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Thread: Zelda Classic 2.53.0 ( Beta 10 )

  1. #21
    Nine-Tailed Goddess Tamamo's Avatar
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    Few suggestions.
    Include all the documentation for ghost.zh and tango.zh.
    Also, add ffcscript.zh

  2. #22
    The Timelord
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    Quote Originally Posted by Tamamo View Post
    Few suggestions.
    Include all the documentation for ghost.zh and tango.zh.
    Also, add ffcscript.zh

    What am I missing? The documentation should all be in ./Docs/
    ghostZHChangelog.txt
    tangoZHChangelog.txt
    tangoUsage.txt
    tangoFAQ.txt
    glost.txt
    stdWeaponsReadMe.txt

    ...and ffscript.zh is in the package. ???

    It includes:

    ffscript.zh
    ghost.zh
    ghost_legacy.zh
    laser.zh
    Music.zh
    particles.zh
    stdCombos.zh (possibly dubious, given that most of what this does will end up in std.zh anyway
    stdExtra.zh
    stdWeapons.zh
    styles.zh (used by Tango)
    tango.zh
    tangoQuickStart.zh
    ZVersion.zh

    If you can think of something else that should be in there, please let me know.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
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  3. #23
    Nine-Tailed Goddess Tamamo's Avatar
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    i didn't realize you moved them to the docs folder
    never mind.

  4. #24
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    Quote Originally Posted by Tamamo View Post
    i didn't realize you moved them to the docs folder
    never mind.

    Not a problem. I'm just trying to reduce clutter in the main path. I may move the headers to /include or something, in the end, but not just yet.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
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  5. #25
    The Timelord
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    I updated the API specification documentation to v1.2, as I had forgotten to define the controller mapping changes in the previous revision. The update is linked int he top post, but you may also grab it here:

    Zelda Classic and ZQuest 2.53 API Specification, v1.2 (PDF).

    Also, @Tamamo , @Saffith , and others: Are there any other headers that you would like to see included by default?

    I need to update ghost.zh and tango.zh for Beta 10 or RC1, whichever comes first.


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  6. #26
    The Timelord
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    Another update addendum to Beta 9:

    2.53_Win_Beta_9--fixdrunkguys--fixscrollingmap.zip

    This should hopefully fix the issue with dungeon maps displaying improperly through scrolling warps, without creating any new bugs.


    • I would appreciate if some of you could help test this, by checking any quests that use scrolling warps and seeing if there are any new issues.

    I am not thrilled with how I had to do this patch, but it will need to be this way until 2.60 territory, or whenever I rewrite warping. (I have tried to refactor warping three times !! to date.)

    I updated the top post to match this build.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
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    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  7. #27
    Keese Avataro's Avatar
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    You forgot autoGhostReadme.txt. It's the one that details how to set up ghost.zh. Also, what if Saffith updates any of his headers? You'll have to keep the included files up to date. (ghost.zh for example was just updated sep. 11)

    Also Gleeok, drunk enemies? 0_o
    Beware the power of GANON! Hahaha

  8. #28
    Nine-Tailed Goddess Tamamo's Avatar
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    @ZoriaRPG
    ffcscript,ghost, and tango are all used like butter now a days. Do to ease of use.

  9. #29
    The Timelord
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    Yet another update addendum to Beta 9:

    2.53_Win_Beta_9--fixdrunkguys--fixscrollingmap--extrasanitycombosm.zip

    This refactors some sanity checks, and adds error messages for:


    • Game->GetComboSolid
    • Game->GetComboCSet
    • Game->GetComboData
    • Game->GetComboFlag
    • Game->GetComboInherentFlag
    • Game->GetComboType
    • Game->SetComboCSet
    • Game->SetComboData
    • Game->SetComboFlag
    • Game->SetComboInherentFlag
    • Game->SetComboType


    • I would appreciate if some of you could help test this, by testing any scripts that use these instructions, and reporting if anything has broken.

    Invalid inputs for the map, screen, or combo position will now report the specific error to allegro.log, and the function will exit. Getters will return -1 to the user on error, as well as tracing an error message to the log.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
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    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  10. #30
    The Timelord
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    Right. This will (I hope), be the last addendum to Beta 9.

    I fixed the Import ZScript file lister dialogue to list .zh, .zs, .zlib, and other common extensions, rather than only listing.z files, when using the Import button to choose a file.


    2.53_Win_Beta_9--fixdrunkguys--fixscrollingmap--extrasanitycombosm--importscriptsimprovement.zip

    Updated again at 16:34GMT: This was a minor fix to std_functions.zh to remove a duplicate constant.
    Last edited by ZoriaRPG; 09-24-2017 at 01:21 PM.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

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