User Tag List

Results 1 to 2 of 2

Thread: Shutters not working properly

  1. #1
    Gel Just registered
    Join Date
    Sep 2017
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11
    Level
    1
    vBActivity - Bars
    Lv. Percent
    5%
    Daily Activity
    0%
    Weekly Activity
    0.56%
    Monthly Activity
    2.62%

    Shutters not working properly

    Ok I am running into a problem. I followed all instructions on the tutorial of the ZC. However I am having problems having the one-way shutters not working for me.

    I checked that My level is 1, The type is NES Dungeon.

    What it is doing the shutter door wont open when all enemies are killed. I tried doing a push block and you hear the secret chime when pushed but the shutter won't open.

    Is there anything I am missing or am I setting up things wrong?

  2. #2
    Developer ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,704
    Mentioned
    241 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,385
    Level
    32
    vBActivity - Bars
    Lv. Percent
    63.58%
    Daily Activity
    118.11%
    Weekly Activity
    17.42%
    Monthly Activity
    6.55%
    Hi.

    One-way shutter means that Link can only enter through one side, ie.; The other side, or simpler: It cannot be opened from this side. It sounds like you want a shutter in that room and a 1-way shutter on the other connected room.
    Hope that helps.
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social