User Tag List

Results 1 to 5 of 5

Thread: Two "relatively minor" Backwards Comaptibility Bugs

  1. #1
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.6%
    Daily Activity
    0%
    Weekly Activity
    40%
    Monthly Activity
    80%

    Unverified Bug Two "relatively minor" Backwards Comaptibility Bugs

    1. Dodongos need to play "Boss is Hit" SFX when they die if the header is 2.10 and below (essentially with no enemy editor)

    2. This behavior does need to be double-checked, but as far as I know Mirrorobes only took 3 hits to kill in 1.92 Betas, then got boosted in 2.10. If the header is 1.92 (something), then they should take 3 hits to kill.

    Cheers!

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  2. #2
    Nine-Tailed Goddess Tamamo's Avatar
    Join Date
    May 2011
    Location
    Kobe
    Age
    28
    Posts
    820
    Mentioned
    94 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    5,103
    Level
    22
    vBActivity - Bars
    Lv. Percent
    35.19%
    Daily Activity
    0%
    Weekly Activity
    40%
    Monthly Activity
    55%
    Please tell me your joking about both of these.

  3. #3
    The Timelord
    ZC Developer
    ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,084
    Mentioned
    96 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,744
    Level
    19
    vBActivity - Bars
    Lv. Percent
    53.85%
    Daily Activity
    1428.57%
    Weekly Activity
    440%
    Monthly Activity
    1592.5%
    Both of these are simple enough to fix. I need to see if I can set up some real HW to test 2.10, and 1.92 stuff. Doing it via emulation is simply not fun, and I have some old entium (1) hardware floating around (and old laptops) that could run Win98/ME. I'm not sure if I have any installer discs for them, which was another issue with setting them up in a VM. I only have the old base install images, but not the discs with drivers.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  4. #4
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.6%
    Daily Activity
    0%
    Weekly Activity
    40%
    Monthly Activity
    80%
    Quote Originally Posted by ZoriaRPG View Post
    Both of these are simple enough to fix. I need to see if I can set up some real HW to test 2.10, and 1.92 stuff. Doing it via emulation is simply not fun, and I have some old entium (1) hardware floating around (and old laptops) that could run Win98/ME. I'm not sure if I have any installer discs for them, which was another issue with setting them up in a VM. I only have the old base install images, but not the discs with drivers.
    I'll test 1.92 with more certainty after I finish the New Quest recordings for Mirrorrobes, as it has a Windows version that still works. The Dodongos are definitely there, but if you need specific timestamps, I'll fetch them later (but they're all over my LP's)

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  5. #5
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,462
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,408
    Level
    18
    vBActivity - Bars
    Lv. Percent
    75.6%
    Daily Activity
    0%
    Weekly Activity
    40%
    Monthly Activity
    80%
    Dodongo sound bug:

    https://youtu.be/YcLXAvPIcjc

    Start at 25:20 (will have a little lead-in). This is one of many examples.

    EDIT: Cancel the Mirrorrobe request. Apparently the buff was before B 182/3, which is the most widely recognized version. They are not bugged as I thought. I will have to find a way to formally apologize for Level 11 in New Quest 2003 now, as when I was transistioning I forgot to check them. Sorry to bug you on this. Enemy editor in 2013 will have to do for those. Further update, I can't get B 163 to load to further check the problem, it seems Windows full compatibility seems to stop at 182/3. :: hisses ::

    -James
    Last edited by Nightmare; 09-08-2017 at 08:37 PM.

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social