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Development History


This is Zelda Classic's Development History. All reported versions of this program's existence are found in the archives towards the end of this page. There are some gaps in the history, but for the most part, it's accurate, and the most definitive version of the ZC beta history that exists. If you're able to fill in any of the holes, please email DarkDragon.

When this page loads, the most current entry is displayed. Click on any of our archived posts to view them.

Archived Version Reports

Zelda Classic 2.5 build 655 WindowsNovember.06.2007
Build 655 Windows

* Fixed the sfx.dat file.

* The "View Pic" palette in ZQuest now appears in the far lower-right in -large mode.

* When editing tiles in ZQuest in -large mode, the tile currently in the clipboard no longer has a slight y offset.

* When dragging the mouse while placing a warp return, item position, etc, in -large mode, the text no longer appears on top of the Favorites window.

* Scripts should no longer carry over from a quest to a subsequently loaded old quest.

* The default quest template now has the correct default sword item properties.

*Fixed the Candle item class's Weapon 3 sprite, which is actually used now.

* Now, level 3 Candle fire definitely won't trigger 'Wand Fire' and 'Din's Fire' combo flags.

* Fixed the damage Link takes from Candle fire, which now corresponds to the Candle's power.

* Finally remembered to reduce the 'floatiness' at the apex of Link's jump. I know a few people were unhappy with it, so here it is. This should only slightly reduce the distance of Link's jump, but if you were counting on that exact jump length... maybe you could try lowering the Gravity variable a little bit?

* Now you can edit Weapon/Misc sprites' names. That should make weapon editing even easier.

* And now you aren't allowed to set Link->Z while in Sideview.

* Added a brief warning to the Screen Doors dialog, for the benefit of new users.

* Link now uses the swim sprites when swimming instead of the float sprites.

* Fixed a bug where the Reset menu item in the ZC engine was tied to the Fullscreen menu item.

* ZQuest no longer tries to move tiles (which can result in a crash) when in tile select mode instead of tile edit list mode.

* The combo brush arrangement now starts in column mode instead of non-column mode.

* Fixed the bug where boss segments were interfering with the boss's bgsfx.

* Fixed the bug where a PatraBS couldn't be hurt if its Misc. Attribute 2 was set to non-zero.

* Now, the Peril Beam will fire for all swords, except for those whose non-percentage Beam Heart requirement exceeds the maximum possible Heart Containers (12 or 20).

* Change to Magic Ring 4: even if you have unlimited magic, you still cannot cast a spell unless your total Magic Containers meet the spell cost.

* New string control codes: 16/XX adds item number XX to Link's inventory, and 17/XX removes that item from Link's inventory. Furthermore, there's, 3/XX/XX/XX (Goto If Screen Variable). If the value returned by Screen->D[Argument 1] is greater than or equal to Argument 2, ZC will switch to another string (Argument 3). * If Like Likes or messages remove items from Link's inventory (in particular Heart Pieces, level-specific items and counter-increasing items), appropriate changes will happen to the game counters.

* Added the following constants to std.zh: LA_DROWNING, LA_CHARGING, LA_SPINNING and LA_DIVING.

* Added ZScript variables Screen->Wavy and Screen->Quake, to match the ZASM commands added in build 461. Hint: use Screen->Quake to tell if someone's used the Quake Hammer.

* Added ZASM variable LINKDRUNK. This makes the screen wavy just like WAVY, but it also messes with Link's controls for awhile. This effect has actually been lying dormant in the code since before my time...

* Setting Link->Z while Link is swimming, holding up items, or charging the sword will no longer cause problems. (Maybe Link->Jump needs a similar fix?)

* Have you noticed something funny with Link's 'exit cave' animation? How it only seems to occur if you place the Warp Return square 16 pixels south or north of the cave combo itself? Yeah, that. Well, I've coded it so that Link will also exit the cave if the square is placed right on top of the cave combo, where it should be.

* Have you tried putting Ocean SFX or noisy enemies in an Item Cellar or Passageway? And then exiting the Item Cellar? Well, I fixed that as well.

