User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: Reflected Magic LWeapon Hitbox Rotated 90 Degrees

  1. #1
    Keese ywkls's Avatar
    Join Date
    Feb 2016
    Posts
    62
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    244
    Level
    5
    vBActivity - Bars
    Lv. Percent
    77.2%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%

    Unverified Bug Reflected Magic LWeapon Hitbox Rotated 90 Degrees

    This is something I noted while I had cheats active with the option to show current hitboxes.

    Any lweapon of type reflected magic (the ones in question were generated via script) has a rectangular hitbox that seems to be rotated 90 degrees relative to other lweapons.

    Example:

    Normal Hitbox-

    +-------+
    |-------- |
    +-------+

    Reflected Magic Hitbox-

    +----+
    |-----|
    |-----|
    |-----|
    +----+

    The shape of the hitbox is not being adjusted by this script in any way.
    I should also note that the shape of the hitbox seems to vary with other lweapons, though square and horizontal rectangle shown are the most common.

  2. #2
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,236
    Mentioned
    68 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,793
    Level
    30
    vBActivity - Bars
    Lv. Percent
    80.21%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    This in 2.50.x or master?

  3. #3
    Nine-Tailed Goddess Tamamo's Avatar
    Join Date
    May 2011
    Location
    Kobe
    Age
    28
    Posts
    819
    Mentioned
    93 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,090
    Level
    22
    vBActivity - Bars
    Lv. Percent
    32.78%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    ASCII art is not the same as Screenshots...

  4. #4
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,029
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,585
    Level
    19
    vBActivity - Bars
    Lv. Percent
    17.45%
    Daily Activity
    197.63%
    Weekly Activity
    29.38%
    Monthly Activity
    9.36%
    Quote Originally Posted by DarkDragon View Post
    This in 2.50.x or master?
    He is using 2.50.2. When I have my system running again, I'll look into this.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  5. #5
    Keese ywkls's Avatar
    Join Date
    Feb 2016
    Posts
    62
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    244
    Level
    5
    vBActivity - Bars
    Lv. Percent
    77.2%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    Quote Originally Posted by DarkDragon View Post
    This in 2.50.x or master?
    Sorry I didn't mention that. It is in 2.50.2

    Screenshots (the hitbox may be a bit hard to make out, but it is shown).



    These are all reflected magic type (though their sprites are different).



    This is a reflected beam type lweapon (made to look like an arrow).

    I would have posted screenshots earlier, but I didn't think that the cheat's alterations (which show the hitbox) would be visible.

  6. #6
    Developer ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,704
    Mentioned
    241 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,385
    Level
    32
    vBActivity - Bars
    Lv. Percent
    63.59%
    Daily Activity
    0%
    Weekly Activity
    18.08%
    Monthly Activity
    6.72%
    Is this a bug or a request?

    I don't think the reflected lweapon type has been changed at all since 2.10, though it's certainly possible.
    This post contains the official Gleeok™ seal of approval. Look for these and other posts in an area near you.

  7. #7
    Keese ywkls's Avatar
    Join Date
    Feb 2016
    Posts
    62
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    244
    Level
    5
    vBActivity - Bars
    Lv. Percent
    77.2%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    Quote Originally Posted by Gleeok View Post
    Is this a bug or a request?

    I don't think the reflected lweapon type has been changed at all since 2.10, though it's certainly possible.
    I felt like it was a bug, because I noted the discrepancy between it's appearance and all others.

    In the next two screenshots, the left script is making a LW_REFMAGIC while the right is making an LW_REFBEAM. No other changes were made.



    See the difference?

  8. #8
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,029
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,585
    Level
    19
    vBActivity - Bars
    Lv. Percent
    17.45%
    Daily Activity
    197.63%
    Weekly Activity
    29.38%
    Monthly Activity
    9.36%
    Quote Originally Posted by ywkls View Post
    I felt like it was a bug, because I noted the discrepancy between it's appearance and all others.

    In the next two screenshots, the left script is making a LW_REFMAGIC while the right is making an LW_REFBEAM. No other changes were made.



    See the difference?

    Compare both to their non-reflected counterparts, EW_MAGIC and EW_BEAM.

    Those hitboxes look correct, based on the default sprites for each.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  9. #9
    Keese ywkls's Avatar
    Join Date
    Feb 2016
    Posts
    62
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    244
    Level
    5
    vBActivity - Bars
    Lv. Percent
    77.2%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    Quote Originally Posted by ZoriaRPG View Post
    Compare both to their non-reflected counterparts, EW_MAGIC and EW_BEAM.

    Those hitboxes look correct, based on the default sprites for each.
    Here are screenshots of lweapon LW_BEAM and LW_MAGIC.



    The LW_BEAM is hard to make out, but it seems correct to me.



    This LW_MAGIC is much easier to see and definitely of a different shape.

  10. #10
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,029
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,585
    Level
    19
    vBActivity - Bars
    Lv. Percent
    17.45%
    Daily Activity
    197.63%
    Weekly Activity
    29.38%
    Monthly Activity
    9.36%
    Quote Originally Posted by ywkls View Post
    Here are screenshots of lweapon LW_BEAM and LW_MAGIC.



    The LW_BEAM is hard to make out, but it seems correct to me.



    This LW_MAGIC is much easier to see and definitely of a different shape.
    Compare to EW_MAGIC (Type ID 134) and EW_BEAM (Type ID 132). The reflected weapons (LW) are generated by reflecting EWeapons, so they should have the same hitbox as the EWeapons, as they should inherit the EW properties.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social