User Tag List

Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34

Thread: Zelda Classic 2.53.0 ( Beta 10 )

  1. #31
    Octorok
    Join Date
    Dec 2001
    Age
    33
    Posts
    128
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    915
    Level
    10
    vBActivity - Bars
    Lv. Percent
    51.28%
    Daily Activity
    0%
    Weekly Activity
    1.21%
    Monthly Activity
    1.64%
    Didn't I hear somewhere that Allegro 4.4 uses DirectX8?
    However, I installed DXGL (version 0.5.12) on this build and apparently it in fact ZC uses DirectX7 for the graphics, as it took the ddraw.dll, apparent when I set it to stretch mode.

  2. #32
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,016
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,548
    Level
    19
    vBActivity - Bars
    Lv. Percent
    9.04%
    Daily Activity
    0%
    Weekly Activity
    39.52%
    Monthly Activity
    46.71%
    Quote Originally Posted by BFeely View Post
    Didn't I hear somewhere that Allegro 4.4 uses DirectX8?
    However, I installed DXGL (version 0.5.12) on this build and apparently it in fact ZC uses DirectX7 for the graphics, as it took the ddraw.dll, apparent when I set it to stretch mode.
    DirectDraw is indeed used, and it is in DX8.

    Why are you using DXGL?


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  3. #33
    Octorok
    Join Date
    Dec 2001
    Age
    33
    Posts
    128
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    915
    Level
    10
    vBActivity - Bars
    Lv. Percent
    51.28%
    Daily Activity
    0%
    Weekly Activity
    1.21%
    Monthly Activity
    1.64%
    Quote Originally Posted by ZoriaRPG View Post
    DirectDraw is indeed used, and it is in DX8.

    Why are you using DXGL?
    I was using it for testing purposes. I guess Allegro 4.4 does use other DirectX APIs in version 8 though (DirectDraw was discontinued after version 7)?

    By the way, by turning on Aspect corrected stretch and setting aspect to 14:9 (or crop to aspect on 4:3 screens) it fixes the game to a perfect 4:3 aspect.
    Last edited by BFeely; 10-01-2017 at 04:38 PM.

  4. #34
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,016
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,548
    Level
    19
    vBActivity - Bars
    Lv. Percent
    9.04%
    Daily Activity
    0%
    Weekly Activity
    39.52%
    Monthly Activity
    46.71%
    Quote Originally Posted by BFeely View Post
    I was using it for testing purposes. I guess Allegro 4.4 does use other DirectX APIs in version 8 though (DirectDraw was discontinued after version 7)?

    By the way, by turning on Aspect corrected stretch and setting aspect to 14:9 (or crop to aspect on 4:3 screens) it fixes the game to a perfect 4:3 aspect.


    DirectDraw was included in the DirectX SDK, Feb 2010. It was discontinued in the DirectX SDK, June 2010. Both of these were > DirectX 7. Whether ddraw changed at all during the time between 7 and 8, is another matter. (It would seem unlikely, at best, that Microsoft changed anything about it.)

    If you want to make a little tutorial for the userbase on DXGL, I would not object. It is not our preferred (internal) solution to all of these issues--although I am not opposed to it--but it is certainly something that would benefit a great number of users.


    --------------

    And now, for something you'll really like... - Rocket J. Squirrel

    Beta 10, Updated 2nd October, 2017 at 16:22GMT with --fixdrawint --fixgamecombo to include a reversion of the entire set of Game->Get/SetCombo* functions. This should un-break quests that rely on them.

    The patch also fixes the output of DrawInteger() with zero decimal places; and both the array size, and the permitted values of Game->LKeys[] and Game->LITems[]. The new array sizes are [512] and the assigned values have a valid range of 0 to 255.
    Last edited by ZoriaRPG; 10-02-2017 at 11:47 AM.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social