* Some incongruities between cave combos and item cellars have been resolved.

* Also fixed a bug where Link would walk back down a recently-exited Cave combo after drowning.

* Items now animate at the correct speed in the item animation test window and during preview mode.

* Moving combo 0 to a different location on the combo page no longer changes all non-cycling combos to cycle to that new combo.

* The door tool should no longer make the mouse cursor disappear in combo alias mode.

* Clicking one of the panel squares (stair point, start point, flags, etc) in combo alias mode should no longer trash the mouse cursor.

* Eliminated the panel flickering in preview mode.



Archives:
November.21.2009 - Zelda Classic 2.5 Build 1101 Mac OS X
November.17.2009 - Zelda Classic 2.5 Build 1099 Windows
November.10.2009 - Zelda Classic 2.5 Build 1095 Windows
November.08.2009 - Zelda Classic 2.5 Build 1094 Mac OS X
October.25.2009 - Zelda Classic 2.5 Build 1090 Mac OS X
October.24.2009 - Zelda Classic 2.5 Build 1089 Windows
October.19.2009 - Zelda Classic 2.5 Build 1086 Windows
October.19.2009 - Zelda Classic 2.5 Build 1085 Linux
October.16.2009 - Zelda Classic 2.5 Build 1082 Windows
October.13.2009 - Zelda Classic 2.5 Build 1079 Mac OS X
October.09.2009 - Zelda Classic 2.5 Build 1076 Mac OS X
September.27.2009 - Zelda Classic 2.5 Build 1075 Mac OS X
September.26.2009 - Zelda Classic 2.5 Build 1074 Windows
September.21.2009 - Zelda Classic 2.5 Build 1072 Windows
September.20.2009 - Zelda Classic 2.5 Build 1071 Windows
August.27.2009 - Zelda Classic 2.5 Build 1065 Windows
August.20.2009 - Zelda Classic 2.5 Build 1057 Windows
August.20.2009 - Zelda Classic 2.5 Build 1056 Linux
August.13.2009 - Zelda Classic 2.5 Build 1046 Windows
August.13.2009 - Zelda Classic 2.5 Build 1045 Windows
August.13.2009 - Zelda Classic 2.5 Build 1042 Linux
August.13.2009 - Zelda Classic 2.5 Build 1038 Windows
August.13.2009 - Zelda Classic 2.5 Build 1032 Windows
August.13.2009 - Zelda Classic 2.5 Build 1030 Windows
August.13.2009 - Zelda Classic 2.5 Build 1028 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1025 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1018 Windows
August.13.2009 - Zelda Classic 2.5 Build 1015 Windows
August.13.2009 - Zelda Classic 2.5 Build 1010 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1008 Windows
August.13.2009 - Zelda Classic 2.5 Build 1007 Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 1005 Windows, Linux
August.13.2009 - Zelda Classic 2.5 Build 1001 Windows, Mac OS X
August.13.2009 - Zelda Classic 2.5 Build 997 Linux
August.13.2009 - Zelda Classic 2.5 Build 987 Windows
August.13.2009 - Zelda Classic 2.5 Build 982 Windows
March.19.2009 - Zelda Classic 2.5 Build 980 Windows
March.18.2009 - Zelda Classic 2.5 Build 979 Windows
March.16.2009 - Zelda Classic 2.5 Build 976 Windows
March.16.2009 - Zelda Classic 2.5 Build 971 Windows
March.16.2009 - Zelda Classic 2.5 Build 967 Windows
March.10.2009 - Zelda Classic 2.5 Build 964 Windows
February.21.2009 - Zelda Classic 2.5 Build 956 Windows
February.04.2009 - Zelda Classic 2.5 Build 946 Windows, Linux
