View Full Version : ZC Software Development
- The Door Combos 'Auto' button thread (0 replies)
- Is GUI_EVENT evil? (0 replies)
- type resolution limitations? (0 replies)
- Why rename cfg_sect[] from "zeldadx" ? (0 replies)
- Is something wrong with strip_extra_spaces? (0 replies)
- Who is Z? (6 replies)
- What is a DDPanel? (0 replies)
- Why remove the module system? (0 replies)
- [zplayer.exe] Those mysterious Volume Keys (0 replies)
- What is "new" about NewMenu? (0 replies)
- file format specs (1 replies)
- Sad over the fact that .zgp (Graphics Pack) is being removed. (11 replies)
- ZC 2.53.0 fails to compile Ubuntu 16.04 (3 replies)
- qr_OFFSETEWPNCOLLISIONFIX (6 replies)
- Enemy & Item Editors: Edit InitD Labels (0 replies)
- Started Writing New Script Types (5 replies)
- New Downloads Paths for Builds, Quests, Modules, and Tools (0 replies)
- New Modules Format (2 replies)
- Random Behaviour from 'int onSaveMapPic()' (4 replies)
- Map Count (2 replies)
- Unimplemented Enemies (5 replies)
- The ZC Dev Discord Server is Now Open to the Public (0 replies)
- Historical ZC Source (Repo Now Available for Reference) (0 replies)
- OOP Sucks (7 replies)
- Diagonal Screen Scrolling Crashes (3 replies)
- 2.10 Changelogs? (2 replies)
- Set/getComboX Issues Remain (8 replies)
- Mac Version News (4 replies)
- 2.53 Fixes -> Master : Need a Period of Suspended Pushes (12 replies)
- Allow Setting the .sav FIlename in ag.cfg? (2 replies)
- zelda classic run on android modifications (1 replies)
- Half-Tile Trick Accessable by main menu for pre-2.10 quests (3 replies)
- Yet Another Allegro Race Condition (3 replies)
- Working on getting ZC V 1.84 Playing Right in 2.53 (4 replies)
- New ZCL ( ZLaunch ) Repo (0 replies)
- Passwords for zquest.dat and fonts.dat (7 replies)
- ZQuest Templates/Modules: Zelda 3 (0 replies)
- Potential NES Inconsistencies (22 replies)
- Allegro pull requests (57 replies)
- NEWCOMBOSDM quest rule (20 replies)
- Rebranding and legacy support ("2.6+") (12 replies)
- Offline Trophy System (0 replies)
- libretro port (8 replies)
- Enemy Editor Plans (To-Do) (3 replies)
- NPCData, ComboData, SpriteData (23 replies)
- Releasing 2.50.2.1 (10 replies)
- Script Execution Order (12 replies)
- Filepack Fun, Itemdata (2 replies)
- std.zh for [2.54] [2.55] [2.60] (0 replies)
- Tentative New Combo Flags and Types (6 replies)
- about the Zelda Classic & Solarus , I have a problem... (6 replies)
- Quest version and required version (10 replies)
- Quest PW / Encryption Docs: Should it be available witht he souces? (5 replies)
- Welcome aboard Grayswandir (5 replies)
- Using GDB debugger? (3 replies)
- sprite/entity 'fix' usage (2 replies)
- Plans & Proposals: Enemy / Weapon/ Item Defense / Classes (Ideas, too) (8 replies)
- Enemy Weapon ewWind not setting step speed correctly? (1 replies)
- Message system discussion (31 replies)
- AngelScript: The Revenge (114 replies)
- What is wrong with this function? (5 replies)
- [2.51+] Fix Bitmaps Persisting? (4 replies)
- crashes inside ffasm.cpp when assigning script slots (11 replies)
- Script Created Explosion Sprites: What do they use, and where is the code that calls them? (0 replies)
- Refactoring of ffscript.* (2 replies)
- Fixing the Parser Scoping Issues (4 replies)
- color depth support (7 replies)
- Does anybody *not* use big mode for the ZC player? (13 replies)
- Ability to Rename Custom Item Classes (2 replies)
- 2.future merge thread (16 replies)
- ZScript additions for 2.51. (41 replies)
- Old master merge thread (10 replies)
- CMAKE Branch (64 replies)
- My near-term plans (7 replies)
- GitHub branches reshuffled (0 replies)
- Contributor instructions (15 replies)
- Link's Hitbox (1 replies)
- Allegro 4.4 and GME 0.6 Thread (29 replies)
- Function Pointers (1 replies)
- ZCL Code (1 replies)
- Building on Mac and Linux (58 replies)
- joystick code (5 replies)
- Compiling Instructions (Windows) (0 replies)
- [Content Packages] Open Source Media Files for ZC (Progress, To-Do, Details) (9 replies)
- Allegro 4.2 Plus (0 replies)
- NPCs fail to appear after writing new values to the packfile. (21 replies)
- ZC Development Proposal (16 replies)
- Problem Writing a Function (22 replies)
- GitHub Repos (2 replies)
- How to set the warp return point? (2 replies)
- Editor Dialogue Controls (0 replies)
- [2.future] Beta Releases (4 replies)
- NSF Support (0 replies)
- Splash Screen Files? (10 replies)
- Can't seem to graba bitmap pointer? (2 replies)
- [Bugs/Problems] Merging Gleeok's Changes from 'master' (0 replies)
- DrawBitmapEx and other New Things -> ZASM Command Limit Reached ?! (2 replies)
- rotate_trans_sprite() halts gcc compiler (MSYS, MinGW) (4 replies)
- SDL port (8 replies)
- Building the source (2 replies)
- Compiling errors of doom, destruction, and doom. (31 replies)
- Proposition: Remote Building (2 replies)
- GitHub Windows GUI Branches [Help Request] (0 replies)
- Public / Weekly Builds (0 replies)
- DrawZOffset/HitZOffset Need to be Unlinked & Disgonal hookshot (2 replies)
- Global Typed Pointers, Two Options (4 replies)
- 2.x vs 3.x (38 replies)
- So what are the plans for 3.x (3 replies)
- Compiling Zelda Classic instructions? (37 replies)
- Mirror shielded Enemies (0 replies)
- I have a dream! (29 replies)
- Script Drawing Improvements. (16 replies)
- ZC [2.future] Version Roadmap (1 replies)
- ZC 2.5X.X Source Now Available (0 replies)
- ZC [2.future] Staff List (3 replies)
- ZC [2.future] Feature Requests (36 replies)
- ZC [2.future] Development Plans [To-Do] (66 replies)
- ZC 2.future Codebase Changes (Log) (8 replies)
- Angelscript Documentation (2 replies)
- Plans for the future, part 1: AngelScript (29 replies)
- Next Gen ZC. (Otherwise known as ZC3.0) (48 replies)
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