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Thread: [2.50.3] "keese" enemy type movement bug

  1. #1
    Gel Just registered
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    New Bug [2.50.3] "keese" enemy type movement bug

    Enemys with the type: "keese" do not hit link if he stands below a dungeon wall

    To reproduce in a new quest - make a new "fixed nes" quest, fill a dungeon style room with keese, then stand below the top wall and never get hit
    I replaced the top wall with walkable tiles and the keese go higher but not to the new top, I also moved the wall down and link was still safe directly beneath the top wall.

    This behavior does NOT happen in the 1st quest that ships with ZC though... so I was going to make a post asking how to fix this problem in my quest, then I thought I should reproduce it in a new quest and that made me suspect it is infact a zc bug. I didn't see it mentioned anywhere else on the forum though. Seems like either the keese collision is too low, or they think they are hitting the top wall too soon.

    Anyways here's some relevant info:
    tried on both windows 10 / windows xp
    using 2.50 build 29 and 2.50.3 RC1

  2. #2
    Administrator DarkDragon's Avatar
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    So to be clear: this is an issue with custom quests only, and not 1st.qst?

  3. #3
    Gel Just registered
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    Correct. The first quest seems unaffected and works like expected.. however any new quest created the keese won't get close enough to the top wall.
    I figured there must be a quest rule modifying behavior somewhere, but I've tried both authentic and fixed nes presets, and tried changing some that might alter keese behavior to pinpoint it, but nothing corrected it.

  4. #4
    ZC Ambassador Tamamo's Avatar
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    Only thing i can think of that would do such a thing is Z movement modifiers using the the shadow for collisions instead of the actual enemy.

  5. #5
    Keese Avataro's Avatar
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    In the 1st quest you can't walk as far against the top wall as you can in custom quests too, right? Might be a questrule?
    Beware the power of GANON! Hahaha

  6. #6
    Gel Just registered
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    Yes but my test quests were like the 1st in regards to link getting close to the top wall.

    Has anyone else been able to confirm this behavior exists or doesn't on their system?

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