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  1. Next Gen ZC. (Otherwise known as ZC3.0)
  2. Plans for the future, part 1: AngelScript
  3. Angelscript Documentation
  4. ZC 2.future Codebase Changes (Log)
  5. ZC [2.future] Development Plans [To-Do]
  6. ZC [2.future] Feature Requests
  7. ZC [2.future] Staff List
  8. ZC 2.5X.X Source Now Available
  9. ZC [2.future] Version Roadmap
  10. Script Drawing Improvements.
  11. I have a dream!
  12. Mirror shielded Enemies
  13. Compiling Zelda Classic instructions?
  14. So what are the plans for 3.x
  15. 2.x vs 3.x
  16. Global Typed Pointers, Two Options
  17. DrawZOffset/HitZOffset Need to be Unlinked & Disgonal hookshot
  18. Public / Weekly Builds
  19. GitHub Windows GUI Branches [Help Request]
  20. Proposition: Remote Building
  21. Compiling errors of doom, destruction, and doom.
  22. Building the source
  23. SDL port
  24. rotate_trans_sprite() halts gcc compiler (MSYS, MinGW)
  25. DrawBitmapEx and other New Things -> ZASM Command Limit Reached ?!
  26. [Bugs/Problems] Merging Gleeok's Changes from 'master'
  27. Can't seem to graba bitmap pointer?
  28. Splash Screen Files?
  29. NSF Support
  30. [2.future] Beta Releases
  31. Editor Dialogue Controls
  32. How to set the warp return point?
  33. GitHub Repos
  34. Problem Writing a Function
  35. ZC Development Proposal
  36. NPCs fail to appear after writing new values to the packfile.
  37. Allegro 4.2 Plus
  38. [Content Packages] Open Source Media Files for ZC (Progress, To-Do, Details)
  39. Compiling Instructions (Windows)
  40. joystick code
  41. Building on Mac and Linux
  42. ZCL Code
  43. Function Pointers
  44. Allegro 4.4 and GME 0.6 Thread
  45. Link's Hitbox
  46. Contributor instructions
  47. GitHub branches reshuffled
  48. My near-term plans
  49. CMAKE Branch
  50. Old master merge thread
  51. ZScript additions for 2.51.
  52. 2.future merge thread
  53. Ability to Rename Custom Item Classes
  54. Does anybody *not* use big mode for the ZC player?
  55. color depth support
  56. Fixing the Parser Scoping Issues
  57. Refactoring of ffscript.*
  58. Script Created Explosion Sprites: What do they use, and where is the code that calls them?
  59. crashes inside ffasm.cpp when assigning script slots
  60. [2.51+] Fix Bitmaps Persisting?
  61. What is wrong with this function?
  62. AngelScript: The Revenge
  63. Message system discussion
  64. Enemy Weapon ewWind not setting step speed correctly?
  65. Plans & Proposals: Enemy / Weapon/ Item Defense / Classes (Ideas, too)
  66. sprite/entity 'fix' usage
  67. Using GDB debugger?
  68. Welcome aboard Grayswandir
  69. Quest PW / Encryption Docs: Should it be available witht he souces?
  70. Quest version and required version
  71. about the Zelda Classic & Solarus , I have a problem...
  72. Tentative New Combo Flags and Types
  73. std.zh for [2.54] [2.55] [2.60]
  74. Filepack Fun, Itemdata
  75. Script Execution Order
  76. Releasing 2.50.2.1
  77. NPCData, ComboData, SpriteData
  78. Enemy Editor Plans (To-Do)
  79. libretro port
  80. Offline Trophy System
  81. Rebranding and legacy support ("2.6+")
  82. NEWCOMBOSDM quest rule
  83. Allegro pull requests
  84. Potential NES Inconsistencies
  85. ZQuest Templates/Modules: Zelda 3
  86. Passwords for zquest.dat and fonts.dat
  87. New ZCL ( ZLaunch ) Repo
  88. Working on getting ZC V 1.84 Playing Right in 2.53
  89. Yet Another Allegro Race Condition
  90. Half-Tile Trick Accessable by main menu for pre-2.10 quests
  91. zelda classic run on android modifications
  92. Allow Setting the .sav FIlename in ag.cfg?
  93. 2.53 Fixes -> Master : Need a Period of Suspended Pushes
  94. Mac Version News
  95. Set/getComboX Issues Remain
  96. 2.10 Changelogs?
  97. Diagonal Screen Scrolling Crashes
  98. OOP Sucks
  99. Historical ZC Source (Repo Now Available for Reference)
  100. The ZC Dev Discord Server is Now Open to the Public
  101. Unimplemented Enemies
  102. Map Count
  103. Random Behaviour from 'int onSaveMapPic()'