User Tag List

Results 1 to 2 of 2

Thread: Shutters not working properly

  1. #1
    Gel Just registered
    Join Date
    Sep 2017
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    17
    Level
    1
    vBActivity - Bars
    Lv. Percent
    69%
    Daily Activity
    0%
    Weekly Activity
    1.55%
    Monthly Activity
    4.04%

    Shutters not working properly

    Ok I am running into a problem. I followed all instructions on the tutorial of the ZC. However I am having problems having the one-way shutters not working for me.

    I checked that My level is 1, The type is NES Dungeon.

    What it is doing the shutter door wont open when all enemies are killed. I tried doing a push block and you hear the secret chime when pushed but the shutter won't open.

    Is there anything I am missing or am I setting up things wrong?

  2. #2
    Developer ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,693
    Mentioned
    241 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,406
    Level
    32
    vBActivity - Bars
    Lv. Percent
    65.96%
    Daily Activity
    0%
    Weekly Activity
    1.55%
    Monthly Activity
    7.54%
    Hi.

    One-way shutter means that Link can only enter through one side, ie.; The other side, or simpler: It cannot be opened from this side. It sounds like you want a shutter in that room and a 1-way shutter on the other connected room.
    Hope that helps.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social