User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21

Thread: Zelda Classic 2.53.0

  1. #11
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    34
    Posts
    3,355
    Mentioned
    164 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,031
    Level
    24
    vBActivity - Bars
    Lv. Percent
    3.06%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    5.4%
    Quote Originally Posted by ZoriaRPG View Post
    I'll look into the strings when I have a chance. That is a far more minor issue than the other more abundant problems.
    It's not a big issue in itself, but why did it happen? Were you bringing in changes from an out-of-sync repo? I only noticed that because it's obvious and it's easy to see why it happened. Who knows what else might have broken?

    OnExit should run when the game exits, via F6, Game->End(), or when Link dies. It does that now. It is OnExit, not OnWinGame. The purpose is to clean up global vars, bitmaps, and other things that you want to clear when the game ends by death, or by F6. I'm not sure when this broke, or when it was fixed, but it definitely did not work in 2.50.2, it might have in 2.50.1 or 2.50.0, and it does work in 2.50.3RC1 and 2.53.0.
    Oh, yeah, that makes sense. The issue with it not initializing global arrays after F6->Continue was a side effect of it not running scripts if Quit was nonzero. I hadn't thought about it, but obviously that would affect OnExit, too.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.0 - Updated 2017-09-10

  2. #12
    Gibdo Tim's Avatar
    Join Date
    Apr 2004
    Age
    29
    Posts
    580
    Mentioned
    28 Post(s)
    Tagged
    8 Thread(s)
    vBActivity - Stats
    Points
    2,756
    Level
    17
    vBActivity - Bars
    Lv. Percent
    9.71%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    Just an FYI on what I needed to edit for it to run Fullscreen without fps issues and glitchy/color/seizures:

    vsync = 1
    frame_rest_suggest = 0
    1600x1200 resolution - This was selectable via ZLaunch.

    This is on a GeForce 1070 with a 4k TV with a standard 60hz refresh. Windows 10 Pro x64 all up to date.

    Vsyncing my high refresh monitor is a different story. <_<

  3. #13
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,029
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,585
    Level
    19
    vBActivity - Bars
    Lv. Percent
    17.45%
    Daily Activity
    197.63%
    Weekly Activity
    29.38%
    Monthly Activity
    9.36%
    Quote Originally Posted by Saffith View Post
    It's not a big issue in itself, but why did it happen? Were you bringing in changes from an out-of-sync repo? I only noticed that because it's obvious and it's easy to see why it happened. Who knows what else might have broken?


    Oh, yeah, that makes sense. The issue with it not initializing global arrays after F6->Continue was a side effect of it not running scripts if Quit was nonzero. I hadn't thought about it, but obviously that would affect OnExit, too.

    Ah-ha. That may have been all that changed, then; because the user reports that I saw, that indicated that OnExit was broken, were all array-related. This makes more sense now.

    Again, this was not a change that I made. It occurred in 2.50.3RC1, so it is apparently linked to the array changes, and I had forgotten about those. I need to note them in the changelog.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  4. #14
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,029
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,585
    Level
    19
    vBActivity - Bars
    Lv. Percent
    17.45%
    Daily Activity
    197.63%
    Weekly Activity
    29.38%
    Monthly Activity
    9.36%
    Quote Originally Posted by Tim View Post
    Just an FYI on what I needed to edit for it to run Fullscreen without fps issues and glitchy/color/seizures:

    vsync = 1
    frame_rest_suggest = 0
    1600x1200 resolution - This was selectable via ZLaunch.

    This is on a GeForce 1070 with a 4k TV with a standard 60hz refresh. Windows 10 Pro x64 all up to date.

    Vsyncing my high refresh monitor is a different story. <_<
    Thank you @Tim . I will see if I can document some of this stuff, in a FAQ at some point. ZLaunch needs to be updated, too.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  5. #15
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,236
    Mentioned
    68 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,793
    Level
    30
    vBActivity - Bars
    Lv. Percent
    80.21%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    Regarding the version strings: my understanding is that Zoria merged in some changes from before the github repository was established and this is the cause of the reversible.

    Zoria, I assume that everything on your end is now configured so that your local copy is kept constantly in sync, and you can easily send small and frequent pull requests (including a fix for the issues Saffith identified)?

  6. #16
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,236
    Mentioned
    68 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,793
    Level
    30
    vBActivity - Bars
    Lv. Percent
    80.21%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    It's not a big issue in itself, but why did it happen? Were you bringing in changes from an out-of-sync repo? I only noticed that because it's obvious and it's easy to see why it happened. Who knows what else might have broken?
    Is there an update on this? Zoria, if you think some unintended changes snuck into the last patch, I can roll it back, and we can merge in one change at a time, carefully reviewing each one.

  7. #17
    Wizrobe Nightmare's Avatar
    Join Date
    Mar 2000
    Age
    38
    Posts
    2,461
    Mentioned
    38 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    3,398
    Level
    18
    vBActivity - Bars
    Lv. Percent
    73.08%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    Well, the verdict is in......