February.04.2009 - Zelda Classic 2.5 Build 944 Windows, Linux
January.14.2009 - Zelda Classic 2.5 Build 935 Windows
January.11.2009 - Zelda Classic 2.5 Build 928 Windows
January.03.2009 - Zelda Classic 2.5 Build 922/923 Windows
January.03.2009 - Zelda Classic 2.5 Build 919 Mac OS X
December.15.2008 - Zelda Classic 2.5 Build 910 Windows, Linux
December.10.2008 - Zelda Classic 2.5 Build 908 Windows
December.10.2008 - Zelda Classic 2.5 Build 907 Linux
December.09.2008 - Zelda Classic 2.5 Build 906 Windows
December.09.2008 - Zelda Classic 2.5 Build 904 Linux
December.09.2008 - Zelda Classic 2.5 Build 901 Windows
December.02.2008 - Zelda Classic 2.5 Build 899 Windows
November.27.2008 - Zelda Classic 2.5 Build 896 Mac OS X
October.27.2008 - Zelda Classic 2.5 Build 887 Windows
October.23.2008 - Zelda Classic 2.5 Build 885 Windows
September.04.2008 - Zelda Classic 2.5 Build 863 Windows
September.04.2008 - Zelda Classic 2.5 Build 859 Windows
July.23.2008 - Zelda Classic 2.5 Build 846 Windows
July.20.2008 - Zelda Classic 2.5 Build 842 Windows
June.27.2008 - Zelda Classic 2.5 Build 819 Windows
June.12.2008 - Zelda Classic 2.5 Build 816 Windows
June.08.2008 - Zelda Classic 2.5 Build 813 Windows
June.07.2008 - Zelda Classic 2.5 Build 809 Windows
May.07.2008 - Zelda Classic 2.5 Build 798 Windows
April.30.2008 - Zelda Classic 2.5 Build 796 Windows
April.29.2008 - Zelda Classic 2.5 Build 794 Linux
April.29.2008 - Zelda Classic 2.5 Build 788 Windows
April.14.2008 - Zelda Classic 2.5 Build 780 Windows
April.10.2008 - Zelda Classic 2.5 Build 777 Windows
February.29.2008 - Zelda Classic 2.5 Build 758 Windows
February.23.2008 - Zelda Classic 2.5 Build 743 Windows
February.23.2008 - Zelda Classic 2.5 Build 742 Windows
February.19.2008 - Zelda Classic 2.5 Build 738 Windows
February.10.2008 - Zelda Classic 2.5 Build 735 Windows
January.29.2008 - Zelda Classic 2.5 Build 731 Windows
January.29.2008 - Zelda Classic 2.5 Build 730 Linux
January.29.2008 - Zelda Classic 2.5 Build 728 Linux
January.29.2008 - Zelda Classic 2.5 Build 726 Windows
January.26.2008 - Zelda Classic 2.5 Build 724 Windows
January.13.2008 - Zelda Classic 2.5 Build 718 Windows
January.13.2008 - Zelda Classic 2.5 Build 716 Mac OS X
January.13.2008 - Zelda Classic 2.5 Build 712 Linux
December.30.2007 - Zelda Classic 2.5 Build 704 Windows
December.11.2007 - Zelda Classic 2.5 Build 693 Windows
November.25.2007 - Zelda Classic 2.5 Build 679 Windows
November.22.2007 - Zelda Classic 2.5 Build 675 Windows
November.20.2007 - Zelda Classic 2.5 Build 673 Linux
November.19.2007 - Zelda Classic 2.5 Build 672 Windows
November.18.2007 - Zelda Classic 2.5 build 668 Windows
November.13.2007 - Zelda Classic 2.5 Build 660 Windows
November.06.2007 - Zelda Classic 2.5 build 655 Windows
October.28.2007 - Zelda Classic 2.5 Build 643 Mac OS X
October.25.2007 - Zelda Classic 2.5 Build 639 Linux
October.16.2007 - Zelda Classic 2.5 Build 635 Windows
October.01.2007 - Zelda Classic 2.5 Build 626 Windows
September.28.2007 - Zelda Classic 2.5 Build 622 Linux
September.28.2007 - Zelda Classic 2.5 Build 613 Mac OS X
