User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Thread: 2.53 Fixes -> Master : Need a Period of Suspended Pushes

  1. #11
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,236
    Mentioned
    68 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,793
    Level
    30
    vBActivity - Bars
    Lv. Percent
    80.22%
    Daily Activity
    0%
    Weekly Activity
    1.84%
    Monthly Activity
    3.15%
    So hold on a second: the crash only occurs when loading timed saves (not when loading a standard .qst file?)

    If so I think it's the Allegro encryption password handling change rearing its ugly head again. I'll investigate.

  2. #12
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,029
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,585
    Level
    19
    vBActivity - Bars
    Lv. Percent
    17.47%
    Daily Activity
    0%
    Weekly Activity
    32.52%
    Monthly Activity
    10.31%
    Quote Originally Posted by DarkDragon View Post
    So hold on a second: the crash only occurs when loading timed saves (not when loading a standard .qst file?)

    If so I think it's the Allegro encryption password handling change rearing its ugly head again. I'll investigate.
    No, no.

    The default quest in ZQuest crashes., when you load it (clean copy).

    ZQuest cannot read time save file headers in addition to the crash, and that does in fact sound like a packfile_password("") issue. Did i forget to correct the allegro-fix patch that ntfwc applied to master?


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  3. #13
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,236
    Mentioned
    68 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,793
    Level
    30
    vBActivity - Bars
    Lv. Percent
    80.22%
    Daily Activity
    0%
    Weekly Activity
    1.84%
    Monthly Activity
    3.15%
    Ok. So if it's crashing after loading doors, the problem must occur while loading dmaps (the next section after doors in the default quest). Unfortunately when I compile the code I do not get a crash in either debug or release, so I will have to put in some al_traces to narrow down where the error is happening for you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social