User Tag List

Results 1 to 4 of 4

Thread: [2.50.2] Empty quest file Hookshot configurations

  1. #1
    Gel Just registered Lunaria's Avatar
    Join Date
    Jun 2017
    Posts
    11
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    59
    Level
    2
    vBActivity - Bars
    Lv. Percent
    64.33%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    173.81%

    [2.50.2] Empty quest file Hookshot configurations

    Normally I would just assume this was intended, as it has been the case in practically all quests since it was added, but the hookshot settings listed on the wiki are different.

    The Hookshot's Chain Length is listed as: 8
    Where as in a blank quest file it's configured as: 50

    (Longshot is, for reference, 99)

    This means that in effect the default length of the hookshot is the same as the longshot, since screen's aren't close to 50 units long (probably a 16x16 tile in length per unit). Since the wiki configuration makes a hell of a lot more sense I figured I'd fill a report for it.
    If you want to reach me I recommend elsewhere, I'm not really active here.

  2. #2
    The Timelord ZC Developer ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,040
    Mentioned
    96 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,609
    Level
    19
    vBActivity - Bars
    Lv. Percent
    22.94%
    Daily Activity
    0%
    Weekly Activity
    320%
    Monthly Activity
    275.4%
    It changed from tiles to pixels at some point. The Wiki is outdated.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  3. #3
    Gel Just registered Lunaria's Avatar
    Join Date
    Jun 2017
    Posts
    11
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    59
    Level
    2
    vBActivity - Bars
    Lv. Percent
    64.33%
    Daily Activity
    0%
    Weekly Activity
    70%
    Monthly Activity
    173.81%
    Are you sure?

    Because it seems to be based in tiles currently: Video


    (That the wiki is outdated also doesn't change that the default hookshot configuration DOES go across the entire screen).
    If you want to reach me I recommend elsewhere, I'm not really active here.

  4. #4
    The Timelord ZC Developer ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,040
    Mentioned
    96 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,609
    Level
    19
    vBActivity - Bars
    Lv. Percent
    22.94%
    Daily Activity
    0%
    Weekly Activity
    320%
    Monthly Activity
    275.4%
    Quote Originally Posted by Lunaria View Post
    Are you sure?

    Because it seems to be based in tiles currently: Video


    (That the wiki is outdated also doesn't change that the default hookshot configuration DOES go across the entire screen).
    Oh, you are right. It's broken. It was intended to be pixels. I recall fixing that, and then my fix causing issues with some old quests ('Engage to Zeldawok' was one of them).

    The 2.50 measurement is in tiles, and the short hookshot has no mechanical difference by default. Someone half-implemented a change to pixels. :/

    FWIW, measuring the range in pixels, makes far more sense, as that is how the range value for all other ranged objects work. This will just leave another problem for me to resolve in porting old quests to 2.55, or whenever I implement the ->Range value for the *weapon and *itemdata script datatypes.
    Last edited by ZoriaRPG; 12-05-2017 at 03:11 PM.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social