") (12 replies)
  42. Offline Trophy System (0 replies)
  43. libretro port (8 replies)
  44. Enemy Editor Plans (To-Do) (3 replies)
  45. NPCData, ComboData, SpriteData (23 replies)
  46. Releasing 2.50.2.1 (10 replies)
  47. Script Execution Order (12 replies)
  48. Filepack Fun, Itemdata (2 replies)
  49. std.zh for [2.54] [2.55] [2.60] (0 replies)
  50. Tentative New Combo Flags and Types (6 replies)
  51. about the Zelda Classic & Solarus , I have a problem... (6 replies)
  52. Quest version and required version (10 replies)
  53. Quest PW / Encryption Docs: Should it be available witht he souces? (5 replies)
  54. Welcome aboard Grayswandir (5 replies)
  55. Using GDB debugger? (3 replies)
  56. sprite/entity 'fix' usage (2 replies)
  57. Plans & Proposals: Enemy / Weapon/ Item Defense / Classes (Ideas, too) (8 replies)
  58. Enemy Weapon ewWind not setting step speed correctly? (1 replies)
  59. Message system discussion (31 replies)
  60. AngelScript: The Revenge (114 replies)
  61. What is wrong with this function? (5 replies)
  62. [2.51+] Fix Bitmaps Persisting? (4 replies)
  63. crashes inside ffasm.cpp when assigning script slots (11 replies)
  64. Script Created Explosion Sprites: What do they use, and where is the code that calls them? (0 replies)
  65. Refactoring of ffscript.* (2 replies)
  66. Fixing the Parser Scoping Issues (4 replies)
  67. color depth support (7 replies)
  68. Does anybody *not* use big mode for the ZC player? (13 replies)
  69. Ability to Rename Custom Item Classes (2 replies)
  70. 2.future merge thread (16 replies)
  71. ZScript additions for 2.51. (41 replies)
  72. Old master merge thread (10 replies)
  73. CMAKE Branch (64 replies)
  74. My near-term plans (7 replies)
  75. GitHub branches reshuffled (0 replies)
  76. Contributor instructions (15 replies)
  77. Link's Hitbox (1 replies)
  78. Allegro 4.4 and GME 0.6 Thread (29 replies)
  79. Function Pointers (1 replies)
  80. ZCL Code (1 replies)
  81. Building on Mac and Linux (58 replies)
  82. joystick code (5 replies)
  83. Compiling Instructions (Windows) (0 replies)
  84. [Content Packages] Open Source Media Files for ZC (Progress, To-Do, Details) (9 replies)
  85. Allegro 4.2 Plus (0 replies)
  86. NPCs fail to appear after writing new values to the packfile. (21 replies)
  87. ZC Development Proposal (16 replies)
  88. Problem Writing a Function (22 replies)
  89. GitHub Repos (2 replies)
  90. How to set the warp return point? (2 replies)
  91. Editor Dialogue Controls (0 replies)
  92. [2.future] Beta Releases (4 replies)
  93. NSF Support (0 replies)
  94. Splash Screen Files? (10 replies)
  95. Can't seem to graba bitmap pointer? (2 replies)
  96. [Bugs/Problems] Merging Gleeok's Changes from 'master' (0 replies)
  97. DrawBitmapEx and other New Things -> ZASM Command Limit Reached ?! (2 replies)
  98. rotate_trans_sprite() halts gcc compiler (MSYS, MinGW) (4 replies)
  99. SDL port (8 replies)
  100. Building the source (2 replies)
  101. Compiling errors of doom, destruction, and doom. (31 replies)
  102. Proposition: Remote Building (2 replies)
  103. GitHub Windows GUI Branches [Help Request] (0 replies)
  104. Public / Weekly Builds (0 replies)
  105. DrawZOffset/HitZOffset Need to be Unlinked & Disgonal hookshot (2 replies)
  106. Global Typed Pointers, Two Options (4 replies)
  107. 2.x vs 3.x (38 replies)
  108. So what are the plans for 3.x (3 replies)
  109. Compiling Zelda Classic instructions? (37 replies)
  110. Mirror shielded Enemies (0 replies)
  111. I have a dream! (29 replies)
  112. Script Drawing Improvements. (16 replies)
  113. ZC [2.future] Version Roadmap (1 replies)
  114. ZC 2.5X.X Source Now Available (0 replies)
  115. ZC [2.future] Staff List (3 replies)
  116. ZC [2.future] Feature Requests (36 replies)
  117. ZC [2.future] Development Plans [To-Do] (66 replies)
  118. ZC 2.future Codebase Changes (Log) (8 replies)
  119. Angelscript Documentation (2 replies)
  120. Plans for the future, part 1: AngelScript (29 replies)
  121. Next Gen ZC. (Otherwise known as ZC3.0) (48 replies)