    .......

    Unofficial 3rd Quest works! https://www.youtube.com/playlist?lis...bGdjckeVQxsJRz

    Yhr only quests that don't work are the 1.02 and the 1.84 quests, which unfortunately, don't think we can save.

    Enjoy people.

    -James

    Facebook: http://www.facebook.com/nightmarejames YouTube: http://www.youtube.com/nightmarejames

    Game Projects
    Zelda Classic:
    Completed: Zelda NES Remastered, Demo 1st Quest, Demo 2nd Quest, James Quest: Remastered (V 2.1), Memorial Quest, New Quest 2 2015. New Quest: Rebuilt
    In development: Demo SP, James Quest: Remastered (V 3.0)t, 6QI

  8. #18
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,029
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,585
    Level
    19
    vBActivity - Bars
    Lv. Percent
    17.45%
    Daily Activity
    197.63%
    Weekly Activity
    29.38%
    Monthly Activity
    9.36%
    Quote Originally Posted by DarkDragon View Post
    Is there an update on this? Zoria, if you think some unintended changes snuck into the last patch, I can roll it back, and we can merge in one change at a time, carefully reviewing each one.
    ]

    I'm starting clean with a pull from the AGN GH branch to my local filesystem. I think that my fork was corrupted by merges from two sources, but I do not know how easy it will be to mend it. I may need to do some fiddling. This is just another reason that better branch management would help. If I could add a branch to the AGN repo, it would also appear on my fork, and then I could fold it in without touching this mess.

    Is there a --hard version of git push?


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

  9. #19
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,236
    Mentioned
    68 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,793
    Level
    30
    vBActivity - Bars
    Lv. Percent
    80.21%
    Daily Activity
    0%
    Weekly Activity
    1.13%
    Monthly Activity
    2.77%
    This is just another reason that better branch management would help. If I could add a branch to the AGN repo, it would also appear on my fork, and then I could fold it in without touching this mess.
    I don't understand what you're asking. You can create all the branches you want to your clone of the repo: switch to the branch you want to use as the starting point, and type
    Code:
    git checkout -b nameofbranch
    You can't add a branch on the official repository but doing so doesn't even make any sense. All operations you do are local, and have nothing to do with AGN's branches. The only times you need to interact with AGN's repository is (1) when "git pull" or "git fetch"ing new changes from other developers, or (2) when submitting pull requests.

    I strongly recommend watching some tutorials like this one. 30 minutes now can save you hours of frustration (mis)using git and then trying to figure out how to fix it.

    Is there a --hard version of git push?
    Yes, there is a force option. It's almost always a disaster to use unless you really know exactly what you're doing.

  10. #20
    ZC Contirbutor ZoriaRPG's Avatar
    Join Date
    Oct 2006
    Location
    Prydon Academy
    Posts
    1,029
    Mentioned
    95 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    3,585
    Level
    19
    vBActivity - Bars
    Lv. Percent
    17.45%
    Daily Activity
    197.63%
    Weekly Activity
    29.38%
    Monthly Activity
    9.36%
    Quote Originally Posted by DarkDragon View Post
    I don't understand what you're asking. You can create all the branches you want to your clone of the repo: switch to the branch you want to use as the starting point, and type
    Code:
    git checkout -b nameofbranch
    You can't add a branch on the official repository but doing so doesn't even make any sense. All operations you do are local, and have nothing to do with AGN's branches. The only times you need to interact with AGN's repository is (1) when "git pull" or "git fetch"ing new changes from other developers, or (2) when submitting pull requests.

    I strongly recommend watching some tutorials like this one. 30 minutes now can save you hours of frustration (mis)using git and then trying to figure out how to fix it.


    Yes, there is a force option. It's almost always a disaster to use unless you really know exactly what you're doing.
    I've used most of the basic commands for Git. I understand git checkout, and once in a while, git merge has issues because of file creation dates, or something strange. I wonder if that is a time zone issue ??? GitHub should respect time-zone location, but who knows. git push --hard seems lie a good option to overwrite the files in a branch without worrying about merge conflicts, as all of those conflicts would need some form of manual resolution, and I would be keeping the version from the AGN repo in all cases, for this, to replace the bastardised files in my repo for this branch (2.50.x).

    Once this has a stable release, we do need to add a frozen branch of 2.53.0.

    I do need to learn more about using git merge, as the various commands and forms for it, are a bit above my level of experience.

    FWIW, I detest watching videos on these things. I prefer textbook style docs, that illustrate the process, and the instructions. They are much easier to boomark, and chop up to use as references With a video, if you need to review something you are usually stuck committing an hour to rewatching it merely to find the position where the video covers that topic, but as a document, this is not a problem.

    Why does everyone use 30 to 60 minute long videos for what can be explained in five pages of text, these days?


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.54 Beta | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social