September.28.2007 - Zelda Classic 2.5 Build 584 Windows
June.19.2004 - ZC Version 1.93 Alpha/Beta 4
June.19.2004 - ZC Version 1.93 Alpha/Beta 3
June.19.2004 - ZC Version 1.93 Alpha/Beta 2
December.30.2003 - ZC Version 1.93 alpha/beta 1
June.16.2003 - ZC Version 1.92 alpha 187
June.16.2003 - ZC Version 1.92 alpha 186
June.16.2003 - ZC Version 1.92 alpha 185
April.22.2003 - ZC Version 1.92 alpha 184
January.23.2003 - ZC Version 1.92 beta 183
December.24.2002 - ZC Version 1.92 beta 181
December.11.2002 - ZC Version 1.92 beta 180
December.02.2002 - ZC Version 1.92 beta 179
October.20.2002 - ZC Version 1.92 beta 178
October.13.2002 - ZC Version 1.92 beta 177
September.2.2002 - ZC Version 1.92 beta 176
August.20.2002 - ZC Version 1.92 beta 175
August.02.2002 - ZC Version 1.92 beta 174
August.02.2002 - ZC Version 1.92 beta 173
August.02.2002 - ZC Version 1.92 beta 172
August.02.2002 - ZC Version 1.92 beta 171
July.20.2002 - ZC Version 1.92 beta 170
July.20.2002 - ZC Version 1.92 beta 169
July.12.2002 - ZC Version 1.92 beta 168
July.12.2002 - ZC Version 1.92 beta 165
June.16.2002 - ZC Version 1.92 beta 162
June.16.2002 - ZC Version 1.92 beta 161
March.29.2002 - ZC Version 1.92 beta 159
March.26.2002 - ZC Version 1.92 beta 158
April.12.2002 - ZC Version 1.92 beta 152
April.07.2002 - ZC Version 1.92 beta 150
April.01.2002 - ZC Version 1.92 beta 148
March.30.2002 - ZC Version 1.92 beta 147
March.23.2002 - ZC Version 1.92 beta 144
March.21.2002 - ZC Version 1.92 beta 142
March.20.2002 - ZC Version 1.92 beta 141
March.19.2002 - ZC Version 1.92 beta 140
March.18.2002 - ZC Version 1.92 beta 139
March.16.2002 - ZC Version 1.92 beta 138
March.14.2002 - ZC Version 1.92 beta 136
Unknown Date - ZC Version 1.92 beta 135
Unknown Date - ZC Version 1.92 beta 134
Unknown Date - ZC Version 1.92 beta 132
Unknown Date - ZC Version 1.92 beta 131
Unknown Date - ZC Version 1.92 beta 129
Unknown Date - ZC Version 1.92 beta 127
Unknown Date - ZC Version 1.92 beta 126
Unknown Date - ZC Version 1.92 beta 124
March.18.2002 - ZC Version 1.92 beta 123
Unknown Date - ZC Version 1.92 beta 120
January.15.2002 - ZC Version 1.92 beta 117
January.09.2002 - ZC Version 1.92 beta 113
April 3,2001 - ZC Version 1.90
July.21.2000 - ZC Version 1.84
July.15.2000 - ZC Version 1.82
March.28.2000 - ZC Version 1.77
March.27.2000 - ZC Version 1.76
March.15.2000 - ZC Version 1.72
March.12.2000 - ZC Version 1.70
December.12.2000 - ZC Version 1.60
January.03.2000 - ZC Version 1.02
December.29.1999 - ZC Version 1.00
December.26.1999 - ZC Version 0.99 debug
December.22.1999 - ZC Version 0.98 debug
December.18.1999 - ZC Version 0.97 debug
December.14.1999 - ZC Version 0.96 debug
December.06.1999 - ZC Version 0.95 debug
November.28.1999 - ZC Version 0.94
September.21.1999 - ZC Version 0.86
August.31.1999 - ZC Version 0.82
August.05.1999 - ZC Version 0.76
August 03.1999 - ZC Version 0.73
August.01.1999 - ZC Version 0.72
July.23.1999 - ZC Version 0.64
Site Designed by Eckels
ZC.com and all content ©1999 Armageddon Games
The Legend of Zelda is a registered trademark of Nintendo of America
Quests are the property of the individual authors.